2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors where an object ended up in solid for some reason, supersedes sv_gameplayfix_unstickentities"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "0", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position, superseded by sv_gameplayfix_nudgeoutofsolid"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_qcstats = {CF_SERVER, "sv_qcstats", "0", "Disables engine sending of stats 220 and above, for use by certain games such as Xonotic, NOTE: it's strongly recommended that SVQC send correct STAT_MOVEVARS_TICRATE and STAT_MOVEVARS_TIMESCALE"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
164 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
165 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
166 cvar_t sv_lagreporting_always = {CF_SERVER, "sv_lagreporting_always", "0", "report lag even in singleplayer, listen, or an empty dedicated server"};
167 cvar_t sv_lagreporting_strict = {CF_SERVER, "sv_lagreporting_strict", "0", "log any extra frames run to catch up after a holdup (only applies when sv_maxphysicsframesperserverframe > 1)"};
168 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
170 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
171 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
173 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
174 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
176 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
177 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
178 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
179 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
180 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
181 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
182 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
183 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
184 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
185 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
187 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
204 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
205 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
206 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
207 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
209 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
210 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
211 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
213 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
214 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
215 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
217 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
222 mempool_t *sv_mempool = NULL;
224 extern cvar_t host_timescale;
225 extern float scr_centertime_off;
227 // MUST match effectnameindex_t in client.h
228 static const char *standardeffectnames[EFFECT_TOTAL] =
252 "TE_TEI_BIGEXPLOSION",
269 static void SV_CheckRequiredFuncs(prvm_prog_t *prog, const char *filename)
271 // no required funcs?!
274 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
276 prvm_required_field_t sv_reqfields[] =
278 #define PRVM_DECLARE_serverglobalfloat(x)
279 #define PRVM_DECLARE_serverglobalvector(x)
280 #define PRVM_DECLARE_serverglobalstring(x)
281 #define PRVM_DECLARE_serverglobaledict(x)
282 #define PRVM_DECLARE_serverglobalfunction(x)
283 #define PRVM_DECLARE_clientglobalfloat(x)
284 #define PRVM_DECLARE_clientglobalvector(x)
285 #define PRVM_DECLARE_clientglobalstring(x)
286 #define PRVM_DECLARE_clientglobaledict(x)
287 #define PRVM_DECLARE_clientglobalfunction(x)
288 #define PRVM_DECLARE_menuglobalfloat(x)
289 #define PRVM_DECLARE_menuglobalvector(x)
290 #define PRVM_DECLARE_menuglobalstring(x)
291 #define PRVM_DECLARE_menuglobaledict(x)
292 #define PRVM_DECLARE_menuglobalfunction(x)
293 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
294 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
295 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
296 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
297 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
298 #define PRVM_DECLARE_clientfieldfloat(x)
299 #define PRVM_DECLARE_clientfieldvector(x)
300 #define PRVM_DECLARE_clientfieldstring(x)
301 #define PRVM_DECLARE_clientfieldedict(x)
302 #define PRVM_DECLARE_clientfieldfunction(x)
303 #define PRVM_DECLARE_menufieldfloat(x)
304 #define PRVM_DECLARE_menufieldvector(x)
305 #define PRVM_DECLARE_menufieldstring(x)
306 #define PRVM_DECLARE_menufieldedict(x)
307 #define PRVM_DECLARE_menufieldfunction(x)
308 #define PRVM_DECLARE_serverfunction(x)
309 #define PRVM_DECLARE_clientfunction(x)
310 #define PRVM_DECLARE_menufunction(x)
311 #define PRVM_DECLARE_field(x)
312 #define PRVM_DECLARE_global(x)
313 #define PRVM_DECLARE_function(x)
314 #include "prvm_offsets.h"
315 #undef PRVM_DECLARE_serverglobalfloat
316 #undef PRVM_DECLARE_serverglobalvector
317 #undef PRVM_DECLARE_serverglobalstring
318 #undef PRVM_DECLARE_serverglobaledict
319 #undef PRVM_DECLARE_serverglobalfunction
320 #undef PRVM_DECLARE_clientglobalfloat
321 #undef PRVM_DECLARE_clientglobalvector
322 #undef PRVM_DECLARE_clientglobalstring
323 #undef PRVM_DECLARE_clientglobaledict
324 #undef PRVM_DECLARE_clientglobalfunction
325 #undef PRVM_DECLARE_menuglobalfloat
326 #undef PRVM_DECLARE_menuglobalvector
327 #undef PRVM_DECLARE_menuglobalstring
328 #undef PRVM_DECLARE_menuglobaledict
329 #undef PRVM_DECLARE_menuglobalfunction
330 #undef PRVM_DECLARE_serverfieldfloat
331 #undef PRVM_DECLARE_serverfieldvector
332 #undef PRVM_DECLARE_serverfieldstring
333 #undef PRVM_DECLARE_serverfieldedict
334 #undef PRVM_DECLARE_serverfieldfunction
335 #undef PRVM_DECLARE_clientfieldfloat
336 #undef PRVM_DECLARE_clientfieldvector
337 #undef PRVM_DECLARE_clientfieldstring
338 #undef PRVM_DECLARE_clientfieldedict
339 #undef PRVM_DECLARE_clientfieldfunction
340 #undef PRVM_DECLARE_menufieldfloat
341 #undef PRVM_DECLARE_menufieldvector
342 #undef PRVM_DECLARE_menufieldstring
343 #undef PRVM_DECLARE_menufieldedict
344 #undef PRVM_DECLARE_menufieldfunction
345 #undef PRVM_DECLARE_serverfunction
346 #undef PRVM_DECLARE_clientfunction
347 #undef PRVM_DECLARE_menufunction
348 #undef PRVM_DECLARE_field
349 #undef PRVM_DECLARE_global
350 #undef PRVM_DECLARE_function
353 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
355 prvm_required_field_t sv_reqglobals[] =
357 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
358 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
359 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
360 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
361 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
362 #define PRVM_DECLARE_clientglobalfloat(x)
363 #define PRVM_DECLARE_clientglobalvector(x)
364 #define PRVM_DECLARE_clientglobalstring(x)
365 #define PRVM_DECLARE_clientglobaledict(x)
366 #define PRVM_DECLARE_clientglobalfunction(x)
367 #define PRVM_DECLARE_menuglobalfloat(x)
368 #define PRVM_DECLARE_menuglobalvector(x)
369 #define PRVM_DECLARE_menuglobalstring(x)
370 #define PRVM_DECLARE_menuglobaledict(x)
371 #define PRVM_DECLARE_menuglobalfunction(x)
372 #define PRVM_DECLARE_serverfieldfloat(x)
373 #define PRVM_DECLARE_serverfieldvector(x)
374 #define PRVM_DECLARE_serverfieldstring(x)
375 #define PRVM_DECLARE_serverfieldedict(x)
376 #define PRVM_DECLARE_serverfieldfunction(x)
377 #define PRVM_DECLARE_clientfieldfloat(x)
378 #define PRVM_DECLARE_clientfieldvector(x)
379 #define PRVM_DECLARE_clientfieldstring(x)
380 #define PRVM_DECLARE_clientfieldedict(x)
381 #define PRVM_DECLARE_clientfieldfunction(x)
382 #define PRVM_DECLARE_menufieldfloat(x)
383 #define PRVM_DECLARE_menufieldvector(x)
384 #define PRVM_DECLARE_menufieldstring(x)
385 #define PRVM_DECLARE_menufieldedict(x)
386 #define PRVM_DECLARE_menufieldfunction(x)
387 #define PRVM_DECLARE_serverfunction(x)
388 #define PRVM_DECLARE_clientfunction(x)
