]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
snd_spatialization_control: earphone friendly mode, reduces spatialization for distan...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jan 2009 10:34:39 +0000 (10:34 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jan 2009 10:34:39 +0000 (10:34 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8632 d7cf8633-e32d-0410-b094-e92efae38249

snd_main.c

index a0e376c216e9f3fbe5b801bb833481045d95e065..5c2efe9bd719ef1c2b02047024093ad41810b1cf 100644 (file)
@@ -165,12 +165,22 @@ static int current_swapstereo = false;
 static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
 static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
 
+static double spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
+typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
+spatialmethod_t spatialmethod;
+
 // Cvars declared in sound.h (part of the sound API)
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
 cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
+cvar_t snd_spatialization_min_radius = {0, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
+cvar_t snd_spatialization_max_radius = {0, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
+cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.5", "minimum spatializazion of sounds"};
+cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.9", "maximum spatialization of sounds"};
+cvar_t snd_spatialization_power = {0, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
+cvar_t snd_spatialization_control = {0, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
@@ -803,6 +813,13 @@ void S_Init(void)
        Cvar_RegisterVariable(&snd_csqcchannel6volume);
        Cvar_RegisterVariable(&snd_csqcchannel7volume);
 
+       Cvar_RegisterVariable(&snd_spatialization_min_radius);
+       Cvar_RegisterVariable(&snd_spatialization_max_radius);
+       Cvar_RegisterVariable(&snd_spatialization_min);
+       Cvar_RegisterVariable(&snd_spatialization_max);
+       Cvar_RegisterVariable(&snd_spatialization_power);
+       Cvar_RegisterVariable(&snd_spatialization_control);
+
        Cvar_RegisterVariable(&snd_speed);
        Cvar_RegisterVariable(&snd_width);
        Cvar_RegisterVariable(&snd_channels);
@@ -1220,6 +1237,7 @@ extern cvar_t cl_gameplayfix_soundsmovewithentities;
 void SND_Spatialize(channel_t *ch, qboolean isstatic)
 {
        int i;
+       double f;
        vec_t dist, mastervol, intensity, vol;
        vec3_t source_vec;
 
@@ -1330,6 +1348,29 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
                        {
                                Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
                                VectorNormalize(source_vec);
+
+                               switch(spatialmethod)
+                               {
+                                       case SPATIAL_LOG:
+                                               if(dist == 0)
+                                                       f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
+                                               else
+                                                       f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
+                                               VectorScale(source_vec, f, source_vec);
+                                               break;
+                                       case SPATIAL_POW:
+                                               f = spatialmin + spatialdiff * bound(0, (pow(dist, spatialpower) - spatialoffset) * spatialfactor, 1);
+                                               VectorScale(source_vec, f, source_vec);
+                                               break;
+                                       case SPATIAL_THRESH:
+                                               f = spatialmin + spatialdiff * (dist < spatialoffset);
+                                               VectorScale(source_vec, f, source_vec);
+                                               break;
+                                       case SPATIAL_NONE:
+                                       default:
+                                               break;
+                               }
+
                                vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
                                ch->listener_volume[i] = (int)bound(0, vol, 255);
                        }
@@ -1788,6 +1829,45 @@ void S_Update(const matrix4x4_t *listenermatrix)
        if (snd_renderbuffer == NULL || nosound.integer)
                return;
 
+       {
+               double mindist_trans, maxdist_trans;
+
+               spatialmin = snd_spatialization_min.value;
+               spatialdiff = snd_spatialization_max.value - spatialmin;
+
+               if(snd_spatialization_control.value)
+               {
+                       spatialpower = snd_spatialization_power.value;
+
+                       if(spatialpower == 0)
+                       {
+                               spatialmethod = SPATIAL_LOG;
+                               mindist_trans = log(max(1, snd_spatialization_min_radius.value));
+                               maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
+                       }
+                       else
+                       {
+                               spatialmethod = SPATIAL_POW;
+                               mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
+                               maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
+                       }
+
+                       if(mindist_trans - maxdist_trans == 0)
+                       {
+                               spatialmethod = SPATIAL_THRESH;
+                               mindist_trans = snd_spatialization_min_radius.value;
+                       }
+                       else
+                       {
+                               spatialoffset = mindist_trans;
+                               spatialfactor = 1 / (maxdist_trans - mindist_trans);
+                       }
+               }
+               else
+                       spatialmethod = SPATIAL_NONE;
+
+       }
+
        // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
        if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
                current_channellayout != snd_channellayout.integer)