- me.TD(me, 1, 2, e = makeVoretCheckBox(0, "hud_damage", "Damage & Water blur"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_powerup", "Sharpening"));\r
- me.TR(me);\r
- me.TDempty(me, 0.2);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "* damage blur requires 'screen splashes'"));\r
+ me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.65, 0, "hud_damage", "Screen splashes & Blur")); // must match defaults\r
+ makeMulti(e, "hud_stomach");\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Sharpening")); // must match defaults\r