389 #define PRVM_DECLARE_menufunction(x)
390 #define PRVM_DECLARE_field(x)
391 #define PRVM_DECLARE_global(x)
392 #define PRVM_DECLARE_function(x)
393 #include "prvm_offsets.h"
394 #undef PRVM_DECLARE_serverglobalfloat
395 #undef PRVM_DECLARE_serverglobalvector
396 #undef PRVM_DECLARE_serverglobalstring
397 #undef PRVM_DECLARE_serverglobaledict
398 #undef PRVM_DECLARE_serverglobalfunction
399 #undef PRVM_DECLARE_clientglobalfloat
400 #undef PRVM_DECLARE_clientglobalvector
401 #undef PRVM_DECLARE_clientglobalstring
402 #undef PRVM_DECLARE_clientglobaledict
403 #undef PRVM_DECLARE_clientglobalfunction
404 #undef PRVM_DECLARE_menuglobalfloat
405 #undef PRVM_DECLARE_menuglobalvector
406 #undef PRVM_DECLARE_menuglobalstring
407 #undef PRVM_DECLARE_menuglobaledict
408 #undef PRVM_DECLARE_menuglobalfunction
409 #undef PRVM_DECLARE_serverfieldfloat
410 #undef PRVM_DECLARE_serverfieldvector
411 #undef PRVM_DECLARE_serverfieldstring
412 #undef PRVM_DECLARE_serverfieldedict
413 #undef PRVM_DECLARE_serverfieldfunction
414 #undef PRVM_DECLARE_clientfieldfloat
415 #undef PRVM_DECLARE_clientfieldvector
416 #undef PRVM_DECLARE_clientfieldstring
417 #undef PRVM_DECLARE_clientfieldedict
418 #undef PRVM_DECLARE_clientfieldfunction
419 #undef PRVM_DECLARE_menufieldfloat
420 #undef PRVM_DECLARE_menufieldvector
421 #undef PRVM_DECLARE_menufieldstring
422 #undef PRVM_DECLARE_menufieldedict
423 #undef PRVM_DECLARE_menufieldfunction
424 #undef PRVM_DECLARE_serverfunction
425 #undef PRVM_DECLARE_clientfunction
426 #undef PRVM_DECLARE_menufunction
427 #undef PRVM_DECLARE_field
428 #undef PRVM_DECLARE_global
429 #undef PRVM_DECLARE_function
432 static void Host_Timescale_c(cvar_t *var)
434 if(var->value < 0.00001 && var->value != 0)
435 Cvar_SetValueQuick(var, 0);
438 //============================================================================
440 static void SV_AreaStats_f(cmd_state_t *cmd)
442 World_PrintAreaStats(&sv.world, "server");
445 static void SV_ServerOptions (void)
452 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
453 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
454 // if no client is in the executable or -dedicated is specified on
455 // commandline, start a dedicated server
456 i = Sys_CheckParm ("-dedicated");
457 if (i || !cl_available)
459 // check for -dedicated specifying how many players
460 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
461 svs.maxclients = atoi (sys.argv[i+1]);
462 if (Sys_CheckParm ("-listen"))
463 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
464 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
465 Cvar_SetValue(&cvars_all, "sv_public", 1);
467 else if (cl_available)
469 // client exists and not dedicated, check if -listen is specified
470 cls.state = ca_disconnected;
471 i = Sys_CheckParm ("-listen");
474 // default players unless specified
475 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476 svs.maxclients = atoi (sys.argv[i+1]);
480 // default players in some games, singleplayer in most
481 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
486 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
488 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
490 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
491 Cvar_SetValueQuick(&deathmatch, 1);
501 // init the csqc progs cvars, since they are updated/used by the server code
502 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
503 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
504 extern cvar_t csqc_progcrc;
505 extern cvar_t csqc_progsize;
506 extern cvar_t csqc_usedemoprogs;
508 Cvar_RegisterVariable(&sv_worldmessage);
509 Cvar_RegisterVariable(&sv_worldname);
510 Cvar_RegisterVariable(&sv_worldnamenoextension);
511 Cvar_RegisterVariable(&sv_worldbasename);
513 Cvar_RegisterVariable (&csqc_progname);
514 Cvar_RegisterVariable (&csqc_progcrc);
515 Cvar_RegisterVariable (&csqc_progsize);
516 Cvar_RegisterVariable (&csqc_usedemoprogs);
518 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
519 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
520 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
521 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
523 Cvar_RegisterVariable (&sv_disablenotify);
524 Cvar_RegisterVariable (&coop);
525 Cvar_RegisterVariable (&deathmatch);
526 Cvar_RegisterVariable (&fraglimit);
527 Cvar_RegisterVariable (&gamecfg);
528 Cvar_RegisterVariable (&noexit);
529 Cvar_RegisterVariable (&nomonsters);
530 Cvar_RegisterVariable (&pausable);
531 Cvar_RegisterVariable (&pr_checkextension);
532 Cvar_RegisterVariable (&samelevel);
533 Cvar_RegisterVariable (&skill);
534 Cvar_RegisterVariable (&campaign);
535 Cvar_RegisterVariable (&host_timescale);
536 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
537 Cvar_RegisterVirtual (&host_timescale, "slowmo");
538 Cvar_RegisterVirtual (&host_timescale, "timescale");
539 Cvar_RegisterVariable (&sv_accelerate);
540 Cvar_RegisterVariable (&sv_aim);
541 Cvar_RegisterVariable (&sv_airaccel_qw);
542 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
543 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
544 Cvar_RegisterVariable (&sv_airaccelerate);
545 Cvar_RegisterVariable (&sv_airstopaccelerate);
546 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
547 Cvar_RegisterVariable (&sv_maxairstrafespeed);
548 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
549 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
550 Cvar_RegisterVariable (&sv_aircontrol);
551 Cvar_RegisterVariable (&sv_aircontrol_power);
552 Cvar_RegisterVariable (&sv_aircontrol_penalty);
553 Cvar_RegisterVariable (&sv_allowdownloads);
554 Cvar_RegisterVariable (&sv_allowdownloads_archive);
555 Cvar_RegisterVariable (&sv_allowdownloads_config);
556 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
557 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
558 Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
559 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
560 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
561 Cvar_RegisterVariable (&sv_clmovement_enable);
562 Cvar_RegisterVariable (&sv_clmovement_minping);
563 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
564 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
565 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
566 Cvar_RegisterVariable (&sv_cullentities_pvs);
567 Cvar_RegisterVariable (&sv_cullentities_stats);
568 Cvar_RegisterVariable (&sv_cullentities_trace);
569 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
570 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
571 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
572 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
573 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
574 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
575 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
576 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
577 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
578 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
579 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
580 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
581 Cvar_RegisterVariable (&sv_debugmove);
582 Cvar_RegisterVariable (&sv_echobprint);
583 Cvar_RegisterVariable (&sv_edgefriction);
584 Cvar_RegisterVariable (&sv_entpatch);
585 Cvar_RegisterVariable (&sv_freezenonclients);
586 Cvar_RegisterVariable (&sv_friction);
587 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
588 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
589 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
590 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
591 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
592 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
593 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
594 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
