-/*QUAKED trigger_changelevel (.5 .5 .5) ?
-Loads another map when touched by a player. Useful in RPG and single player maps.
-When no chmap key is set, the trigger just ends the match when touched, and the player / team with the highest score at that moment wins.
+/*QUAKED target_changelevel (0 .5 .5) (-8 -8 -8) (8 8 8)
+Loads another map when triggered. Useful in RPG and single player maps.
+When no chmap key is set, the entity just ends the match when triggered. The player / team with the highest score at that moment wins.