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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 void Host_Quit_f (void)
36 {
37         Sys_Quit ();
38 }
39
40
41 /*
42 ==================
43 Host_Status_f
44 ==================
45 */
46 void Host_Status_f (void)
47 {
48         const char *protocolname;
49         client_t *client;
50         int seconds, minutes, hours = 0, j, players;
51         void (*print) (const char *fmt, ...);
52
53         if (cmd_source == src_command)
54         {
55                 if (!sv.active)
56                 {
57                         Cmd_ForwardToServer ();
58                         return;
59                 }
60                 print = Con_Printf;
61         }
62         else
63                 print = SV_ClientPrintf;
64
65         for (players = 0, j = 0;j < svs.maxclients;j++)
66                 if (svs.clients[j].active)
67                         players++;
68         print ("host:     %s\n", Cvar_VariableString ("hostname"));
69         print ("version:  %s build %s\n", gamename, buildstring);
70         switch(sv.protocol)
71         {
72                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78                 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79                 default: protocolname = "PROTOCOL_UNKNOWN";break;
80         }
81         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82         print ("map:      %s\n", sv.name);
83         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
84         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
85         {
86                 if (!client->active)
87                         continue;
88                 seconds = (int)(realtime - client->connecttime);
89                 minutes = seconds / 60;
90                 if (minutes)
91                 {
92                         seconds -= (minutes * 60);
93                         hours = minutes / 60;
94                         if (hours)
95                                 minutes -= (hours * 60);
96                 }
97                 else
98                         hours = 0;
99                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
101         }
102 }
103
104
105 /*
106 ==================
107 Host_God_f
108
109 Sets client to godmode
110 ==================
111 */
112 void Host_God_f (void)
113 {
114         if (cmd_source == src_command)
115         {
116                 Cmd_ForwardToServer ();
117                 return;
118         }
119
120         if (!allowcheats)
121         {
122                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
123                 return;
124         }
125
126         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127         if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128                 SV_ClientPrint("godmode OFF\n");
129         else
130                 SV_ClientPrint("godmode ON\n");
131 }
132
133 void Host_Notarget_f (void)
134 {
135         if (cmd_source == src_command)
136         {
137                 Cmd_ForwardToServer ();
138                 return;
139         }
140
141         if (!allowcheats)
142         {
143                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
144                 return;
145         }
146
147         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148         if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149                 SV_ClientPrint("notarget OFF\n");
150         else
151                 SV_ClientPrint("notarget ON\n");
152 }
153
154 qboolean noclip_anglehack;
155
156 void Host_Noclip_f (void)
157 {
158         if (cmd_source == src_command)
159         {
160                 Cmd_ForwardToServer ();
161                 return;
162         }
163
164         if (!allowcheats)
165         {
166                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
167                 return;
168         }
169
170         if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
171         {
172                 noclip_anglehack = true;
173                 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174                 SV_ClientPrint("noclip ON\n");
175         }
176         else
177         {
178                 noclip_anglehack = false;
179                 host_client->edict->v->movetype = MOVETYPE_WALK;
180                 SV_ClientPrint("noclip OFF\n");
181         }
182 }
183
184 /*
185 ==================
186 Host_Fly_f
187
188 Sets client to flymode
189 ==================
190 */
191 void Host_Fly_f (void)
192 {
193         if (cmd_source == src_command)
194         {
195                 Cmd_ForwardToServer ();
196                 return;
197         }
198
199         if (!allowcheats)
200         {
201                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
202                 return;
203         }
204
205         if (host_client->edict->v->movetype != MOVETYPE_FLY)
206         {
207                 host_client->edict->v->movetype = MOVETYPE_FLY;
208                 SV_ClientPrint("flymode ON\n");
209         }
210         else
211         {
212                 host_client->edict->v->movetype = MOVETYPE_WALK;
213                 SV_ClientPrint("flymode OFF\n");
214         }
215 }
216
217
218 /*
219 ==================
220 Host_Ping_f
221
222 ==================
223 */
224 void Host_Ping_f (void)
225 {
226         int             i, j;
227         float   total;
228         client_t        *client;
229
230         if (cmd_source == src_command)
231         {
232                 Cmd_ForwardToServer ();
233                 return;
234         }
235
236         SV_ClientPrint("Client ping times:\n");
237         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
238         {
239                 if (!client->active)
240                         continue;
241                 total = 0;
242                 for (j=0 ; j<NUM_PING_TIMES ; j++)
243                         total+=client->ping_times[j];
244                 total /= NUM_PING_TIMES;
245                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
246         }
247 }
248
249 /*
250 ===============================================================================
251
252 SERVER TRANSITIONS
253
254 ===============================================================================
255 */
256
257 /*
258 ======================
259 Host_Map_f
260
261 handle a
262 map <servername>
263 command from the console.  Active clients are kicked off.
