void R_Clip_DisplayBuffer(void)
{
+ /*
#if CLIPTEST
int i;
static int firstupload = true;
glTexImage2D(GL_TEXTURE_2D, 0, 1, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, clipbuffertex);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (lighthalf)
- glColor3f(0.5, 0.5, 0.5);
+ glColor4ub(0.5, 0.5, 0.5);
else
- glColor3f(1, 1, 1);
+ glColor4ub(1, 1, 1);
firstupload = false;
b = clipbuffertex;
for (i = 0;i < clipwidth*clipheight;i++)
glTexCoord2f (0 , clipheight / 256.0f);glVertex2f (0 , vid.conheight);
glEnd ();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+// glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif
+ */
}
float boxpoints[4*3];