595 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
596 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
597 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
598 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
599 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
600 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
601 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
602 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
603 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
604 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
605 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
606 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
607 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
608 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
609 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
610 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
611 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
612 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
613 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
614 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
615 Cvar_RegisterVariable (&sv_qcstats);
616 Cvar_RegisterVariable (&sv_gravity);
617 Cvar_RegisterVariable (&sv_init_frame_count);
618 Cvar_RegisterVariable (&sv_idealpitchscale);
619 Cvar_RegisterVariable (&sv_jumpstep);
620 Cvar_RegisterVariable (&sv_jumpvelocity);
621 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
622 Cvar_RegisterVariable (&sv_maxairspeed);
623 Cvar_RegisterVariable (&sv_maxrate);
624 Cvar_RegisterVariable (&sv_maxspeed);
625 Cvar_RegisterVariable (&sv_maxvelocity);
626 Cvar_RegisterVariable (&sv_nostep);
627 Cvar_RegisterVariable (&sv_playerphysicsqc);
628 Cvar_RegisterVariable (&sv_progs);
629 Cvar_RegisterVariable (&sv_protocolname);
630 Cvar_RegisterVariable (&sv_random_seed);
631 Cvar_RegisterVariable (&host_limitlocal);
632 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
633 Cvar_RegisterVariable (&sv_sound_land);
634 Cvar_RegisterVariable (&sv_sound_watersplash);
635 Cvar_RegisterVariable (&sv_stepheight);
636 Cvar_RegisterVariable (&sv_stopspeed);
637 Cvar_RegisterVariable (&sv_wallfriction);
638 Cvar_RegisterVariable (&sv_wateraccelerate);
639 Cvar_RegisterVariable (&sv_waterfriction);
640 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
641 Cvar_RegisterVariable (&sv_warsowbunny_accel);
642 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
643 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
644 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
645 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
646 Cvar_RegisterVariable (&sv_areadebug);
648 Cvar_RegisterVariable (&sys_ticrate);
649 Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
650 Cvar_RegisterVariable (&sv_lagreporting_always);
651 Cvar_RegisterVariable (&sv_lagreporting_strict);
652 Cvar_RegisterVariable (&sv_threaded);
654 Cvar_RegisterVariable (&teamplay);
655 Cvar_RegisterVariable (&timelimit);
657 Cvar_RegisterVariable (&sv_rollangle);
658 Cvar_RegisterVariable (&sv_rollspeed);
660 Cvar_RegisterVariable (&saved1);
661 Cvar_RegisterVariable (&saved2);
662 Cvar_RegisterVariable (&saved3);
663 Cvar_RegisterVariable (&saved4);
664 Cvar_RegisterVariable (&savedgamecfg);
665 Cvar_RegisterVariable (&scratch1);
666 Cvar_RegisterVariable (&scratch2);
667 Cvar_RegisterVariable (&scratch3);
668 Cvar_RegisterVariable (&scratch4);
669 Cvar_RegisterVariable (&temp1);
671 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
672 Cvar_RegisterVariable (&nehx00);
673 Cvar_RegisterVariable (&nehx01);
674 Cvar_RegisterVariable (&nehx02);
675 Cvar_RegisterVariable (&nehx03);
676 Cvar_RegisterVariable (&nehx04);
677 Cvar_RegisterVariable (&nehx05);
678 Cvar_RegisterVariable (&nehx06);
679 Cvar_RegisterVariable (&nehx07);
680 Cvar_RegisterVariable (&nehx08);
681 Cvar_RegisterVariable (&nehx09);
682 Cvar_RegisterVariable (&nehx10);
683 Cvar_RegisterVariable (&nehx11);
684 Cvar_RegisterVariable (&nehx12);
685 Cvar_RegisterVariable (&nehx13);
686 Cvar_RegisterVariable (&nehx14);
687 Cvar_RegisterVariable (&nehx15);
688 Cvar_RegisterVariable (&nehx16);
689 Cvar_RegisterVariable (&nehx17);
690 Cvar_RegisterVariable (&nehx18);
691 Cvar_RegisterVariable (&nehx19);
692 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
694 Cvar_RegisterVariable (&sv_autodemo_perclient);
695 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
696 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
698 Cvar_RegisterVariable (&halflifebsp);
699 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
700 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
702 Cvar_RegisterVariable (&sv_writepicture_quality);
704 SV_InitOperatorCommands();
705 host.hook.SV_Shutdown = SV_Shutdown;
707 sv_mempool = Mem_AllocPool("server", 0, NULL);
710 Cvar_Callback(&sv_netport);
713 static void SV_SaveEntFile_f(cmd_state_t *cmd)
716 if (!sv.active || !sv.worldmodel)
718 Con_Print("Not running a server\n");
721 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
725 ==============================================================================
729 ==============================================================================
736 Sends the first message from the server to a connected client.
737 This will be sent on the initial connection and upon each server load.
740 void SV_SendServerinfo (client_t *client)
742 prvm_prog_t *prog = SVVM_prog;
747 // we know that this client has a netconnection and thus is not a bot
749 // edicts get reallocated on level changes, so we need to update it here
750 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
752 // clear cached stuff that depends on the level
753 client->weaponmodel[0] = 0;
754 client->weaponmodelindex = 0;
756 // LadyHavoc: clear entityframe tracking
757 client->latestframenum = 0;
759 // initialize the movetime, so a speedhack can't make use of the time before this client joined
760 client->cmd.time = sv.time;
762 if (client->entitydatabase)
763 EntityFrame_FreeDatabase(client->entitydatabase);
764 if (client->entitydatabase4)
765 EntityFrame4_FreeDatabase(client->entitydatabase4);
766 if (client->entitydatabase5)
767 EntityFrame5_FreeDatabase(client->entitydatabase5);
769 memset(client->stats, 0, sizeof(client->stats));
770 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
772 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
774 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
775 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
776 else if (sv.protocol == PROTOCOL_DARKPLACES4)
777 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
779 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
782 // reset csqc entity versions
783 for (i = 0;i < prog->max_edicts;i++)
785 client->csqcentityscope[i] = 0;
786 client->csqcentitysendflags[i] = 0xFFFFFF;
788 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
790 client->csqcentityframehistory[i].num = 0;
791 client->csqcentityframehistory[i].framenum = -1;
793 client->csqcnumedicts = 0;
794 client->csqcentityframehistory_next = 0;
796 SZ_Clear (&client->netconnection->message);
797 MSG_WriteByte (&client->netconnection->message, svc_print);
798 dpsnprintf (message, sizeof (message), "\nServer: %s (progs %i crc)\n", engineversion, prog->filecrc);
799 MSG_WriteString (&client->netconnection->message,message);
801 SV_StopDemoRecording(client); // to split up demos into different files
802 if(sv_autodemo_perclient.integer)
804 char demofile[MAX_OSPATH];
805 char ipaddress[MAX_QPATH];
808 // start a new demo file
809 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
810 for(j = 0; ipaddress[j]; ++j)
811 if(!isalnum(ipaddress[j]))
813 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
815 SV_StartDemoRecording(client, demofile, -1);
818 //[515]: init csprogs according to version of svprogs, check the crc, etc.