264 ======================
265 */
266 void Host_Map_f (void)
267 {
268         char level[MAX_QPATH];
269
270         if (Cmd_Argc() != 2)
271         {
272                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
273                 return;
274         }
275
276         if (cmd_source != src_command)
277                 return;
278
279         cls.demonum = -1;               // stop demo loop in case this fails
280
281         CL_Disconnect ();
282         Host_ShutdownServer(false);
283
284         // remove console or menu
285         key_dest = key_game;
286         key_consoleactive = 0;
287
288         svs.serverflags = 0;                    // haven't completed an episode yet
289         allowcheats = sv_cheats.integer != 0;
290         strcpy(level, Cmd_Argv(1));
291         SV_SpawnServer(level);
292         if (sv.active && cls.state == ca_disconnected)
293                 CL_EstablishConnection("local:1");
294 }
295
296 /*
297 ==================
298 Host_Changelevel_f
299
300 Goes to a new map, taking all clients along
301 ==================
302 */
303 void Host_Changelevel_f (void)
304 {
305         char level[MAX_QPATH];
306
307         if (Cmd_Argc() != 2)
308         {
309                 Con_Print("changelevel <levelname> : continue game on a new level\n");
310                 return;
311         }
312         if (!sv.active || cls.demoplayback)
313         {
314                 Con_Print("Only the server may changelevel\n");
315                 return;
316         }
317         if (cmd_source != src_command)
318                 return;
319
320         // remove console or menu
321         key_dest = key_game;
322         key_consoleactive = 0;
323
324         SV_SaveSpawnparms ();
325         allowcheats = sv_cheats.integer != 0;
326         strcpy(level, Cmd_Argv(1));
327         SV_SpawnServer(level);
328         if (sv.active && cls.state == ca_disconnected)
329                 CL_EstablishConnection("local:1");
330 }
331
332 /*
333 ==================
334 Host_Restart_f
335
336 Restarts the current server for a dead player
337 ==================
338 */
339 void Host_Restart_f (void)
340 {
341         char mapname[MAX_QPATH];
342
343         if (Cmd_Argc() != 1)
344         {
345                 Con_Print("restart : restart current level\n");
346                 return;
347         }
348         if (!sv.active || cls.demoplayback)
349         {
350                 Con_Print("Only the server may restart\n");
351                 return;
352         }
353         if (cmd_source != src_command)
354                 return;
355
356         // remove console or menu
357         key_dest = key_game;
358         key_consoleactive = 0;
359
360         allowcheats = sv_cheats.integer != 0;
361         strcpy(mapname, sv.name);
362         SV_SpawnServer(mapname);
363         if (sv.active && cls.state == ca_disconnected)
364                 CL_EstablishConnection("local:1");
365 }
366
367 /*
368 ==================
369 Host_Reconnect_f
370
371 This command causes the client to wait for the signon messages again.
372 This is sent just before a server changes levels
373 ==================
374 */
375 void Host_Reconnect_f (void)
376 {
377         if (Cmd_Argc() != 1)
378         {
379                 Con_Print("reconnect : wait for signon messages again\n");
380                 return;
381         }
382         if (!cls.signon)
383         {
384                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
385                 return;
386         }
387         cls.signon = 0;         // need new connection messages
388 }
389
390 /*
391 =====================
392 Host_Connect_f
393
394 User command to connect to server
395 =====================
396 */
397 void Host_Connect_f (void)
398 {
399         if (Cmd_Argc() != 2)
400         {
401                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
402                 return;
403         }
404         CL_EstablishConnection(Cmd_Argv(1));
405 }
406
407
408 /*
409 ===============================================================================
410
411 LOAD / SAVE GAME
412
413 ===============================================================================
414 */
415
416 #define SAVEGAME_VERSION        5
417
418 /*
419 ===============
420 Host_SavegameComment
421
422 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
423 ===============
424 */
425 void Host_SavegameComment (char *text)
426 {
427         int             i;
428         char    kills[20];
429
430         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
431                 text[i] = ' ';
432         memcpy (text, cl.levelname, strlen(cl.levelname));
433         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
434         memcpy (text+22, kills, strlen(kills));
435 // convert space to _ to make stdio happy
436         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
437                 if (text[i] == ' ')
438                         text[i] = '_';
439         text[SAVEGAME_COMMENT_LENGTH] = '\0';
440 }
441
442
443 /*
444 ===============
445 Host_Savegame_f
446 ===============
447 */
448 void Host_Savegame_f (void)
449 {
450         char    name[256];
451         qfile_t *f;
452         int             i;
453         char    comment[SAVEGAME_COMMENT_LENGTH+1];
454
455         if (cmd_source != src_command)
456                 return;
457
458         if (cls.state != ca_connected || !sv.active)
459         {
460                 Con_Print("Not playing a local game.\n");
461                 return;
462         }
463
464         if (cl.intermission)
465         {
466                 Con_Print("Can't save in intermission.\n");
467                 return;
468         }
469
470         for (i = 0;i < svs.maxclients;i++)
471         {
472                 if (svs.clients[i].active)
473                 {
474                         if (i > 0)
475                         {
476                                 Con_Print("Can't save multiplayer games.\n");
477                                 return;
478                         }
479                         if (svs.clients[i].edict->v->deadflag)
480                         {
481                                 Con_Print("Can't savegame with a dead player\n");
482                                 return;
483                         }
484                 }
485         }
486
487         if (Cmd_Argc() != 2)
488         {
489                 Con_Print("save <savename> : save a game\n");
490                 return;
491         }
492
493         if (strstr(Cmd_Argv(1), ".."))
