removed glClearColor because it was being reset in gl_screen anyway
authorlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 11:22:19 +0000 (11:22 +0000)
committerlordhavoc <lordhavoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 17 Nov 2000 11:22:19 +0000 (11:22 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@80 d7cf8633-e32d-0410-b094-e92efae38249

vid_3dfxsvga.c

index 813a525f8b5e42baffe565a404b8123e83d3d8f0..74065d4f9a7cfa63556f9a6191ced53db52c3f28 100644 (file)
@@ -201,7 +201,6 @@ void GL_Init (void)
 
        CheckMultiTextureExtensions ();
 
-       glClearColor (1,0,0,0);
        glCullFace(GL_FRONT);
        glEnable(GL_TEXTURE_2D);