819 if (sv.csqc_progname[0])
821 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
822 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
823 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
824 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
825 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
826 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
827 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
829 if(client->sv_demo_file != NULL)
832 static char buf[NET_MAXMESSAGE];
835 sb.data = (unsigned char *) buf;
836 sb.maxsize = sizeof(buf);
838 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
839 SV_WriteDemoMessage(client, &sb, false);
842 //[515]: init stufftext string (it is sent before svc_serverinfo)
843 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
845 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
846 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
850 //if (sv_allowdownloads.integer)
851 // always send the info that the server supports the protocol, even if downloads are forbidden
852 // only because of that, the CSQC exception can work
854 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
855 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
858 // send at this time so it's guaranteed to get executed at the right time
862 host_client = client;
863 Curl_SendRequirements();
867 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
868 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
869 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
871 if (!coop.integer && deathmatch.integer)
872 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
874 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
876 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
878 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
879 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
880 MSG_WriteByte (&client->netconnection->message, 0);
882 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
883 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
884 MSG_WriteByte (&client->netconnection->message, 0);
887 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
888 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
889 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
892 // store this in clientcamera, too
893 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
894 MSG_WriteByte (&client->netconnection->message, svc_setview);
895 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
897 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
898 MSG_WriteByte (&client->netconnection->message, 1);
900 client->prespawned = false; // need prespawn, spawn, etc
901 client->spawned = false; // need prespawn, spawn, etc
902 client->begun = false; // need prespawn, spawn, etc
903 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
905 // clear movement info until client enters the new level properly
906 memset(&client->cmd, 0, sizeof(client->cmd));
907 client->movesequence = 0;
908 client->movement_highestsequence_seen = 0;
909 memset(&client->movement_count, 0, sizeof(client->movement_count));
912 // allow the client some time to send his keepalives, even if map loading took ages
913 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
920 Initializes a client_t for a new net connection. This will only be called
921 once for a player each game, not once for each level change.
924 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
926 prvm_prog_t *prog = SVVM_prog;
930 client = svs.clients + clientnum;
932 // set up the client_t
935 float backupparms[NUM_SPAWN_PARMS];
936 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
937 memset(client, 0, sizeof(*client));
938 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
941 memset(client, 0, sizeof(*client));
942 client->active = true;
943 client->netconnection = netconnection;
945 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
947 if(client->netconnection && client->netconnection->crypto.authenticated)
949 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
950 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
951 client->netconnection->address,
952 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
953 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
954 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
955 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
956 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
957 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
961 dp_strlcpy(client->name, "unconnected", sizeof(client->name));
962 dp_strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
963 client->prespawned = false;
964 client->spawned = false;
965 client->begun = false;
966 client->edict = PRVM_EDICT_NUM(clientnum+1);
967 if (client->netconnection)
968 client->netconnection->message.allowoverflow = true; // we can catch it
969 // prepare the unreliable message buffer
970 client->unreliablemsg.data = client->unreliablemsg_data;
971 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
972 // updated by receiving "rate" command from client, this is also the default if not using a DP client
973 client->rate = 1000000000;
974 client->connecttime = host.realtime;
978 // call the progs to get default spawn parms for the new client
979 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
980 PRVM_serverglobalfloat(time) = sv.time;
981 PRVM_serverglobaledict(self) = 0;
982 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
983 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
984 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
986 // set up the entity for this client (including .colormap, .team, etc)
987 PRVM_ED_ClearEdict(prog, client->edict);
990 // don't call SendServerinfo for a fresh botclient because its fields have
991 // not been set up by the qc yet
992 if (client->netconnection)
993 SV_SendServerinfo (client);
995 client->prespawned = client->spawned = client->begun = true;
999 =====================
1002 Called when the player is getting totally kicked off the host
1003 if (leaving = true), don't bother sending signofs
1004 =====================
1006 void SV_DropClient(qbool leaving, const char *fmt, ... )
1008 prvm_prog_t *prog = SVVM_prog;
1012 char reason[512] = "";
1014 Con_Printf("Client \"%s\" dropped", host_client->name);
1018 va_start(argptr, fmt);
1019 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1022 Con_Printf(" (%s)\n", reason);
1029 SV_StopDemoRecording(host_client);
1031 // make sure edict is not corrupt (from a level change for example)
1032 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1034 if (host_client->netconnection)
1036 // tell the client to be gone
1039 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1040 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1042 memset(&buf, 0, sizeof(buf));
1044 buf.maxsize = sizeof(bufdata);
1045 MSG_WriteByte(&buf, svc_disconnect);
1048 if(sv.protocol == PROTOCOL_DARKPLACES8)
1049 MSG_WriteString(&buf, reason);
1051 SV_ClientPrintf("%s\n", reason);
1053 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1054 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1055 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1059 // call qc ClientDisconnect function
1060 // LadyHavoc: don't call QC if server is dead (avoids recursive
1061 // Host_Error in some mods when they run out of edicts)
1062 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1064 // call the prog function for removing a client
1065 // this will set the body to a dead frame, among other things
1066 int saveSelf = PRVM_serverglobaledict(self);
1067 host_client->clientconnectcalled = false;
1068 PRVM_serverglobalfloat(time) = sv.time;
1069 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1070 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1071 PRVM_serverglobaledict(self) = saveSelf;
1074 if (host_client->netconnection)
1076 // break the net connection
1077 NetConn_Close(host_client->netconnection);
1078 host_client->netconnection = NULL;
1081 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1083 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1085 // if a download is active, close it
1086 if (host_client->download_file)
1088 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1089 FS_Close(host_client->download_file);
1090 host_client->download_file = NULL;
1091 host_client->download_name[0] = 0;
1092 host_client->download_expectedposition = 0;
1093 host_client->download_started = false;
1096 // remove leaving player from scoreboard
1097 host_client->name[0] = 0;
1098 host_client->colors = 0;
1099 host_client->frags = 0;
1100 // send notification to all clients
1101 // get number of client manually just to make sure we get it right...
1102 i = host_client - svs.clients;
1103 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1104 MSG_WriteByte (&sv.reliable_datagram, i);
1105 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1106 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1107 MSG_WriteByte (&sv.reliable_datagram, i);
1108 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1109 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1110 MSG_WriteByte (&sv.reliable_datagram, i);
1111 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1113 // free the client now
1114 if (host_client->entitydatabase)
1115 EntityFrame_FreeDatabase(host_client->entitydatabase);
1116 if (host_client->entitydatabase4)
1117 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1118 if (host_client->entitydatabase5)
1119 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1123 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1124 PRVM_ED_ClearEdict(prog, host_client->edict);
1127 // clear the client struct (this sets active to false)
1128 memset(host_client, 0, sizeof(*host_client));
1130 // update server listing on the master because player count changed
1131 // (which the master uses for filtering empty/full servers)
1132 NetConn_Heartbeat(1);
1136 for (i = 0;i < svs.maxclients;i++)
1137 if (svs.clients[i].active && !svs.clients[i].spawned)
1139 if (i == svs.maxclients)
1141 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1142 sv.paused = sv.loadgame = false; // we're basically done with loading now
1147 static void SV_StartDownload_f(cmd_state_t *cmd)
1149 if (host_client->download_file)
1150 host_client->download_started = true;
1154 * Compression extension negotiation:
1157 * cl_serverextension_download 2
1160 * download <filename> <list of zero or more suppported compressions in order of preference>
1162 * download maps/map1.bsp lzo deflate huffman
1165 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1167 * cl_downloadbegin 123456 maps/map1.bsp deflate
1169 * The server may choose not to compress the file by sending no compression name, like:
1170 * cl_downloadbegin 345678 maps/map1.bsp
1172 * NOTE: the "download" command may only specify compression algorithms if
1173 * cl_serverextension_download is 2!
1174 * If cl_serverextension_download has a different value, the client must
1175 * assume this extension is not supported!
