]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
some cleanup of Mod_Alias_GetMesh_Vertex3f
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 01:08:00 +0000 (01:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 16 Apr 2006 01:08:00 +0000 (01:08 +0000)
fixed md3 animation loading bug (this was causing all frames other than 0 to be corrupt)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6287 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c

index 663b19f485ddc559a4dcebd52e8095c7f9742a49..4377c021578e248a59540ccaf0a1935083916cdc 100644 (file)
@@ -82,43 +82,41 @@ void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameb
                        out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
                }
        }
+       else if (!model->surfmesh.data_morphvertex3f)
+               Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
        else
        {
-               int i, vertcount;
-               float lerp1, lerp2, lerp3, lerp4;
-               const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
                // vertex morph
-               if (!model->surfmesh.data_morphvertex3f)
-                       Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
-               vertsbase = model->surfmesh.data_morphvertex3f;
-               vertcount = model->surfmesh.num_vertices;
-               verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
-               lerp1 = frameblend[0].lerp;
+               int numverts = model->surfmesh.num_vertices;
+               const float *vertsbase = model->surfmesh.data_morphvertex3f;
+               const float *verts1 = vertsbase + numverts * 3 * frameblend[0].frame;
                if (frameblend[1].lerp)
                {
-                       verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
-                       lerp2 = frameblend[1].lerp;
+                       int i;
+                       float lerp1 = frameblend[0].lerp;
+                       const float *verts2 = vertsbase + numverts * 3 * frameblend[1].frame;
+                       float lerp2 = frameblend[1].lerp;
                        if (frameblend[2].lerp)
                        {
-                               verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
-                               lerp3 = frameblend[2].lerp;
+                               const float *verts3 = vertsbase + numverts * 3 * frameblend[2].frame;
+                               float lerp3 = frameblend[2].lerp;
                                if (frameblend[3].lerp)
                                {
-                                       verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
-                                       lerp4 = frameblend[3].lerp;
-                                       for (i = 0;i < vertcount * 3;i++)
-                                               VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
+                                       const float *verts4 = vertsbase + numverts * 3 * frameblend[3].frame;
+                                       float lerp4 = frameblend[3].lerp;
+                                       for (i = 0;i < numverts * 3;i++)
+                                               out3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i] + lerp4 * verts4[i];
                                }
                                else
-                                       for (i = 0;i < vertcount * 3;i++)
-                                               VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
+                                       for (i = 0;i < numverts * 3;i++)
+                                               out3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i];
                        }
                        else
-                               for (i = 0;i < vertcount * 3;i++)
-                                       VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
+                               for (i = 0;i < numverts * 3;i++)
+                                       out3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i];
                }
                else
-                       memcpy(out3f, verts1, vertcount * sizeof(float[3]));
+                       memcpy(out3f, verts1, numverts * 3 * sizeof(float));
        }
 }
 
@@ -1136,11 +1134,16 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
                        loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
                        loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
                }
-               for (j = 0;j < surface->num_vertices * loadmodel->numframes;j++)
+               for (j = 0;j < loadmodel->numframes;j++)
                {
-                       loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 0] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
-                       loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 1] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
-                       loadmodel->surfmesh.data_morphvertex3f[(j + surface->num_firstvertex) * 3 + 2] = LittleShort(((short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
+                       const short *in4s = (short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices * 4;
+                       float *out3f = loadmodel->surfmesh.data_morphvertex3f + 3 * (j * loadmodel->surfmesh.num_vertices + surface->num_firstvertex);
+                       for (k = 0;k < surface->num_vertices;k++, in4s += 4, out3f += 3)
+                       {
+                               out3f[0] = LittleShort(in4s[0]) * (1.0f / 64.0f);
+                               out3f[1] = LittleShort(in4s[1]) * (1.0f / 64.0f);
+                               out3f[2] = LittleShort(in4s[2]) * (1.0f / 64.0f);
+                       }
                }
 
                if (LittleLong(pinmesh->num_shaders) >= 1)