494         {
495                 Con_Print("Relative pathnames are not allowed.\n");
496                 return;
497         }
498
499         strlcpy (name, Cmd_Argv(1), sizeof (name));
500         FS_DefaultExtension (name, ".sav", sizeof (name));
501
502         Con_Printf("Saving game to %s...\n", name);
503         f = FS_Open (name, "wb", false);
504         if (!f)
505         {
506                 Con_Print("ERROR: couldn't open.\n");
507                 return;
508         }
509
510         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
511         Host_SavegameComment (comment);
512         FS_Printf(f, "%s\n", comment);
513         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
514                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
515         FS_Printf(f, "%d\n", current_skill);
516         FS_Printf(f, "%s\n", sv.name);
517         FS_Printf(f, "%f\n",sv.time);
518
519         // write the light styles
520         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
521         {
522                 if (sv.lightstyles[i])
523                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
524                 else
525                         FS_Print(f,"m\n");
526         }
527
528         ED_WriteGlobals (f);
529         for (i=0 ; i<sv.num_edicts ; i++)
530                 ED_Write (f, EDICT_NUM(i));
531         FS_Close (f);
532         Con_Print("done.\n");
533 }
534
535
536 extern mempool_t *edictstring_mempool;
537
538 /*
539 ===============
540 Host_Loadgame_f
541 ===============
542 */
543 void Host_Loadgame_f (void)
544 {
545         qfile_t *f;
546         char filename[MAX_QPATH];
547         char mapname[MAX_QPATH];
548         float time;
549         const char *start;
550         const char *t;
551         char *text;
552         edict_t *ent;
553         int i;
554         int entnum;
555         int version;
556         float spawn_parms[NUM_SPAWN_PARMS];
557
558         if (cmd_source != src_command)
559                 return;
560
561         if (Cmd_Argc() != 2)
562         {
563                 Con_Print("load <savename> : load a game\n");
564                 return;
565         }
566
567         strcpy (filename, Cmd_Argv(1));
568         FS_DefaultExtension (filename, ".sav", sizeof (filename));
569
570         Con_Printf("Loading game from %s...\n", filename);
571
572         cls.demonum = -1;               // stop demo loop in case this fails
573
574         t = text = FS_LoadFile (filename, tempmempool, false);
575         if (!text)
576         {
577                 Con_Print("ERROR: couldn't open.\n");
578                 return;
579         }
580
581         // version
582         COM_ParseToken(&t, false);
583         version = atoi(com_token);
584         if (version != SAVEGAME_VERSION)
585         {
586                 Mem_Free(text);
587                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
588                 return;
589         }
590
591         // description
592         // this is a little hard to parse, as : is a separator in COM_ParseToken,
593         // so use the console parser instead
594         COM_ParseTokenConsole(&t);
595
596         for (i = 0;i < NUM_SPAWN_PARMS;i++)
597         {
598                 COM_ParseToken(&t, false);
599                 spawn_parms[i] = atof(com_token);
600         }
601         // skill
602         COM_ParseToken(&t, false);
603 // this silliness is so we can load 1.06 save files, which have float skill values
604         current_skill = (int)(atof(com_token) + 0.5);
605         Cvar_SetValue ("skill", (float)current_skill);
606
607         // mapname
608         COM_ParseToken(&t, false);
609         strcpy (mapname, com_token);
610
611         // time
612         COM_ParseToken(&t, false);
613         time = atof(com_token);
614
615         allowcheats = sv_cheats.integer != 0;
616
617         SV_SpawnServer (mapname);
618         if (!sv.active)
619         {
620                 Mem_Free(text);
621                 Con_Print("Couldn't load map\n");
622                 return;
623         }
624         sv.paused = true;               // pause until all clients connect
625         sv.loadgame = true;
626
627 // load the light styles
628
629         for (i = 0;i < MAX_LIGHTSTYLES;i++)
630         {
631                 // light style
632                 COM_ParseToken(&t, false);
633                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(com_token)+1);
634                 strcpy (sv.lightstyles[i], com_token);
635         }
636
637 // load the edicts out of the savegame file
638         // -1 is the globals
639         entnum = -1;
640         for (;;)
641         {
642                 start = t;
643                 while (COM_ParseToken(&t, false))
644                         if (!strcmp(com_token, "}"))
645                                 break;
646                 if (!COM_ParseToken(&start, false))
647                 {
648                         // end of file
649                         break;
650                 }
651                 if (strcmp(com_token,"{"))
652                 {
653                         Mem_Free(text);
654                         Host_Error ("First token isn't a brace");
655                 }
656
657                 if (entnum == -1)
658                 {
659                         // parse the global vars
660                         ED_ParseGlobals (start);
661                 }
662                 else
663                 {
664                         // parse an edict
665                         if (entnum >= MAX_EDICTS)
666                         {
667                                 Mem_Free(text);
668                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
669                         }
670                         while (entnum >= sv.max_edicts)
671                                 SV_IncreaseEdicts();
672                         ent = EDICT_NUM(entnum);
673                         memset (ent->v, 0, progs->entityfields * 4);
674                         ent->e->free = false;
675                         ED_ParseEdict (start, ent);
676
677                         // link it into the bsp tree
678                         if (!ent->e->free)
679                                 SV_LinkEdict (ent, false);
680                 }
681
682                 entnum++;
683         }
684
685         sv.num_edicts = entnum;
686         sv.time = time;
687
688         FS_Close (f);
689
690         for (i = 0;i < NUM_SPAWN_PARMS;i++)
691                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
692
693         // make sure we're connected to loopback
694         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
695                 CL_EstablishConnection("local:1");
696 }
697
698 //============================================================================
699
700 /*
701 ======================
702 Host_Name_f
703 ======================
704 */
705 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
706 void Host_Name_f (void)
707 {
708         int i, j;
709         char newName[sizeof(host_client->name)];
710
711         if (Cmd_Argc () == 1)
712         {
713                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
714                 return;
715         }
716
717         if (Cmd_Argc () == 2)
718                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
719         else
720                 strlcpy (newName, Cmd_Args(), sizeof (newName));
721
722         for (i = 0, j = 0;newName[i];i++)
723                 if (newName[i] != '\r' && newName[i] != '\n')
724                         newName[j++] = newName[i];
725         newName[j] = 0;
726
727         if (cmd_source == src_command)
728         {
729                 Cvar_Set ("_cl_name", newName);
730                 if (cls.state == ca_connected)
731                         Cmd_ForwardToServer ();
732                 return;
733         }
734
735         if (sv.time < host_client->nametime)
736         {
737                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
738                 return;