1178 static void Download_CheckExtensions(cmd_state_t *cmd)
1181 int argc = Cmd_Argc(cmd);
1183 // first reset them all
1184 host_client->download_deflate = false;
1186 for(i = 2; i < argc; ++i)
1188 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1190 host_client->download_deflate = true;
1196 static void SV_Download_f(cmd_state_t *cmd)
1198 const char *whichpack, *whichpack2, *extension;
1199 qbool is_csqc; // so we need to check only once
1201 if (Cmd_Argc(cmd) < 2)
1203 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1204 SV_ClientPrintf(" supported extensions: deflate\n");
1208 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1210 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1214 if (host_client->download_file)
1216 // at this point we'll assume the previous download should be aborted
1217 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1218 SV_ClientCommands("\nstopdownload\n");
1220 // close the file and reset variables
1221 FS_Close(host_client->download_file);
1222 host_client->download_file = NULL;
1223 host_client->download_name[0] = 0;
1224 host_client->download_expectedposition = 0;
1225 host_client->download_started = false;
1228 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1230 if (!sv_allowdownloads.integer && !is_csqc)
1232 SV_ClientPrintf("Downloads are disabled on this server\n");
1233 SV_ClientCommands("\nstopdownload\n");
1237 Download_CheckExtensions(cmd);
1239 dp_strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1240 extension = FS_FileExtension(host_client->download_name);
1242 // host_client is asking to download a specified file
1243 if (developer_extra.integer)
1244 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1248 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1249 extensions[0] = '\0';
1251 if(host_client->download_deflate)
1252 dp_strlcat(extensions, " deflate", sizeof(extensions));
1254 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1256 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1257 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1259 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1261 // no, no space is needed between %s and %s :P
1262 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1264 host_client->download_expectedposition = 0;
1265 host_client->download_started = false;
1266 host_client->sendsignon = true; // make sure this message is sent
1270 if (!FS_FileExists(host_client->download_name))
1272 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1273 SV_ClientCommands("\nstopdownload\n");
1277 // check if the user is trying to download part of registered Quake(r)
1278 whichpack = FS_WhichPack(host_client->download_name);
1279 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1280 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1282 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1283 SV_ClientCommands("\nstopdownload\n");
1287 // check if the server has forbidden archive downloads entirely
1288 if (!sv_allowdownloads_inarchive.integer)
1290 whichpack = FS_WhichPack(host_client->download_name);
1293 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1294 SV_ClientCommands("\nstopdownload\n");
1299 if (!sv_allowdownloads_config.integer)
1301 if (!strcasecmp(extension, "cfg"))
1303 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1304 SV_ClientCommands("\nstopdownload\n");
1309 if (!sv_allowdownloads_dlcache.integer)
1311 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1313 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1314 SV_ClientCommands("\nstopdownload\n");
1319 if (!sv_allowdownloads_archive.integer)
1321 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1323 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1324 SV_ClientCommands("\nstopdownload\n");
1329 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1330 if (!host_client->download_file)
1332 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1333 SV_ClientCommands("\nstopdownload\n");
1337 if (FS_FileSize(host_client->download_file) > 1<<30)
1339 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1340 SV_ClientCommands("\nstopdownload\n");
1341 FS_Close(host_client->download_file);
1342 host_client->download_file = NULL;
1346 if (FS_FileSize(host_client->download_file) < 0)
1348 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1349 SV_ClientCommands("\nstopdownload\n");
1350 FS_Close(host_client->download_file);
1351 host_client->download_file = NULL;
1355 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1358 * we can only do this if we would actually deflate on the fly
1359 * which we do not (yet)!
1361 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1362 extensions[0] = '\0';
1364 if(host_client->download_deflate)
1365 strlcat(extensions, " deflate", sizeof(extensions));
1367 // no, no space is needed between %s and %s :P
1368 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1371 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1373 host_client->download_expectedposition = 0;
1374 host_client->download_started = false;
1375 host_client->sendsignon = true; // make sure this message is sent
1377 // the rest of the download process is handled in SV_SendClientDatagram
1378 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1380 // no svc_downloaddata messages will be sent until sv_startdownload is
1381 // sent by the client
1385 ==============================================================================
1389 ==============================================================================
1398 int SV_ModelIndex(const char *s, int precachemode)
1400 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1401 char filename[MAX_QPATH];
1405 //if (precachemode == 2)
1407 dp_strlcpy(filename, s, sizeof(filename));
1408 for (i = 2;i < limit;i++)
1410 if (!sv.model_precache[i][0])
1414 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1416 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1419 if (precachemode == 1)
1420 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1421 dp_strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1422 if (sv.state == ss_loading)
1424 // running from SV_SpawnServer which is launched from the client console command interpreter
1425 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1431 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1432 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1436 // running single threaded, so we can load the model here
1437 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1439 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1440 MSG_WriteShort(&sv.reliable_datagram, i);
1441 MSG_WriteString(&sv.reliable_datagram, filename);
1445 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1448 if (!strcmp(sv.model_precache[i], filename))
1451 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1461 int SV_SoundIndex(const char *s, int precachemode)
1463 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1464 char filename[MAX_QPATH];
1468 //if (precachemode == 2)
1470 dp_strlcpy(filename, s, sizeof(filename));
1471 for (i = 1;i < limit;i++)
1473 if (!sv.sound_precache[i][0])
1477 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1479 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1482 if (precachemode == 1)
1483 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1484 dp_strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1485 if (sv.state != ss_loading)
1487 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1488 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1489 MSG_WriteString(&sv.reliable_datagram, filename);
1493 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1496 if (!strcmp(sv.sound_precache[i], filename))
1499 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1505 SV_ParticleEffectIndex
1509 int SV_ParticleEffectIndex(const char *name)
1511 int i, argc, linenumber, effectnameindex;
1513 fs_offset_t filesize;
1514 unsigned char *filedata;
1516 const char *textstart;
1517 //const char *textend;
1518 char argv[16][1024];
1519 char filename[MAX_QPATH];
1520 if (!sv.particleeffectnamesloaded)
1522 sv.particleeffectnamesloaded = true;
1523 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1524 for (i = 0;i < EFFECT_TOTAL;i++)
1525 dp_strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1526 for (filepass = 0;;filepass++)
1529 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1530 else if (filepass == 1)
1531 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1534 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1537 textstart = (const char *)filedata;
1538 //textend = (const char *)filedata + filesize;
1540 for (linenumber = 1;;linenumber++)
1545 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1549 dp_strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1553 if (com_token[0] == 0)
1554 break; // if the loop exited and it's not a \n, it's EOF
1557 if (!strcmp(argv[0], "effect"))
1561 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1563 if (sv.particleeffectname[effectnameindex][0])
1565 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1570 dp_strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1574 // if we run out of names, abort
1575 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1577 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1586 // search for the name
1587 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1588 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1589 return effectnameindex;
1590 // return 0 if we couldn't find it
1594 model_t *SV_GetModelByIndex(int modelindex)
1596 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1599 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1601 prvm_prog_t *prog = SVVM_prog;
1603 if (!ed || ed->free)
1605 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1606 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1615 static void SV_CreateBaseline (void)
1617 prvm_prog_t *prog = SVVM_prog;
1618 int i, entnum, large;
1619 prvm_edict_t *svent;
1621 // LadyHavoc: clear *all* baselines (not just active ones)
1622 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1624 // get the current server version
1625 svent = PRVM_EDICT_NUM(entnum);
1627 // LadyHavoc: always clear state values, whether the entity is in use or not
1628 svent->priv.server->baseline = defaultstate;
1632 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1635 // create entity baseline
1636 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1637 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1638 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1639 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1640 if (entnum > 0 && entnum <= svs.maxclients)
1642 svent->priv.server->baseline.colormap = entnum;
1643 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1647 svent->priv.server->baseline.colormap = 0;
1648 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1652 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1655 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1659 // add to the message
1661 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1663 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1664 MSG_WriteShort (&sv.signon, entnum);
1668 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1669 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1671 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1673 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1674 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1678 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1679 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1681 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1682 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1683 for (i=0 ; i<3 ; i++)
1685 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1686 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1695 Load csprogs.dat and comperss it so it doesn't need to be
1696 reloaded on request.
