]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Tomaz renamed all R_Model_Brush functions to R_Q1BSP
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 15 May 2004 20:43:17 +0000 (20:43 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 15 May 2004 20:43:17 +0000 (20:43 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4171 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c
model_brush.c

index 44ce6a1d813d07c79427bb3bc41fe3683d5fa18e..3aa5f59d89c083db7e2b3326e4c43f8f852adbef 100644 (file)
@@ -1743,7 +1743,7 @@ void R_WorldVisibility(entity_render_t *ent)
                R_DrawPortals(ent);
 }
 
-void R_Model_Brush_DrawSky(entity_render_t *ent)
+void R_Q1BSP_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
@@ -1753,7 +1753,7 @@ void R_Model_Brush_DrawSky(entity_render_t *ent)
        R_DrawSurfaces(ent, SURF_DRAWSKY);
 }
 
-void R_Model_Brush_Draw(entity_render_t *ent)
+void R_Q1BSP_Draw(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
@@ -1766,7 +1766,7 @@ void R_Model_Brush_Draw(entity_render_t *ent)
        R_DrawSurfaces(ent, SURF_DRAWTURB | SURF_LIGHTMAP);
 }
 
-void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer)
 {
        model_t *model = ent->model;
        vec3_t lightmins, lightmaxs;
@@ -1852,7 +1852,7 @@ void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin
        *outnumsurfacespointer = outnumsurfaces;
 }
 
-void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist)
+void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist)
 {
        model_t *model = ent->model;
        vec3_t lightmins, lightmaxs;
@@ -1886,7 +1886,7 @@ void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
        }
 }
 
-void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist)
+void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist)
 {
        model_t *model = ent->model;
        vec3_t lightmins, lightmaxs, modelorg;
index 13ba78848f3d99f64a6fc44c24a30e825ddb0060..fa74b70e5619a9d49207575ac1cb8cc3d8f05565 100644 (file)
@@ -2860,11 +2860,11 @@ void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins,
 }
 */
 
-extern void R_Model_Brush_DrawSky(entity_render_t *ent);
-extern void R_Model_Brush_Draw(entity_render_t *ent);
-extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
-extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
-extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_DrawSky(entity_render_t *ent);
+extern void R_Q1BSP_Draw(entity_render_t *ent);
+extern void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
+extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 {
        int i, j, k;
@@ -3017,10 +3017,10 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
 
                // this gets altered below if sky is used
                mod->DrawSky = NULL;
-               mod->Draw = R_Model_Brush_Draw;
-               mod->GetLightInfo = R_Model_Brush_GetLightInfo;
-               mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
-               mod->DrawLight = R_Model_Brush_DrawLight;
+               mod->Draw = R_Q1BSP_Draw;
+               mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+               mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+               mod->DrawLight = R_Q1BSP_DrawLight;
                if (i != 0)
                {
                        mod->brush.GetPVS = NULL;
@@ -3045,7 +3045,7 @@ void Mod_Q1BSP_Load(model_t *mod, void *buffer)
                        {
                                // we only need to have a drawsky function if it is used(usually only on world model)
                                if (surf->texinfo->texture->flags & SURF_DRAWSKY)
-                                       mod->DrawSky = R_Model_Brush_DrawSky;
+                                       mod->DrawSky = R_Q1BSP_DrawSky;
                                // LordHavoc: submodels always clip, even if water
                                if (mod->brush.numsubmodels - 1)
                                        surf->flags |= SURF_SOLIDCLIP;