]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
no longer converts vertex-morph model formats to float arrays, instead keeping their...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jun 2006 11:00:21 +0000 (11:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 8 Jun 2006 11:00:21 +0000 (11:00 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6438 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c
model_alias.c
model_alias.h
model_shared.h

index effd5fdde4f75e021a173a278f31551db00a199f..ec2dc227f46bece8c1e9d4f6a4c615e36d6192b8 100644 (file)
@@ -2378,7 +2378,7 @@ void RSurf_ActiveEntity(const entity_render_t *ent, qboolean wantnormals, qboole
                R_Mesh_ResizeArrays(rsurface_model->surfmesh.num_vertices);
        R_Mesh_Matrix(&ent->matrix);
        Matrix4x4_Transform(&ent->inversematrix, r_view.origin, rsurface_modelorg);
-       if ((rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0) && (rsurface_model->surfmesh.data_morphvertex3f || rsurface_model->surfmesh.data_vertexweightindex4i))
+       if ((rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0) && rsurface_model->surfmesh.isanimated)
        {
                if (wanttangents)
                {
index da15c1e598635ebdb75470488d4148fb5df4977e..80fbb1f91271d4ccf4b0aed331bda0b821ea7849 100644 (file)
@@ -29,14 +29,19 @@ cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "deve
 cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
 cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
 
+float mod_md3_sin[320];
+
 void Mod_AliasInit (void)
 {
+       int i;
        Cvar_RegisterVariable(&r_skeletal_debugbone);
        Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
        Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
        Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
        Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
        Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
+       for (i = 0;i < 320;i++)
+               mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
 }
 
 void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
@@ -141,45 +146,105 @@ void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameb
                        }
                }
        }
-       else if (model->surfmesh.data_morphvertex3f)
+       else if (model->surfmesh.data_morphmd3vertex)
        {
                // vertex morph
+               int i, numblends, blendnum;
                int numverts = model->surfmesh.num_vertices;
-               const float *vertsbase = model->surfmesh.data_morphvertex3f;
-               const float *verts1 = vertsbase + numverts * 3 * frameblend[0].frame;
-               if (frameblend[1].lerp)
+               numblends = 0;
+               for (blendnum = 0;blendnum < 4;blendnum++)
+               {
+                       //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
+                       if (frameblend[blendnum].lerp > 0)
+                               numblends = blendnum + 1;
+               }
+               memset(vertex3f, 0, numverts * sizeof(float[3]));
+               if (normal3f)
+                       for (i = 0;i < numverts;i++)
+                               VectorClear(normal3f + i * 3);
+               for (blendnum = 0;blendnum < numblends;blendnum++)
                {
-                       int i;
-                       float lerp1 = frameblend[0].lerp;
-                       const float *verts2 = vertsbase + numverts * 3 * frameblend[1].frame;
-                       float lerp2 = frameblend[1].lerp;
-                       if (frameblend[2].lerp)
+                       const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
+                       float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
+                       for (i = 0;i < numverts;i++)
                        {
-                               const float *verts3 = vertsbase + numverts * 3 * frameblend[2].frame;
-                               float lerp3 = frameblend[2].lerp;
-                               if (frameblend[3].lerp)
+                               vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
+                               vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
+                               vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
+                       }
+                       // the yaw and pitch stored in md3 models are 8bit quantized angles
+                       // (0-255), and as such a lookup table is very well suited to
+                       // decoding them, and since cosine is equivilant to sine with an
+                       // extra 45 degree rotation, this uses one lookup table for both
+                       // sine and cosine with a +64 bias to get cosine.
+                       if (normal3f)
+                       {
+                               float lerp = frameblend[blendnum].lerp;
+                               for (i = 0;i < numverts;i++)
                                {
-                                       const float *verts4 = vertsbase + numverts * 3 * frameblend[3].frame;
-                                       float lerp4 = frameblend[3].lerp;
-                                       for (i = 0;i < numverts * 3;i++)
-                                               vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i] + lerp4 * verts4[i];
+                                       normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch     ] * lerp;
+                                       normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw     ] * mod_md3_sin[verts[i].pitch     ] * lerp;
+                                       normal3f[i * 3 + 2] +=                                  mod_md3_sin[verts[i].pitch + 64] * lerp;
                                }
-                               else
-                                       for (i = 0;i < numverts * 3;i++)
-                                               vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i] + lerp3 * verts3[i];
                        }
+               }
+               if (normal3f)
+                       if (svector3f)
+                               Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
+       }
+       else if (model->surfmesh.data_morphmdlvertex)
+       {
+               // vertex morph
+               int i, numblends, blendnum;
+               int numverts = model->surfmesh.num_vertices;
+               float translate[3];
+               VectorClear(translate);
+               numblends = 0;
+               for (blendnum = 0;blendnum < 4;blendnum++)
+               {
+                       if (model->surfmesh.data_morphmd2framesize6f)
+                               VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
                        else
-                               for (i = 0;i < numverts * 3;i++)
-                                       vertex3f[i] = lerp1 * verts1[i] + lerp2 * verts2[i];
+                               VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
+                       if (frameblend[blendnum].lerp > 0)
+                               numblends = blendnum + 1;
                }
-               else
-                       memcpy(vertex3f, verts1, numverts * 3 * sizeof(float));
+               for (i = 0;i < numverts;i++)
+                       VectorCopy(translate, vertex3f + i * 3);
                if (normal3f)
+                       for (i = 0;i < numverts;i++)
+                               VectorClear(normal3f + i * 3);
+               for (blendnum = 0;blendnum < numblends;blendnum++)
                {
-                       Mod_BuildNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_element3i, normal3f, r_smoothnormals_areaweighting.integer);
+                       const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
+                       float scale[3];
+                       if (model->surfmesh.data_morphmd2framesize6f)
+                               VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
+                       else
+                               VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
+                       for (i = 0;i < numverts;i++)
+                       {
+                               vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
+                               vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
+                               vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
+                       }
+                       // the vertex normals in mdl models are an index into a table of
+                       // 162 unique values, this very crude quantization reduces the
+                       // vertex normal to only one byte, which saves a lot of space but
+                       // also makes lighting pretty coarse
+                       if (normal3f)
+                       {
+                               float lerp = frameblend[blendnum].lerp;
+                               for (i = 0;i < numverts;i++)
+                               {
+                                       const float *vn = m_bytenormals[verts[i].lightnormalindex];
+                                       VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
+                               }
+                       }
+               }
+               if (normal3f)
                        if (svector3f)
                                Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
-               }
        }
        else
                Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
@@ -433,27 +498,23 @@ static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, co
        }
 }
 