739         }
740
741         host_client->nametime = sv.time + 5;
742
743         // point the string back at updateclient->name to keep it safe
744         strlcpy (host_client->name, newName, sizeof (host_client->name));
745         host_client->edict->v->netname = PR_SetString(host_client->name);
746         if (strcmp(host_client->old_name, host_client->name))
747         {
748                 if (host_client->spawned)
749                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
750                 strcpy(host_client->old_name, host_client->name);
751                 // send notification to all clients
752                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
753                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
754                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
755         }
756 }
757
758 /*
759 ======================
760 Host_Playermodel_f
761 ======================
762 */
763 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
764 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
765 void Host_Playermodel_f (void)
766 {
767         int i, j;
768         char newPath[sizeof(host_client->playermodel)];
769
770         if (Cmd_Argc () == 1)
771         {
772                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
773                 return;
774         }
775
776         if (Cmd_Argc () == 2)
777                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
778         else
779                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
780
781         for (i = 0, j = 0;newPath[i];i++)
782                 if (newPath[i] != '\r' && newPath[i] != '\n')
783                         newPath[j++] = newPath[i];
784         newPath[j] = 0;
785
786         if (cmd_source == src_command)
787         {
788                 Cvar_Set ("_cl_playermodel", newPath);
789                 if (cls.state == ca_connected)
790                         Cmd_ForwardToServer ();
791                 return;
792         }
793
794         /*
795         if (sv.time < host_client->nametime)
796         {
797                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
798                 return;
799         }
800
801         host_client->nametime = sv.time + 5;
802         */
803
804         // point the string back at updateclient->name to keep it safe
805         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
806         if( eval_playermodel )
807                 GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
808         if (strcmp(host_client->old_model, host_client->playermodel))
809         {
810                 if (host_client->spawned)
811                         SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
812                 strcpy(host_client->old_model, host_client->playermodel);
813                 /*// send notification to all clients
814                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
815                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
816                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
817         }
818 }
819
820 /*
821 ======================
822 Host_Playerskin_f
823 ======================
824 */
825 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
826 void Host_Playerskin_f (void)
827 {
828         int i, j;
829         char newPath[sizeof(host_client->playerskin)];
830
831         if (Cmd_Argc () == 1)
832         {
833                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
834                 return;
835         }
836
837         if (Cmd_Argc () == 2)
838                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
839         else
840                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
841
842         for (i = 0, j = 0;newPath[i];i++)
843                 if (newPath[i] != '\r' && newPath[i] != '\n')
844                         newPath[j++] = newPath[i];
845         newPath[j] = 0;
846
847         if (cmd_source == src_command)
848         {
849                 Cvar_Set ("_cl_playerskin", newPath);
850                 if (cls.state == ca_connected)
851                         Cmd_ForwardToServer ();
852                 return;
853         }
854
855         /*
856         if (sv.time < host_client->nametime)
857         {
858                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
859                 return;
860         }
861
862         host_client->nametime = sv.time + 5;
863         */
864
865         // point the string back at updateclient->name to keep it safe
866         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
867         if( eval_playerskin )
868                 GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
869         if (strcmp(host_client->old_skin, host_client->playerskin))
870         {
871                 if (host_client->spawned)
872                         SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
873                 strcpy(host_client->old_skin, host_client->playerskin);
874                 /*// send notification to all clients
875                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
876                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
877                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
878         }
879 }
880
881 void Host_Version_f (void)
882 {
883         Con_Printf("Version: %s build %s\n", gamename, buildstring);
884 }
885
886 void Host_Say(qboolean teamonly)
887 {
888         client_t *save;
889         int j, quoted;
890         const char *p1;
891         char *p2;
892         // LordHavoc: 256 char say messages
893         unsigned char text[256];
894         qboolean fromServer = false;
895
896         if (cmd_source == src_command)
897         {
898                 if (cls.state == ca_dedicated)
899                 {
900                         fromServer = true;
901                         teamonly = false;
902                 }
903                 else
904                 {
905                         Cmd_ForwardToServer ();
906                         return;
907                 }
908         }
909
910         if (Cmd_Argc () < 2)
911                 return;
912
913         if (!teamplay.integer)
914                 teamonly = false;
915
916 // turn on color set 1
917         p1 = Cmd_Args();
918         quoted = false;
919         if (*p1 == '\"')
920         {
921                 quoted = true;
922                 p1++;
923         }
924         if (!fromServer)
925                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
926         else
927                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
928         p2 = text + strlen(text);
929         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
930         {
931                 if (p2[-1] == '\"' && quoted)
932                         quoted = false;
933                 p2[-1] = 0;
934                 p2--;
935         }
936         strlcat(text, "\n", sizeof(text));
937
938         // note: save is not a valid edict if fromServer is true
939         save = host_client;
940         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
941                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
942                         SV_ClientPrint(text);
943         host_client = save;
944
945         //Con_Print(&text[1]);
946 }
947
948
949 void Host_Say_f(void)
950 {
951         Host_Say(false);
952 }
953
954
955 void Host_Say_Team_f(void)
956 {
957         Host_Say(true);
958 }
959
960
961 void Host_Tell_f(void)
962 {
963         client_t *save;
964         int j;
965         const char *p1, *p2;
966         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
967         qboolean fromServer = false;
968
969         if (cmd_source == src_command)
970         {
971                 if (cls.state == ca_dedicated)
972                         fromServer = true;
973                 else
974                 {
975                         Cmd_ForwardToServer ();
976                         return;
