cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
// GL_ARB_multitexture
-void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+//void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
void (GLAPIENTRY *qglActiveTexture) (GLenum);
void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
static gl_extensionfunctionlist_t multitexturefuncs[] =
{
- {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
+ //{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
{"glActiveTextureARB", (void **) &qglActiveTexture},
{"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
{NULL, NULL}
{
}
+void CL_AdjustAngles(void);
void IN_PostMove(void)
{
+ // clamp after the move as well to prevent messed up rendering angles
+ CL_AdjustAngles();
}
void IN_Mouse(usercmd_t *cmd, float mx, float my)