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
+static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
 {
        int i, j;
-       vec3_t temp;
        for (i = 0;i < inverts;i++)
        {
                if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
                        continue;
-               temp[0] = v[i].v[0] * scale[0] + translate[0];
-               temp[1] = v[i].v[1] * scale[1] + translate[1];
-               temp[2] = v[i].v[2] * scale[2] + translate[2];
                j = vertremap[i]; // not onseam
                if (j >= 0)
-                       VectorCopy(temp, out3f + j * 3);
+                       out[j] = v[i];
                j = vertremap[i+inverts]; // onseam
                if (j >= 0)
-                       VectorCopy(temp, out3f + j * 3);
+                       out[j] = v[i];
        }
 }
 
-static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
+static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
 {
        int i, f, pose, groupframes;
        float interval;
@@ -508,7 +569,7 @@ static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, vec3_t
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + pose * loadmodel->surfmesh.num_vertices * 3, vertremap);
+                       Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
                        datapointer += sizeof(trivertx_t) * inverts;
                        pose++;
                }
@@ -589,7 +650,7 @@ static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfi
 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
 {
        int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
-       float scales, scalet, scale[3], translate[3], interval;
+       float scales, scalet, interval;
        msurface_t *surface;
        unsigned char *data;
        mdl_t *pinmodel;
@@ -651,8 +712,8 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
 
        for (i = 0;i < 3;i++)
        {
-               scale[i] = LittleFloat (pinmodel->scale[i]);
-               translate[i] = LittleFloat (pinmodel->scale_origin[i]);
+               loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
+               loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
        }
 
        startskins = datapointer;
@@ -774,9 +835,9 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
 
 // load the frames
        loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
+       loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
        loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
-       Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+       Mod_MDL_LoadFrames (startframes, numverts, vertremap);
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
        Mod_Alias_CalculateBoundingBox();
        Mod_Alias_Mesh_CompileFrameZero();
@@ -887,25 +948,14 @@ void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
        surface->num_triangles = loadmodel->surfmesh.num_triangles;
        surface->num_firstvertex = 0;
        surface->num_vertices = loadmodel->surfmesh.num_vertices;
-}
 
