]> de.git.xonotic.org Git - voretournament/voretournament.git/history - data/scripts/evil6_walls.shader
A fix to my last commit. Also set saturation to 0 when dead, for a black & white...
[voretournament/voretournament.git] / data / scripts / evil6_walls.shader
2012-01-28 MirceaKitsuneMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
2012-01-28 MirceaKitsuneAdd surfaceparm metalsteps to all cubemapped surfaces...
2012-01-28 MirceaKitsuneevil6 shaders
2010-09-01 MirceaKitsuneInitial checkout of Vore Tournament 0.1.alpha.