977                 }
978         }
979
980         if (Cmd_Argc () < 3)
981                 return;
982
983         if (!fromServer)
984                 sprintf (text, "%s: ", host_client->name);
985         else
986                 sprintf (text, "<%s> ", hostname.string);
987
988         p1 = Cmd_Args();
989         p2 = p1 + strlen(p1);
990         // remove the target name
991         while (p1 < p2 && *p1 != ' ')
992                 p1++;
993         while (p1 < p2 && *p1 == ' ')
994                 p1++;
995         // remove trailing newlines
996         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
997                 p2--;
998         // remove quotes if present
999         if (*p1 == '"')
1000         {
1001                 p1++;
1002                 if (p2[-1] == '"')
1003                         p2--;
1004                 else if (fromServer)
1005                         Con_Print("Host_Tell: missing end quote\n");
1006                 else
1007                         SV_ClientPrint("Host_Tell: missing end quote\n");
1008         }
1009         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1010                 p2--;
1011         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1012                 text[j++] = *p1++;
1013         text[j++] = '\n';
1014         text[j++] = 0;
1015
1016         save = host_client;
1017         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1018                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1019                         SV_ClientPrint(text);
1020         host_client = save;
1021 }
1022
1023
1024 /*
1025 ==================
1026 Host_Color_f
1027 ==================
1028 */
1029 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1030 void Host_Color_f(void)
1031 {
1032         int             top, bottom;
1033         int             playercolor;
1034         mfunction_t *f;
1035         func_t  SV_ChangeTeam;
1036
1037         if (Cmd_Argc() == 1)
1038         {
1039                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1040                 Con_Print("color <0-15> [0-15]\n");
1041                 return;
1042         }
1043
1044         if (Cmd_Argc() == 2)
1045                 top = bottom = atoi(Cmd_Argv(1));
1046         else
1047         {
1048                 top = atoi(Cmd_Argv(1));
1049                 bottom = atoi(Cmd_Argv(2));
1050         }
1051
1052         top &= 15;
1053         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1054         if (top > 15)
1055                 top = 15;
1056         bottom &= 15;
1057         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1058         if (bottom > 15)
1059                 bottom = 15;
1060
1061         playercolor = top*16 + bottom;
1062
1063         if (cmd_source == src_command)
1064         {
1065                 Cvar_SetValue ("_cl_color", playercolor);
1066                 if (cls.state == ca_connected)
1067                         Cmd_ForwardToServer ();
1068                 return;
1069         }
1070
1071         if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1072         {
1073                 Con_DPrint("Calling SV_ChangeTeam\n");
1074                 pr_global_struct->time = sv.time;
1075                 pr_globals[OFS_PARM0] = playercolor;
1076                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1077                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1078         }
1079         else
1080         {
1081                 eval_t *val;
1082                 if (host_client->edict)
1083                 {
1084                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1085                                 val->_float = playercolor;
1086                         host_client->edict->v->team = bottom + 1;
1087                 }
1088                 host_client->colors = playercolor;
1089                 if (host_client->old_colors != host_client->colors)
1090                 {
1091                         host_client->old_colors = host_client->colors;
1092                         // send notification to all clients
1093                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1094                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1095                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1096                 }
1097         }
1098 }
1099
1100 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1101 void Host_Rate_f(void)
1102 {
1103         int rate;
1104
1105         if (Cmd_Argc() != 2)
1106         {
1107                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1108                 Con_Print("rate <500-25000>\n");
1109                 return;
1110         }
1111
1112         rate = atoi(Cmd_Argv(1));
1113
1114         if (cmd_source == src_command)
1115         {
1116                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1117                 if (cls.state == ca_connected)
1118                         Cmd_ForwardToServer ();
1119                 return;
1120         }
1121
1122         host_client->rate = rate;
1123 }
1124
1125 /*
1126 ==================
1127 Host_Kill_f
1128 ==================
1129 */
1130 void Host_Kill_f (void)
1131 {
1132         if (cmd_source == src_command)
1133         {
1134                 Cmd_ForwardToServer ();
1135                 return;
1136         }
1137
1138         if (host_client->edict->v->health <= 0)
1139         {
1140                 SV_ClientPrint("Can't suicide -- already dead!\n");
1141                 return;
1142         }
1143
1144         pr_global_struct->time = sv.time;
1145         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1146         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1147 }
1148
1149
1150 /*
1151 ==================
1152 Host_Pause_f
1153 ==================
1154 */
1155 void Host_Pause_f (void)
1156 {
1157
1158         if (cmd_source == src_command)
1159         {
1160                 Cmd_ForwardToServer ();
1161                 return;
1162         }
1163         if (!pausable.integer)
1164                 SV_ClientPrint("Pause not allowed.\n");
1165         else
1166         {
1167                 sv.paused ^= 1;
1168                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1169                 // send notification to all clients
1170                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1171                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1172         }
1173 }
1174
1175 /*
1176 ======================
1177 Host_PModel_f
1178 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1179 ======================
1180 */
1181 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1182 static void Host_PModel_f (void)
1183 {
1184         int i;
1185         eval_t *val;
1186
1187         if (Cmd_Argc () == 1)
1188         {
1189                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1190                 return;
1191         }
1192         i = atoi(Cmd_Argv(1));
1193
1194         if (cmd_source == src_command)
1195         {
1196                 if (cl_pmodel.integer == i)
1197                         return;
1198                 Cvar_SetValue ("_cl_pmodel", i);
1199                 if (cls.state == ca_connected)
1200                         Cmd_ForwardToServer ();
1201                 return;
1202         }
1203
1204         if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1205                 val->_float = i;
1206 }
1207
1208 //===========================================================================
1209
1210
1211 /*
1212 ==================
1213 Host_PreSpawn_f
1214 ==================
1215 */
1216 void Host_PreSpawn_f (void)
1217 {
1218         if (cmd_source == src_command)
1219         {
1220                 Con_Print("prespawn is not valid from the console\n");
1221                 return;
1222         }
1223
1224         if (host_client->spawned)
1225         {
1226                 Con_Print("prespawn not valid -- already spawned\n");
1227                 return;
1228         }
1229