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
-{
-       int i;
-       trivertx_t *in;
-       for (i = 0;i < numverts;i++, out3f += 3)
-       {
-               in = v + vertremap[i];
-               out3f[0] = in->v[0] * scale[0] + translate[0];
-               out3f[1] = in->v[1] * scale[1] + translate[1];
-               out3f[2] = in->v[2] * scale[2] + translate[2];
-       }
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
 {
-       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
-       float *stverts, s, t, scale[3], translate[3];
+       int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
+       float iskinwidth, iskinheight;
        unsigned char *data;
        msurface_t *surface;
        md2_t *pinmodel;
@@ -917,8 +967,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
        struct md2verthash_s
        {
                struct md2verthash_s *next;
-               int xyz;
-               float st[2];
+               unsigned short xyz;
+               unsigned short st;
        }
        *hash, **md2verthash, *md2verthashdata;
        skinframe_t tempskinframe;
@@ -961,20 +1011,27 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
        if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
-       loadmodel->num_surfaces = 1;
-       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
-       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
-       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
-       loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
-       loadmodel->surfacelist[0] = 0;
-
        loadmodel->numskins = LittleLong(pinmodel->num_skins);
        numxyz = LittleLong(pinmodel->num_xyz);
        numst = LittleLong(pinmodel->num_st);
        loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
        loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
-       loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+       skinwidth = LittleLong(pinmodel->skinwidth);
+       skinheight = LittleLong(pinmodel->skinheight);
+       iskinwidth = 1.0f / skinwidth;
+       iskinheight = 1.0f / skinheight;
+
+       loadmodel->num_surfaces = 1;
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+       loadmodel->surfacelist[0] = 0;
+       loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+       loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+       loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+       loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
 
        loadmodel->flags = 0; // there are no MD2 flags
        loadmodel->synctype = ST_RAND;
@@ -1026,31 +1083,10 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
        // load the triangles and stvert data
        inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
        intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
-       skinwidth = LittleLong(pinmodel->skinwidth);
-       skinheight = LittleLong(pinmodel->skinheight);
-
-       stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
-       s = 1.0f / skinwidth;
-       t = 1.0f / skinheight;
-       for (i = 0;i < numst;i++)
-       {
-               j = (unsigned short) LittleShort(inst[i*2+0]);
-               k = (unsigned short) LittleShort(inst[i*2+1]);
-               if (j >= skinwidth || k >= skinheight)
-               {
-                       Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
-                       j = 0;
-                       k = 0;
-               }
-               stverts[i*2+0] = j * s;
-               stverts[i*2+1] = k * t;
-       }
-
-       md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
+       md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
        md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
        // swap the triangle list
-       num = 0;
-       loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+       loadmodel->surfmesh.num_vertices = 0;
        for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
        {
                for (j = 0;j < 3;j++)
@@ -1067,18 +1103,15 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
                                Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
                                st = 0;
                        }
-                       s = stverts[st*2+0];
-                       t = stverts[st*2+1];
-                       hashindex = (xyz * 17 + st) & 255;
+                       hashindex = (xyz * 256 + st) & 65535;
                        for (hash = md2verthash[hashindex];hash;hash = hash->next)
-                               if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
+                               if (hash->xyz == xyz && hash->st == st)
                                        break;
                        if (hash == NULL)
                        {
-                               hash = md2verthashdata + num++;
+                               hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
                                hash->xyz = xyz;
-                               hash->st[0] = s;
-                               hash->st[1] = t;
+                               hash->st = st;
                                hash->next = md2verthash[hashindex];
                                md2verthash[hashindex] = hash;
                        }
@@ -1086,18 +1119,25 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
                }
        }
 
-       Mem_Free(stverts);
-
-       numverts = num;
-       loadmodel->surfmesh.num_vertices = numverts;
-       vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
-       for (i = 0;i < num;i++)
+       vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+       loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+       for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
        {
+               int sts, stt;
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = hash->st[0];
-               loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = hash->st[1];
+               sts = LittleShort(inst[hash->st*2+0]);
+               stt = LittleShort(inst[hash->st*2+1]);
+               if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+               {
+                       Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+                       sts = 0;
+                       stt = 0;
+               }
+               loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+               loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
        }
 
        Mem_Free(md2verthash);
@@ -1105,17 +1145,24 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
 
        // load the frames
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
-       loadmodel->surfmesh.data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->surfmesh.num_morphframes * sizeof(float[3]));
        for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
        {
+               int k;
+               trivertx_t *v;
+               trivertx_t *out;
                pinframe = (md2frame_t *)datapointer;
                datapointer += sizeof(md2frame_t);
+               // store the frame scale/translate into the appropriate array
                for (j = 0;j < 3;j++)
                {
-                       scale[j] = LittleFloat(pinframe->scale[j]);
-                       translate[j] = LittleFloat(pinframe->translate[j]);
+                       loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+                       loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+               // convert the vertices
+               v = (trivertx_t *)datapointer;
+               out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+               for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+                       out[k] = v[vertremap[k]];
                datapointer += numxyz * sizeof(trivertx_t);
 
                strcpy(loadmodel->animscenes[i].name, pinframe->name);
@@ -1127,7 +1174,6 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
 