1699 static void SV_Prepare_CSQC(void)
1701 fs_offset_t progsize;
1703 if(svs.csqc_progdata)
1705 Con_DPrintf("Unloading old CSQC data.\n");
1706 Mem_Free(svs.csqc_progdata);
1707 if(svs.csqc_progdata_deflated)
1708 Mem_Free(svs.csqc_progdata_deflated);
1711 svs.csqc_progdata = NULL;
1712 svs.csqc_progdata_deflated = NULL;
1714 sv.csqc_progname[0] = 0;
1715 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1719 size_t deflated_size;
1721 sv.csqc_progsize = (int)progsize;
1722 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1723 dp_strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1724 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1726 Con_DPrint("Compressing csprogs.dat\n");
1727 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1728 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1729 svs.csqc_progsize_deflated = (int)deflated_size;
1730 if(svs.csqc_progdata_deflated)
1732 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1733 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1736 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1744 Grabs the current state of each client for saving across the
1745 transition to another level
1748 void SV_SaveSpawnparms (void)
1750 prvm_prog_t *prog = SVVM_prog;
1753 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1755 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1757 if (!host_client->active)
1760 // call the progs to get default spawn parms for the new client
1761 PRVM_serverglobalfloat(time) = sv.time;
1762 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1763 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1764 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1765 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1769 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1770 int SV_IsLocalServer(void)
1772 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1775 static void SV_VM_Shutdown(qbool prog_reset)
1777 prvm_prog_t *prog = SVVM_prog;
1779 if(prog->loaded && PRVM_serverfunction(SV_Shutdown))
1781 func_t s = PRVM_serverfunction(SV_Shutdown);
1782 PRVM_serverglobalfloat(time) = sv.time;
1783 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1784 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1787 PRVM_Prog_Reset(prog);
1794 This is called at the start of each level
1798 void SV_SpawnServer (const char *map)
1800 prvm_prog_t *prog = SVVM_prog;
1804 model_t *worldmodel;
1805 char modelname[sizeof(sv.worldname)];
1806 const char *canonicalname;
1809 Con_Printf("SpawnServer: %s\n", map);
1811 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1813 if (!(canonicalname = FS_FileExists(modelname)))
1815 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1816 if (!(canonicalname = FS_FileExists(modelname)))
1818 Con_Printf(CON_ERROR "SpawnServer: no map file named %s.bsp\n", modelname);
1822 // if it's not in a pak canonicalname will be the same pointer as modelname
1823 // if it's in a pak canonicalname may differ by case
1824 if (modelname != canonicalname)
1825 dp_strlcpy(modelname, canonicalname, sizeof(modelname));
1827 // SV_LockThreadMutex();
1829 if(!host_isclient.integer)
1830 Sys_MakeProcessNice();
1833 SCR_BeginLoadingPlaque(false);
1838 SV_VM_Shutdown(false);
1840 // free q3 shaders so that any newly downloaded shaders will be active
1841 Mod_FreeQ3Shaders();
1843 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1844 if (!worldmodel || !worldmodel->TraceBox)
1846 Con_Printf(CON_ERROR "Couldn't load map %s\n", modelname);
1848 if(!host_isclient.integer)
1849 Sys_MakeProcessMean();
1851 // SV_UnlockThreadMutex();
1856 Collision_Cache_Reset(true);
1858 // let's not have any servers with no name
1859 if (hostname.string[0] == 0)
1860 Cvar_SetQuick(&hostname, "UNNAMED");
1861 scr_centertime_off = 0;
1863 svs.changelevel_issued = false; // now safe to issue another
1865 // make the map a required file for clients
1866 Curl_ClearRequirements();
1867 Curl_RequireFile(modelname);
1870 // tell all connected clients that we are going to a new level
1875 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1877 if (client->netconnection)
1879 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1880 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1887 NetConn_OpenServerPorts(true);
1891 // make cvars consistant
1896 Cvar_SetValueQuick(&deathmatch, 0);
1897 Cvar_SetValueQuick(&campaign, 0);
1899 else if(!deathmatch.integer)
1900 Cvar_SetValueQuick(&campaign, 1);
1902 Cvar_SetValueQuick(&campaign, 0);
1903 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1904 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1905 //Cvar_SetValue ("skill", (float)current_skill);
1906 current_skill = (int)(skill.value + 0.5);
1909 // set up the new server
1911 memset (&sv, 0, sizeof(sv));
1913 // tell SV_Frame() to reset its timers
1914 sv.spawnframe = host.framecount;
1916 // if running a local client, make sure it doesn't try to access the last
1917 // level's data which is no longer valiud
1920 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1921 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1922 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1924 if(*sv_random_seed.string)
1926 srand(sv_random_seed.integer);
1927 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1934 // set level base name variables for later use
1935 dp_strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1936 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1937 dp_strlcpy(sv.worldbasename, !strncasecmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1938 // dp_strlcpy(sv.name, sv.worldbasename, sizeof (sv.name)); // TODO can we just remove this now?
1939 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1940 Cvar_SetQuick(&sv_worldname, sv.worldname);
1941 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1942 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1944 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1945 if (sv.protocol == PROTOCOL_UNKNOWN)
1948 Protocol_Names(buffer, sizeof(buffer));
1949 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1950 sv.protocol = PROTOCOL_QUAKE;
1953 // load progs to get entity field count
1954 //PR_LoadProgs ( sv_progs.string );
1956 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1957 sv.datagram.cursize = 0;
1958 sv.datagram.data = sv.datagram_buf;
1960 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1961 sv.reliable_datagram.cursize = 0;
1962 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1964 sv.signon.maxsize = sizeof(sv.signon_buf);
1965 sv.signon.cursize = 0;
1966 sv.signon.data = sv.signon_buf;
1968 // leave slots at start for clients only
1969 //prog->num_edicts = svs.maxclients+1;
1971 sv.state = ss_loading;
1972 prog->allowworldwrites = true;
1978 worldmodel->used = true;
1980 sv.worldmodel = worldmodel;
1981 sv.models[1] = sv.worldmodel;
1984 // clear world interaction links
1986 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1987 World_Start(&sv.world);
1989 dp_strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1991 dp_strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1992 dp_strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1993 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1995 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1996 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1998 if(i < sv.worldmodel->brush.numsubmodels)
1999 Con_Printf(CON_WARN "Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2002 // load the rest of the entities
2004 // AK possible hack since num_edicts is still 0
2005 ent = PRVM_EDICT_NUM(0);
2006 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
2008 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
2009 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
2010 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
2011 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2012 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2013 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2014 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2015 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2018 PRVM_serverglobalfloat(coop) = coop.integer;
2020 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2022 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.worldbasename);
2024 // serverflags are for cross level information (sigils)
2025 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2027 // we need to reset the spawned flag on all connected clients here so that
2028 // their thinks don't run during startup (before PutClientInServer)
2029 // we also need to set up the client entities now
2030 // and we need to set the ->edict pointers to point into the progs edicts
2031 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2033 host_client->begun = false;
2034 host_client->edict = PRVM_EDICT_NUM(i + 1);
2035 PRVM_ED_ClearEdict(prog, host_client->edict);
2038 // load replacement entity file if found
2039 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2041 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2042 PRVM_ED_LoadFromFile(prog, entities);
2046 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2049 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2050 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2052 // all setup is completed, any further precache statements are errors
2053 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2054 prog->allowworldwrites = false;
2056 // run two frames to allow everything to settle
2058 for (i = 0;i < sv_init_frame_count.integer;i++)
2064 // Once all init frames have been run, we consider svqc code fully initialized.