1230         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1231         MSG_WriteByte (&host_client->message, svc_signonnum);
1232         MSG_WriteByte (&host_client->message, 2);
1233         host_client->sendsignon = true;
1234
1235         // reset the name change timer because the client will send name soon
1236         host_client->nametime = 0;
1237 }
1238
1239 /*
1240 ==================
1241 Host_Spawn_f
1242 ==================
1243 */
1244 void Host_Spawn_f (void)
1245 {
1246         int i;
1247         client_t *client;
1248         func_t RestoreGame;
1249         mfunction_t *f;
1250         int stats[MAX_CL_STATS];
1251
1252         if (cmd_source == src_command)
1253         {
1254                 Con_Print("spawn is not valid from the console\n");
1255                 return;
1256         }
1257
1258         if (host_client->spawned)
1259         {
1260                 Con_Print("Spawn not valid -- already spawned\n");
1261                 return;
1262         }
1263
1264         // reset name change timer again because they might want to change name
1265         // again in the first 5 seconds after connecting
1266         host_client->nametime = 0;
1267
1268         // LordHavoc: moved this above the QC calls at FrikaC's request
1269         // send all current names, colors, and frag counts
1270         SZ_Clear (&host_client->message);
1271
1272         // run the entrance script
1273         if (sv.loadgame)
1274         {
1275                 // loaded games are fully initialized already
1276                 // if this is the last client to be connected, unpause
1277                 sv.paused = false;
1278
1279                 if ((f = ED_FindFunction ("RestoreGame")))
1280                 if ((RestoreGame = (func_t)(f - pr_functions)))
1281                 {
1282                         Con_DPrint("Calling RestoreGame\n");
1283                         pr_global_struct->time = sv.time;
1284                         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1285                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1286                 }
1287         }
1288         else
1289         {
1290                 // set up the edict
1291                 ED_ClearEdict(host_client->edict);
1292
1293                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1294
1295                 // copy spawn parms out of the client_t
1296                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1297                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1298
1299                 // call the spawn function
1300                 pr_global_struct->time = sv.time;
1301                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1302                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1303
1304                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1305                         Con_Printf("%s entered the game\n", host_client->name);
1306
1307                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1308         }
1309
1310
1311         // send time of update
1312         MSG_WriteByte (&host_client->message, svc_time);
1313         MSG_WriteFloat (&host_client->message, sv.time);
1314
1315         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1316         {
1317                 if (!client->active)
1318                         continue;
1319                 MSG_WriteByte (&host_client->message, svc_updatename);
1320                 MSG_WriteByte (&host_client->message, i);
1321                 MSG_WriteString (&host_client->message, client->name);
1322                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1323                 MSG_WriteByte (&host_client->message, i);
1324                 MSG_WriteShort (&host_client->message, client->frags);
1325                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1326                 MSG_WriteByte (&host_client->message, i);
1327                 MSG_WriteByte (&host_client->message, client->colors);
1328         }
1329
1330         // send all current light styles
1331         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1332         {
1333                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1334                 MSG_WriteByte (&host_client->message, (char)i);
1335                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1336         }
1337
1338         // send some stats
1339         MSG_WriteByte (&host_client->message, svc_updatestat);
1340         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1341         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1342
1343         MSG_WriteByte (&host_client->message, svc_updatestat);
1344         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1345         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1346
1347         MSG_WriteByte (&host_client->message, svc_updatestat);
1348         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1349         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1350
1351         MSG_WriteByte (&host_client->message, svc_updatestat);
1352         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1353         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1354
1355         // send a fixangle
1356         // Never send a roll angle, because savegames can catch the server
1357         // in a state where it is expecting the client to correct the angle
1358         // and it won't happen if the game was just loaded, so you wind up
1359         // with a permanent head tilt
1360         MSG_WriteByte (&host_client->message, svc_setangle);
1361         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1362         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1363         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1364
1365         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1366
1367         MSG_WriteByte (&host_client->message, svc_signonnum);
1368         MSG_WriteByte (&host_client->message, 3);
1369         host_client->sendsignon = true;
1370 }
1371
1372 /*
1373 ==================
1374 Host_Begin_f
1375 ==================
1376 */
1377 void Host_Begin_f (void)
1378 {
1379         if (cmd_source == src_command)
1380         {
1381                 Con_Print("begin is not valid from the console\n");
1382                 return;
1383         }
1384
1385         host_client->spawned = true;
1386 }
1387
1388 //===========================================================================
1389
1390
1391 /*
1392 ==================
1393 Host_Kick_f
1394
1395 Kicks a user off of the server
1396 ==================
1397 */
1398 void Host_Kick_f (void)
1399 {
1400         char *who;
1401         const char *message = NULL;
1402         client_t *save;
1403         int i;
1404         qboolean byNumber = false;
1405
1406         if (cmd_source != src_command || !sv.active)
1407                 return;
1408
1409         save = host_client;
1410
1411         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1412         {
1413                 i = atof(Cmd_Argv(2)) - 1;
1414                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1415                         return;
1416                 byNumber = true;
1417         }
1418         else
1419         {
1420                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1421                 {
1422                         if (!host_client->active)
1423                                 continue;
1424                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1425                                 break;
1426                 }
1427         }
1428
1429         if (i < svs.maxclients)
1430         {
1431                 if (cmd_source == src_command)
1432                 {
1433                         if (cls.state == ca_dedicated)
1434                                 who = "Console";
1435                         else
1436                                 who = cl_name.string;
1437                 }
1438                 else
1439                         who = save->name;
1440
1441                 // can't kick yourself!