        Mem_Free(vertremap);
 
-       loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
        Mod_Alias_CalculateBoundingBox();
        Mod_Alias_Mesh_CompileFrameZero();
@@ -1138,6 +1184,8 @@ void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
        surface->num_triangles = loadmodel->surfmesh.num_triangles;
        surface->num_firstvertex = 0;
        surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
@@ -1231,7 +1279,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
 
        loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
        loadmodel->num_textures = loadmodel->num_surfaces;
-       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(float[3]));
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
        loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
        loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
        loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
@@ -1241,7 +1289,7 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
        loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
        loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
        loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
-       loadmodel->surfmesh.data_morphvertex3f = (float *)data;data += meshvertices * loadmodel->numframes * sizeof(float[3]);
+       loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
 
        meshvertices = 0;
        meshtriangles = 0;
@@ -1268,13 +1316,15 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
                }
                for (j = 0;j < loadmodel->numframes;j++)
                {
-                       const short *in4s = (short *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices * 4;
-                       float *out3f = loadmodel->surfmesh.data_morphvertex3f + 3 * (j * loadmodel->surfmesh.num_vertices + surface->num_firstvertex);
-                       for (k = 0;k < surface->num_vertices;k++, in4s += 4, out3f += 3)
+                       const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
+                       md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
+                       for (k = 0;k < surface->num_vertices;k++, in++, out++)
                        {
-                               out3f[0] = LittleShort(in4s[0]) * (1.0f / 64.0f);
-                               out3f[1] = LittleShort(in4s[1]) * (1.0f / 64.0f);
-                               out3f[2] = LittleShort(in4s[2]) * (1.0f / 64.0f);
+                               out->origin[0] = LittleShort(in->origin[0]);
+                               out->origin[1] = LittleShort(in->origin[1]);
+                               out->origin[2] = LittleShort(in->origin[2]);
+                               out->pitch = in->pitch;
+                               out->yaw = in->yaw;
                        }
                }
 
@@ -1290,6 +1340,8 @@ void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_Alias_Mesh_CompileFrameZero();
        Mod_Alias_CalculateBoundingBox();
        Mod_FreeSkinFiles(skinfiles);
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
@@ -1600,6 +1652,8 @@ void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
        Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
@@ -1890,6 +1944,8 @@ void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_BuildBaseBonePoses();
        Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
 static void Mod_PSKMODEL_AnimKeyToMatrix(float *origin, float *quat, matrix4x4_t *m)
@@ -2446,5 +2502,7 @@ void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
        Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
        Mod_Alias_CalculateBoundingBox();
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[i].framecount > 1;
 }
 
index 9b769bda84e43d7cf56e8061ca6b042e101c4803..26e6492959f66cf6b9a28eb745a5130bbb414301 100644 (file)
@@ -129,7 +129,9 @@ typedef struct md2_s
 // the pitch and yaw are encoded as 8 bits each
 typedef struct md3vertex_s
 {
-       short origin[3], normalpitchyaw;
+       short origin[3];
+       unsigned char pitch;
+       unsigned char yaw;
 }
 md3vertex_t;
 
@@ -228,5 +230,8 @@ aliasbone_t;
 
 #include "model_psk.h"
 
+// for decoding md3 model latlong vertex normals
+float mod_md3_sin[320];
+
 #endif
 
index f7b2445c5246736bb8ac2fb61ace85aff022b321..e12da96be416dc36d2301e1ce185f00ab039312e 100644 (file)
@@ -72,6 +72,9 @@ typedef struct overridetagnameset_s
 }
 overridetagnameset_t;
 
+struct md3vertex_s;
+struct trivertex_s;
+
 // used for mesh lists in q1bsp/q3bsp map models
 // (the surfaces reference portions of these meshes)
 typedef struct surfmesh_s
@@ -90,10 +93,16 @@ typedef struct surfmesh_s
        int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
        // morph blending, these are zero if model is skeletal or static
        int num_morphframes;
-       float *data_morphvertex3f;
+       struct md3vertex_s *data_morphmd3vertex;
+       struct trivertx_s *data_morphmdlvertex;
+       float *data_morphmd2framesize6f;
+       float num_morphmdlframescale[3];
+       float num_morphmdlframetranslate[3];
        // skeletal blending, these are NULL if model is morph or static
        int *data_vertexweightindex4i;
        float *data_vertexweightinfluence4f;
+       // set if there is some kind of animation on this model
+       qboolean isanimated;
 }
 surfmesh_t;