2065 prog->inittime = host.realtime;
2067 if(!host_isclient.integer)
2070 // create a baseline for more efficient communications
2071 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2072 SV_CreateBaseline ();
2074 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2076 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2077 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2079 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2080 if (!host_client->active)
2082 if (host_client->netconnection)
2083 SV_SendServerinfo(host_client);
2087 // if client is a botclient coming from a level change, we need to
2088 // set up client info that normally requires networking
2090 // copy spawn parms out of the client_t
2091 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2092 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2094 // call the spawn function
2095 host_client->clientconnectcalled = true;
2096 PRVM_serverglobalfloat(time) = sv.time;
2097 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2098 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2099 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2100 host_client->begun = true;
2104 // update the map title cvar (not related to filename)
2105 Cvar_SetQuick(&sv_worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
2107 Con_Printf("Server spawned.\n");
2108 NetConn_Heartbeat (2);
2110 if(!host_isclient.integer)
2111 Sys_MakeProcessMean();
2113 // SV_UnlockThreadMutex();
2120 This only happens at the end of a game, not between levels
2123 void SV_Shutdown(void)
2127 SV_LockThreadMutex();
2132 Con_DPrintf("SV_Shutdown\n");
2134 NetConn_Heartbeat(2);
2135 NetConn_Heartbeat(2);
2137 // make sure all the clients know we're disconnecting
2138 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2139 if (host_client->active)
2140 SV_DropClient(false, "Server shutting down"); // server shutdown
2142 SV_VM_Shutdown(true);
2144 NetConn_CloseServerPorts();
2150 memset(&sv, 0, sizeof(sv));
2151 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2153 SV_UnlockThreadMutex();
2156 /////////////////////////////////////////////////////
2159 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2161 // links don't survive the transition, so unlink everything
2162 World_UnlinkAll(&sv.world);
2165 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2170 // link every entity except world
2171 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2176 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2178 // LadyHavoc: for consistency set these here
2179 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2181 e->priv.server->move = false; // don't move on first frame
2183 if (num >= 0 && num < svs.maxclients)
2185 // set colormap and team on newly created player entity
2186 PRVM_serveredictfloat(e, colormap) = num + 1;
2187 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2188 // set netname/clientcolors back to client values so that
2189 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2191 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2192 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2193 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2194 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2195 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2196 // Assign netaddress (IP Address, etc)
2197 if(svs.clients[num].netconnection != NULL)
2199 // Acquire Readable Address
2200 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2201 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2204 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2205 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2206 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2208 PRVM_serveredictstring(e, crypto_idfp) = 0;
2209 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2210 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2211 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2213 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2214 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2215 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2217 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2218 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2219 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2221 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2222 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2223 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2225 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2229 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2234 World_UnlinkEdict(ed); // unlink from world bsp
2236 PRVM_serveredictstring(ed, model) = 0;
2237 PRVM_serveredictfloat(ed, takedamage) = 0;
2238 PRVM_serveredictfloat(ed, modelindex) = 0;
2239 PRVM_serveredictfloat(ed, colormap) = 0;
2240 PRVM_serveredictfloat(ed, skin) = 0;
2241 PRVM_serveredictfloat(ed, frame) = 0;
2242 VectorClear(PRVM_serveredictvector(ed, origin));
2243 VectorClear(PRVM_serveredictvector(ed, angles));
2244 PRVM_serveredictfloat(ed, nextthink) = -1;
2245 PRVM_serveredictfloat(ed, solid) = 0;
2247 VM_RemoveEdictSkeleton(prog, ed);
2249 World_Physics_RemoveFromEntity(&sv.world, ed);
2250 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2252 // make sure csqc networking is aware of the removed entity
2253 e = PRVM_NUM_FOR_EDICT(ed);
2254 sv.csqcentityversion[e] = 0;
2255 for (i = 0;i < svs.maxclients;i++)
2256 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2259 static void SVVM_count_edicts(prvm_prog_t *prog)
2263 int active, models, solid, step;
2265 active = models = solid = step = 0;
2266 for (i=0 ; i<prog->num_edicts ; i++)
2268 ent = PRVM_EDICT_NUM(i);
2272 if (PRVM_serveredictfloat(ent, solid))
2274 if (PRVM_serveredictstring(ent, model))
2276 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2280 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2281 Con_Printf("active :%3i\n", active);
2282 Con_Printf("view :%3i\n", models);
2283 Con_Printf("touch :%3i\n", solid);
2284 Con_Printf("step :%3i\n", step);
2287 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2289 // remove things from different skill levels or deathmatch
2290 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2292 if (deathmatch.integer)
2294 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2299 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2300 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2301 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2309 static void SV_VM_Setup(void)
2311 prvm_prog_t *prog = SVVM_prog;
2312 PRVM_Prog_Init(prog, cmd_local);
2314 // allocate the mempools
2315 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2316 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2317 prog->builtins = vm_sv_builtins;
2318 prog->numbuiltins = vm_sv_numbuiltins;
2319 prog->max_edicts = 512;
2320 if (sv.protocol == PROTOCOL_QUAKE)
2321 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2322 else if (sv.protocol == PROTOCOL_QUAKEDP)
2323 prog->limit_edicts = 2048; // guessing
2324 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2325 prog->limit_edicts = 2048; // guessing!
2326 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2327 prog->limit_edicts = 4096; // guessing!
2329 prog->limit_edicts = MAX_EDICTS;
2330 prog->reserved_edicts = svs.maxclients;
2331 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2332 prog->name = "server";
2333 prog->extensionstring = vm_sv_extensions;
2334 prog->loadintoworld = true;
2336 // all callbacks must be defined (pointers are not checked before calling)
2337 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2338 prog->end_increase_edicts = SVVM_end_increase_edicts;
2339 prog->init_edict = SVVM_init_edict;
2340 prog->free_edict = SVVM_free_edict;
2341 prog->count_edicts = SVVM_count_edicts;
2342 prog->load_edict = SVVM_load_edict;
2343 prog->init_cmd = SVVM_init_cmd;
2344 prog->reset_cmd = SVVM_reset_cmd;
2345 prog->error_cmd = Host_Error;
2346 prog->ExecuteProgram = SVVM_ExecuteProgram;
2348 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_CheckRequiredFuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2350 // some mods compiled with scrambling compilers lack certain critical
2351 // global names and field names such as "self" and "time" and "nextthink"
2352 // so we have to set these offsets manually, matching the entvars_t
2353 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2354 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2422 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2423 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2424 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2425 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2426 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2427 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2428 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2429 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2430 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2431 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2432 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2464 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2465 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2466 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2467 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2468 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2469 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2470 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2471 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2472 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2473 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2474 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2475 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2476 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2477 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2478 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2479 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2480 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2481 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2482 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2483 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2484 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2485 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2486 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2489 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2491 // OP_STATE is always supported on server because we add fields/globals for it
2492 prog->flag |= PRVM_OP_STATE;
2494 VM_CustomStats_Clear();//[515]: csqc
2499 static void SV_CheckTimeouts(void)
2503 // never timeout loopback connections
2504 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2505 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2506 SV_DropClient(false, "Timed out");
2513 Returns a time report string, for example for
2516 const char *SV_TimingReport(char *buf, size_t buflen)
2518 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
2521 extern cvar_t host_framerate;
2522 double SV_Frame(double time)
2524 static double sv_timer;
2527 qbool reporting = false;
2529 // reset timer after level change
2530 if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
2531 sv_timer = time = host.sleeptime = 0;
2535 sv.perf_acc_sleeptime += host.sleeptime;
2536 sv.perf_acc_realtime += time;
2538 if (sv_lagreporting_always.integer)
2540 else if (cls.state == ca_dedicated)
2542 // Report lag if there's players, so they know it wasn't the network or their machine
2543 for (i = 0; i < svs.maxclients; ++i)
2545 if (svs.clients[i].begun && svs.clients[i].netconnection)
2553 if(sv.perf_acc_realtime > 5)
2555 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2556 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2558 if(sv.perf_acc_offset_samples > 0)
2560 sv.perf_offset_max = sv.perf_acc_offset_max;
2561 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2562 sv.perf_offset_sdev = sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg;
2563 sv.perf_offset_sdev = sv.perf_offset_sdev > 0 ? sqrt(sv.perf_offset_sdev) : 0;
2566 if (sv.perf_lost > 0 && reporting)
2567 SV_BroadcastPrintf("\003" CON_WARN "Server lag report: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2569 sv.perf_acc_realtime = sv.perf_acc_sleeptime =
2570 sv.perf_acc_lost = sv.perf_acc_offset =
2571 sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
2572 sv.perf_acc_offset_samples = 0;
2576 * Receive packets on each main loop iteration, as the main loop may
2577 * be undersleeping due to select() detecting a new packet
2581 NetConn_ServerFrame();
2587 * If the accumulator hasn't become positive, don't
2588 * run the frame. Everything that happens before this
2589 * point will happen even if we're sleeping this frame.