1442                 if (host_client == save)
1443                         return;
1444
1445                 if (Cmd_Argc() > 2)
1446                 {
1447                         message = Cmd_Args();
1448                         COM_ParseToken(&message, false);
1449                         if (byNumber)
1450                         {
1451                                 message++;                                                      // skip the #
1452                                 while (*message == ' ')                         // skip white space
1453                                         message++;
1454                                 message += strlen(Cmd_Argv(2)); // skip the number
1455                         }
1456                         while (*message && *message == ' ')
1457                                 message++;
1458                 }
1459                 if (message)
1460                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1461                 else
1462                         SV_ClientPrintf("Kicked by %s\n", who);
1463                 SV_DropClient (false); // kicked
1464         }
1465
1466         host_client = save;
1467 }
1468
1469 /*
1470 ===============================================================================
1471
1472 DEBUGGING TOOLS
1473
1474 ===============================================================================
1475 */
1476
1477 /*
1478 ==================
1479 Host_Give_f
1480 ==================
1481 */
1482 void Host_Give_f (void)
1483 {
1484         const char *t;
1485         int v;
1486         eval_t *val;
1487
1488         if (cmd_source == src_command)
1489         {
1490                 Cmd_ForwardToServer ();
1491                 return;
1492         }
1493
1494         if (!allowcheats)
1495         {
1496                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1497                 return;
1498         }
1499
1500         t = Cmd_Argv(1);
1501         v = atoi (Cmd_Argv(2));
1502
1503         switch (t[0])
1504         {
1505         case '0':
1506         case '1':
1507         case '2':
1508         case '3':
1509         case '4':
1510         case '5':
1511         case '6':
1512         case '7':
1513         case '8':
1514         case '9':
1515                 // MED 01/04/97 added hipnotic give stuff
1516                 if (gamemode == GAME_HIPNOTIC)
1517                 {
1518                         if (t[0] == '6')
1519                         {
1520                                 if (t[1] == 'a')
1521                                         host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1522                                 else
1523                                         host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1524                         }
1525                         else if (t[0] == '9')
1526                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1527                         else if (t[0] == '0')
1528                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1529                         else if (t[0] >= '2')
1530                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1531                 }
1532                 else
1533                 {
1534                         if (t[0] >= '2')
1535                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1536                 }
1537                 break;
1538
1539         case 's':
1540                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1541                         val->_float = v;
1542
1543                 host_client->edict->v->ammo_shells = v;
1544                 break;
1545         case 'n':
1546                 if (gamemode == GAME_ROGUE)
1547                 {
1548                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1549                         {
1550                                 val->_float = v;
1551                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1552                                         host_client->edict->v->ammo_nails = v;
1553                         }
1554                 }
1555                 else
1556                 {
1557                         host_client->edict->v->ammo_nails = v;
1558                 }
1559                 break;
1560         case 'l':
1561                 if (gamemode == GAME_ROGUE)
1562                 {
1563                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1564                         if (val)
1565                         {
1566                                 val->_float = v;
1567                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1568                                         host_client->edict->v->ammo_nails = v;
1569                         }
1570                 }
1571                 break;
1572         case 'r':
1573                 if (gamemode == GAME_ROGUE)
1574                 {
1575                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1576                         if (val)
1577                         {
1578                                 val->_float = v;
1579                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1580                                         host_client->edict->v->ammo_rockets = v;
1581                         }
1582                 }
1583                 else
1584                 {
1585                         host_client->edict->v->ammo_rockets = v;
1586                 }
1587                 break;
1588         case 'm':
1589                 if (gamemode == GAME_ROGUE)
1590                 {
1591                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1592                         if (val)
1593                         {
1594                                 val->_float = v;
1595                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1596                                         host_client->edict->v->ammo_rockets = v;
1597                         }
1598                 }
1599                 break;
1600         case 'h':
1601                 host_client->edict->v->health = v;
1602                 break;
1603         case 'c':
1604                 if (gamemode == GAME_ROGUE)
1605                 {
1606                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1607                         if (val)
1608                         {
1609                                 val->_float = v;
1610                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1611                                         host_client->edict->v->ammo_cells = v;
1612                         }
1613                 }
1614                 else
1615                 {
1616                         host_client->edict->v->ammo_cells = v;
1617                 }
1618                 break;
1619         case 'p':
1620                 if (gamemode == GAME_ROGUE)
1621                 {
1622                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1623                         if (val)
1624                         {
1625                                 val->_float = v;
1626                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1627                                         host_client->edict->v->ammo_cells = v;
1628                         }
1629                 }
1630                 break;
1631         }
1632 }
1633
1634 edict_t *FindViewthing (void)
1635 {
1636         int             i;
1637         edict_t *e;
1638
1639         for (i=0 ; i<sv.num_edicts ; i++)
1640         {
1641                 e = EDICT_NUM(i);
1642                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1643                         return e;
1644         }
1645         Con_Print("No viewthing on map\n");
1646         return NULL;
1647 }
1648
1649 /*
1650 ==================
1651 Host_Viewmodel_f
1652 ==================
1653 */
1654 void Host_Viewmodel_f (void)
1655 {
1656         edict_t *e;
1657         model_t *m;
1658
1659         e = FindViewthing ();
1660         if (!e)
1661                 return;
1662
1663         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1664         if (!m)
1665         {
1666                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1667                 return;
1668         }
