Also notify the prey when they're swallowed by a team mate, so they can know not...
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 7 Sep 2010 16:58:16 +0000 (19:58 +0300)
committerMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>
Tue, 7 Sep 2010 16:58:16 +0000 (19:58 +0300)
data/qcsrc/server/vore.qc

index 63139a5b7b2f22c17c9aa9cc3c41513372445905..fbc630ffdb0b5719d6099ee95eaee224cf8f7094 100644 (file)
@@ -124,8 +124,11 @@ void Vore_Swallow(entity e)
        if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
                e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
 \r
-       if(e.eater.team == e.team && teamplay)\r
+       if(e.team == e.eater.team && teamplay)\r
+       {\r
+               centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
                centerprint(e.eater, "^3You have swallowed a team mate, use caution!");\r
+       }\r
 \r
        PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
        setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r