1 textures/evil4_lights/steplight
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4 q3map_surfacelight 1000
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11 map textures/evil4_lights/steplight.tga
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12 blendFunc GL_DST_COLOR GL_ZERO
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16 map textures/evil4_lights/steplight_glow.tga
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17 blendfunc GL_ONE GL_ONE
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21 textures/evil4_lights/drkmtlsupport_light
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24 q3map_surfacelight 1000
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30 map textures/evil4_lights/drkmtlsupport_light.tga
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31 blendFunc GL_DST_COLOR GL_ZERO
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35 map textures/evil4_lights/drkmtlsupport_light_glow.tga
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36 rgbGen wave sin 0.5 0.5 1 .5
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37 blendfunc GL_ONE GL_ONE
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41 textures/evil4_lights/s_light
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43 qer_editorimage textures/evil4_lights/s_light.jpg
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45 q3map_surfacelight 2500
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47 map textures/evil4_lights/s_light.jpg
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48 //blendFunc GL_DST_COLOR GL_ZERO
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58 textures/evil4_lights/t_mtllight
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61 q3map_surfacelight 1000
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68 map textures/evil4_lights/t_mtllight.jpg
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69 blendFunc GL_DST_COLOR GL_ZERO
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74 textures/evil4_lights/mtl_lightsmll
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77 q3map_surfacelight 1000
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84 map textures/evil4_lights/mtl_lightsmll.jpg
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85 blendFunc GL_DST_COLOR GL_ZERO
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90 //double glowing effect light strips
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92 textures/evil4_lights/l_light_b
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94 q3map_surfacelight 5000
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95 q3map_lightimage textures/evil4_lights/l_light_b.jpg
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101 map textures/evil4_lights/l_light_b.jpg
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102 blendFunc GL_DST_COLOR GL_ZERO
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107 textures/evil4_lights/l_light_g
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109 q3map_surfacelight 5000
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110 q3map_lightimage textures/evil4_lights/l_light_g.jpg
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116 map textures/evil4_lights/l_light_g.jpg
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117 blendFunc GL_DST_COLOR GL_ZERO
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122 textures/evil4_lights/l_light_r
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124 q3map_surfacelight 5000
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125 q3map_lightimage textures/evil4_lights/l_light_r.jpg
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131 map textures/evil4_lights/l_light_r.jpg
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132 blendFunc GL_DST_COLOR GL_ZERO
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137 textures/evil4_lights/l_light_w
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139 q3map_surfacelight 5000
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140 q3map_lightimage textures/evil4_lights/l_light_w.jpg
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146 map textures/evil4_lights/l_light_w.jpg
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147 blendFunc GL_DST_COLOR GL_ZERO
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152 textures/evil4_lights/mtl_l1
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154 q3map_surfacelight 1000
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155 q3map_lightimage textures/evil4_lights/mtl_l1.tga
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156 // LordHavoc: replaced most of this shader
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158 map textures/evil4_lights/mtl_l1.tga
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166 map textures/evil4_lights/mtl_l1_glow.tga
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169 // LordHavoc: original shader
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171 // map textures/evil4_lights/mtl_l1_fx.tga
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173 // tcmod scale 12 1
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175 // tcMod scroll 0 1
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178 // map textures/evil4_lights/mtl_l1_fx.tga
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180 // //tcmod scale 25 1
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182 // tcMod scroll 1 0
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185 // map textures/evil4_lights/mtl_l1.tga
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190 // map textures/evil4_lights/mtl_l1_glow.tga
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197 // blendfunc filter
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203 textures/evil4_lights/trimtl_grlbtm_light
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205 q3map_surfacelight 5000
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206 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
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208 map textures/evil4_lights/trimtl_grlbtm_light.tga
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214 blendfunc gl_dst_color gl_zero
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218 textures/evil4_lights/s_bluelight
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220 q3map_surfacelight 1000
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221 q3map_lightimage textures/evil4_lights/s_bluelight.tga
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223 map textures/evil4_lights/s_bluelight.tga
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