1669
1670         e->v->frame = 0;
1671         cl.model_precache[(int)e->v->modelindex] = m;
1672 }
1673
1674 /*
1675 ==================
1676 Host_Viewframe_f
1677 ==================
1678 */
1679 void Host_Viewframe_f (void)
1680 {
1681         edict_t *e;
1682         int             f;
1683         model_t *m;
1684
1685         e = FindViewthing ();
1686         if (!e)
1687                 return;
1688         m = cl.model_precache[(int)e->v->modelindex];
1689
1690         f = atoi(Cmd_Argv(1));
1691         if (f >= m->numframes)
1692                 f = m->numframes-1;
1693
1694         e->v->frame = f;
1695 }
1696
1697
1698 void PrintFrameName (model_t *m, int frame)
1699 {
1700         if (m->animscenes)
1701                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1702         else
1703                 Con_Printf("frame %i\n", frame);
1704 }
1705
1706 /*
1707 ==================
1708 Host_Viewnext_f
1709 ==================
1710 */
1711 void Host_Viewnext_f (void)
1712 {
1713         edict_t *e;
1714         model_t *m;
1715
1716         e = FindViewthing ();
1717         if (!e)
1718                 return;
1719         m = cl.model_precache[(int)e->v->modelindex];
1720
1721         e->v->frame = e->v->frame + 1;
1722         if (e->v->frame >= m->numframes)
1723                 e->v->frame = m->numframes - 1;
1724
1725         PrintFrameName (m, e->v->frame);
1726 }
1727
1728 /*
1729 ==================
1730 Host_Viewprev_f
1731 ==================
1732 */
1733 void Host_Viewprev_f (void)
1734 {
1735         edict_t *e;
1736         model_t *m;
1737
1738         e = FindViewthing ();
1739         if (!e)
1740                 return;
1741
1742         m = cl.model_precache[(int)e->v->modelindex];
1743
1744         e->v->frame = e->v->frame - 1;
1745         if (e->v->frame < 0)
1746                 e->v->frame = 0;
1747
1748         PrintFrameName (m, e->v->frame);
1749 }
1750
1751 /*
1752 ===============================================================================
1753
1754 DEMO LOOP CONTROL
1755
1756 ===============================================================================
1757 */
1758
1759
1760 /*
1761 ==================
1762 Host_Startdemos_f
1763 ==================
1764 */
1765 void Host_Startdemos_f (void)
1766 {
1767         int             i, c;
1768
1769         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1770                 return;
1771
1772         c = Cmd_Argc() - 1;
1773         if (c > MAX_DEMOS)
1774         {
1775                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1776                 c = MAX_DEMOS;
1777         }
1778         Con_Printf("%i demo(s) in loop\n", c);
1779
1780         for (i=1 ; i<c+1 ; i++)
1781                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1782
1783         // LordHavoc: clear the remaining slots
1784         for (;i <= MAX_DEMOS;i++)
1785                 cls.demos[i-1][0] = 0;
1786
1787         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1788         {
1789                 cls.demonum = 0;
1790                 CL_NextDemo ();
1791         }
1792         else
1793                 cls.demonum = -1;
1794 }
1795
1796
1797 /*
1798 ==================
1799 Host_Demos_f
1800
1801 Return to looping demos
1802 ==================
1803 */
1804 void Host_Demos_f (void)
1805 {
1806         if (cls.state == ca_dedicated)
1807                 return;
1808         if (cls.demonum == -1)
1809                 cls.demonum = 1;
1810         CL_Disconnect_f ();
1811         CL_NextDemo ();
1812 }
1813
1814 /*
1815 ==================
1816 Host_Stopdemo_f
1817
1818 Return to looping demos
1819 ==================
1820 */
1821 void Host_Stopdemo_f (void)
1822 {
1823         if (!cls.demoplayback)
1824                 return;
1825         CL_Disconnect ();
1826         Host_ShutdownServer (false);
1827 }
1828
1829 static void MaxPlayers_f(void)
1830 {
1831         int n;
1832
1833         if (Cmd_Argc() != 2)
1834         {
1835                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1836                 return;
1837         }
1838
1839         if (sv.active)
1840         {
1841                 Con_Print("maxplayers can not be changed while a server is running.\n");
1842                 return;
1843         }
1844
1845         n = atoi(Cmd_Argv(1));
1846         n = bound(1, n, MAX_SCOREBOARD);
1847         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1848
1849         if (svs.clients)
1850                 Mem_Free(svs.clients);
1851         svs.maxclients = n;
1852         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1853         if (n == 1)
1854                 Cvar_Set ("deathmatch", "0");
1855         else
1856                 Cvar_Set ("deathmatch", "1");
1857 }
1858
1859 //=============================================================================
1860
1861 /*
1862 ==================
1863 Host_InitCommands
1864 ==================
1865 */
1866 void Host_InitCommands (void)
1867 {
1868         Cmd_AddCommand ("status", Host_Status_f);
1869         Cmd_AddCommand ("quit", Host_Quit_f);
1870         if (gamemode == GAME_NEHAHRA)
1871         {
1872                 Cmd_AddCommand ("max", Host_God_f);
1873                 Cmd_AddCommand ("monster", Host_Notarget_f);
1874                 Cmd_AddCommand ("scrag", Host_Fly_f);
1875                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1876                 Cmd_AddCommand ("gimme", Host_Give_f);
1877         }
1878         else
1879         {
1880                 Cmd_AddCommand ("god", Host_God_f);
1881                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1882                 Cmd_AddCommand ("fly", Host_Fly_f);
1883                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1884                 Cmd_AddCommand ("give", Host_Give_f);
1885         }
1886         Cmd_AddCommand ("map", Host_Map_f);
1887         Cmd_AddCommand ("restart", Host_Restart_f);
1888         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1889         Cmd_AddCommand ("connect", Host_Connect_f);
1890         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1891         Cmd_AddCommand ("version", Host_Version_f);
1892         Cmd_AddCommand ("say", Host_Say_f);
1893         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1894         Cmd_AddCommand ("tell", Host_Tell_f);
1895         Cmd_AddCommand ("kill", Host_Kill_f);
1896         Cmd_AddCommand ("pause", Host_Pause_f);
1897         Cmd_AddCommand ("kick", Host_Kick_f);
1898         Cmd_AddCommand ("ping", Host_Ping_f);
1899         Cmd_AddCommand ("load", Host_Loadgame_f);
1900         Cmd_AddCommand ("save", Host_Savegame_f);
1901
1902         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1903         Cmd_AddCommand ("demos", Host_Demos_f);
1904         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1905
1906         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1907         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1908         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1909         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1910
1911         Cvar_RegisterVariable (&cl_name);
1912         Cmd_AddCommand ("name", Host_Name_f);
1913         Cvar_RegisterVariable (&cl_color);
1914         Cmd_AddCommand ("color", Host_Color_f);
1915         Cvar_RegisterVariable (&cl_rate);
1916         Cmd_AddCommand ("rate", Host_Rate_f);
1917         if (gamemode == GAME_NEHAHRA)
1918         {
1919                 Cvar_RegisterVariable (&cl_pmodel);
1920                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1921         }
1922
1923         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1924         Cvar_RegisterVariable (&cl_playermodel);
1925         Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1926         Cvar_RegisterVariable (&cl_playerskin);
1927         Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1928
1929         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1930         Cmd_AddCommand ("spawn", Host_Spawn_f);
1931         Cmd_AddCommand ("begin", Host_Begin_f);
1932         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1933
1934         Cvar_RegisterVariable(&sv_cheats);
1935 }
1936