2591 if((sv_timer += time) < 0)
2594 // limit the frametime steps to no more than 100ms each
2598 sv.perf_acc_lost += (sv_timer - 0.1);
2602 if (sv.active && sv_timer > 0 && !svs.threaded)
2605 * Execute one or more server frames, with an upper limit on how much
2606 * execution time to spend on server frames to avoid freezing the game if
2607 * the server is overloaded. This execution time limit means the game will
2608 * slow down if the server is taking too long.
2610 int framecount, framelimit = 1;
2611 double advancetime, aborttime = 0;
2613 prvm_prog_t *prog = SVVM_prog;
2615 // run the world state
2616 // don't allow simulation to run too fast or too slow or logic glitches can occur
2618 // stop running server frames if the wall time reaches this value
2619 if (sys_ticrate.value <= 0)
2620 advancetime = sv_timer;
2623 advancetime = sys_ticrate.value;
2624 // listen servers can run multiple server frames per client frame
2625 if (sv_maxphysicsframesperserverframe.integer > 0)
2626 framelimit = sv_maxphysicsframesperserverframe.integer;
2627 aborttime = Sys_DirtyTime() + 0.1;
2630 if(host_timescale.value > 0 && host_timescale.value < 1)
2631 advancetime = min(advancetime, 0.1 / host_timescale.value);
2633 advancetime = min(advancetime, 0.1);
2637 offset = Sys_DirtyTime() - host.dirtytime;
2638 if (offset < 0 || offset >= 1800)
2642 ++sv.perf_acc_offset_samples;
2643 sv.perf_acc_offset += offset;
2644 sv.perf_acc_offset_squared += offset * offset;
2646 if(sv.perf_acc_offset_max < offset)
2647 sv.perf_acc_offset_max = offset;
2650 // only advance time if not paused
2651 // the game also pauses in singleplayer when menu or console is used
2652 sv.frametime = advancetime * host_timescale.value;
2653 if (host_framerate.value)
2654 sv.frametime = host_framerate.value;
2655 if (sv.paused || host.paused)
2658 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2660 sv_timer -= advancetime;
2662 // move things around and think unless paused
2666 // if this server frame took too long, break out of the loop
2667 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2671 if (framecount > 1 && sv_lagreporting_strict.integer && reporting)
2672 SV_BroadcastPrintf(CON_WARN "Server lag report: caught up %.1fms by running %d extra frames\n", advancetime * (framecount - 1) * 1000, framecount - 1);
2674 R_TimeReport("serverphysics");
2676 // send all messages to the clients
2677 SV_SendClientMessages();
2679 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2680 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2681 PRVM_serverglobalfloat(time) = sv.time;
2682 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2685 // send an heartbeat if enough time has passed since the last one
2686 NetConn_Heartbeat(0);
2687 R_TimeReport("servernetwork");
2691 // don't let r_speeds display jump around
2692 R_TimeReport("serverphysics");
2693 R_TimeReport("servernetwork");
2696 // if there is some time remaining from this frame, reset the timer
2700 sv.perf_acc_lost += sv_timer;
2707 static int SV_ThreadFunc(void *voiddata)
2709 prvm_prog_t *prog = SVVM_prog;
2710 qbool playing = false;
2711 double sv_timer = 0;
2712 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2715 sv_realtime = Sys_DirtyTime();
2716 while (!svs.threadstop)
2718 // FIXME: we need to handle Host_Error in the server thread somehow
2719 // if (setjmp(sv_abortframe))
2720 // continue; // something bad happened in the server game
2722 sv_oldrealtime = sv_realtime;
2723 sv_realtime = Sys_DirtyTime();
2724 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2725 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2727 sv_timer += sv_deltarealtime;
2729 sv.perf_acc_realtime += sv_deltarealtime;
2731 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2732 SV_LockThreadMutex();
2734 // Look for clients who have spawned
2737 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2738 if(host_client->begun)
2739 if(host_client->netconnection)
2743 // don't accumulate time for the first 10 seconds of a match
2744 // so things can settle
2745 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2747 else if(sv.perf_acc_realtime > 5)
2749 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2750 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2751 if(sv.perf_acc_offset_samples > 0)
2753 sv.perf_offset_max = sv.perf_acc_offset_max;
2754 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2755 sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
2757 if(sv.perf_lost > 0 && developer_extra.integer)
2759 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2760 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2766 NetConn_ServerFrame();
2770 // if the accumulators haven't become positive yet, wait a while
2773 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2774 sv.perf_acc_sleeptime += Sys_Sleep(-sv_timer);
2778 if (sv.active && sv_timer > 0)
2780 // execute one server frame
2784 if (sys_ticrate.value <= 0)
2785 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2787 advancetime = sys_ticrate.value;
2791 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2792 ++sv.perf_acc_offset_samples;
2793 sv.perf_acc_offset += offset;
2794 sv.perf_acc_offset_squared += offset * offset;
2795 if(sv.perf_acc_offset_max < offset)
2796 sv.perf_acc_offset_max = offset;
2799 // only advance time if not paused
2800 // the game also pauses in singleplayer when menu or console is used
2801 sv.frametime = advancetime * host_timescale.value;
2802 if (host_framerate.value)
2803 sv.frametime = host_framerate.value;
2804 if (sv.paused || host.paused)
2807 sv_timer -= advancetime;
2809 // move things around and think unless paused
2813 // send all messages to the clients
2814 SV_SendClientMessages();
2816 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2818 PRVM_serverglobalfloat(time) = sv.time;
2819 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2820 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2823 // send an heartbeat if enough time has passed since the last one
2824 NetConn_Heartbeat(0);
2828 // we're back to safe code now
2829 SV_UnlockThreadMutex();
2831 // if there is some time remaining from this frame, reset the timers
2834 sv.perf_acc_lost += sv_timer;
2841 void SV_StartThread(void)
2843 if (!sv_threaded.integer || !Thread_HasThreads())
2845 svs.threaded = true;
2846 svs.threadstop = false;
2847 svs.threadmutex = Thread_CreateMutex();
2848 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2851 void SV_StopThread(void)
2855 svs.threadstop = true;
2856 Thread_WaitThread(svs.thread, 0);
2857 Thread_DestroyMutex(svs.threadmutex);
2858 svs.threaded = false;