cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
-r_motionblur 0 // motion blur value, default is 0\r
r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
+r_motionblur 0 // motion blur value, default is 0\r
+r_motionblur_maxblur 1\r
\r
r_bloom_blur 8\r
r_bloom_brighten 4\r