]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
now merges all q3bsp lightmap textures into one huge lightmap texture if possible...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 08:45:28 +0000 (08:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 22 Feb 2007 08:45:28 +0000 (08:45 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6891 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c
model_shared.h

index 04cdaee9b561d07f54aea0fc42c9822b3ac47d10..3e0dddccca17a217548f0c6ba7d0f66f03c195b4 100644 (file)
@@ -43,6 +43,7 @@ cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxv
 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
+cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "5", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
 
 static texture_t mod_q1bsp_texture_solid;
 static texture_t mod_q1bsp_texture_sky;
@@ -69,6 +70,7 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
        Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
        Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
+       Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
 
        memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
        strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
@@ -4766,11 +4768,10 @@ static void Mod_Q3BSP_LoadTriangles(lump_t *l)
        }
 }
 
-static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
+static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
 {
        q3dlightmap_t *in;
-       rtexture_t **out;
-       int i, count;
+       int i, j, count, power, power2, mask, endlightmap;
        unsigned char *c;
 
        if (!l->filelen)
@@ -4779,29 +4780,45 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
        if (l->filelen % sizeof(*in))
                Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
        count = l->filelen / sizeof(*in);
-       out = (rtexture_t **)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
-
-       loadmodel->brushq3.data_lightmaps = out;
-       loadmodel->brushq3.num_lightmaps = count;
-
-       // deluxemapped q3bsp files have an even number of lightmaps, and surfaces
-       // always index even numbered ones (0, 2, 4, ...), the odd numbered
-       // lightmaps are the deluxemaps (light direction textures), so if we
-       // encounter any odd numbered lightmaps it is not a deluxemapped bsp, it
-       // is also not a deluxemapped bsp if it has an odd number of lightmaps or
-       // less than 2
-       loadmodel->brushq3.deluxemapping = true;
-       loadmodel->brushq3.deluxemapping_modelspace = true;
-       if (count < 2 || (count & 1))
+
+       // now check the surfaces to see if any of them index an odd numbered
+       // lightmap, if so this is not a deluxemapped bsp file
+       //
+       // also check what lightmaps are actually used, because q3map2 sometimes
+       // (always?) makes an unused one at the end, which
+       // q3map2 sometimes (or always?) makes a second blank lightmap for no
+       // reason when only one lightmap is used, which can throw off the
+       // deluxemapping detection method, so check 2-lightmap bsp's specifically
+       // to see if the second lightmap is blank, if so it is not deluxemapped.
+       endlightmap = 0;
+       if (loadmodel->brushq3.deluxemapping)
+       {
+               int facecount = faceslump->filelen / sizeof(q3dface_t);
+               q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
+               for (i = 0;i < facecount;i++)
+               {
+                       j = LittleLong(faces[i].lightmapindex);
+                       if (j >= 0)
+                       {
+                               endlightmap = max(endlightmap, j + 1);
+                               if ((j & 1) || j + 1 >= count)
+                               {
+                                       loadmodel->brushq3.deluxemapping = false;
+                                       break;
+                               }
+                       }
+               }
+       }
+       if (endlightmap < 2 || (endlightmap & 1))
                loadmodel->brushq3.deluxemapping = false;
 
        // q3map2 sometimes (or always?) makes a second blank lightmap for no
        // reason when only one lightmap is used, which can throw off the
        // deluxemapping detection method, so check 2-lightmap bsp's specifically
        // to see if the second lightmap is blank, if so it is not deluxemapped.
-       if (count == 2)
+       if (endlightmap == 1 && count == 2)
        {
-               c = in[count - 1].rgb;
+               c = in[1].rgb;
                for (i = 0;i < 128*128*3;i++)
                        if (c[i])
                                break;
@@ -4812,10 +4829,39 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
                }
        }
 
-       // further deluxemapping detection is done in Mod_Q3BSP_LoadFaces
+       Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
 
-       for (i = 0;i < count;i++, in++, out++)
-               *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+       // figure out what the most reasonable merge power is within limits
+       loadmodel->brushq3.num_lightmapmergepower = 0;
+       for (power = 1;power <= mod_q3bsp_lightmapmergepower.integer && (1 << power) <= gl_max_texture_size && (1 << (power * 2)) < 4 * (count >> loadmodel->brushq3.deluxemapping);power++)
+               loadmodel->brushq3.num_lightmapmergepower = power;
+       loadmodel->brushq3.num_lightmapmerge = 1 << loadmodel->brushq3.num_lightmapmergepower;
+
+       loadmodel->brushq3.num_lightmaps = ((count >> loadmodel->brushq3.deluxemapping) + (1 << (loadmodel->brushq3.num_lightmapmergepower * 2)) - 1) >> (loadmodel->brushq3.num_lightmapmergepower * 2);
+       loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_lightmaps * sizeof(rtexture_t *));
+       if (loadmodel->brushq3.deluxemapping)
+               loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_lightmaps * sizeof(rtexture_t *));
+
+       j = 128 << loadmodel->brushq3.num_lightmapmergepower;
+       if (loadmodel->brushq3.data_lightmaps)
+               for (i = 0;i < loadmodel->brushq3.num_lightmaps;i++)
+                       loadmodel->brushq3.data_lightmaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+
+       if (loadmodel->brushq3.data_deluxemaps)
+               for (i = 0;i < loadmodel->brushq3.num_lightmaps;i++)
+                       loadmodel->brushq3.data_deluxemaps[i] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", i), j, j, NULL, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+
+       power = loadmodel->brushq3.num_lightmapmergepower;
+       power2 = power * 2;
+       mask = (1 << power) - 1;
+       for (i = 0;i < count;i++)
+       {
+               j = i >> loadmodel->brushq3.deluxemapping;
+               if (loadmodel->brushq3.deluxemapping && (i & 1))
+                       R_UpdateTexture(loadmodel->brushq3.data_deluxemaps[j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128);
+               else
+                       R_UpdateTexture(loadmodel->brushq3.data_lightmaps [j >> power2], in[i].rgb, (j & mask) * 128, ((j >> power) & mask) * 128, 128, 128);
+       }
 }
 
 static void Mod_Q3BSP_LoadFaces(lump_t *l)
@@ -4823,6 +4869,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        q3dface_t *in, *oldin;
        msurface_t *out, *oldout;
        int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, numvertices, numtriangles;
+       float lightmaptcbase[2], lightmaptcscale;
        //int *originalelement3i;
        //int *originalneighbor3i;
        float *originalvertex3f;
@@ -4843,21 +4890,6 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
        loadmodel->data_surfaces = out;
        loadmodel->num_surfaces = count;
 
-       // now that we have surfaces to look at, see if any of them index an odd numbered lightmap, if so this is not a deluxemapped bsp file
-       if (loadmodel->brushq3.deluxemapping)
-       {
-               for (i = 0;i < count;i++)
-               {
-                       n = LittleLong(in[i].lightmapindex);
-                       if (n >= 0 && ((n & 1) || n + 1 >= loadmodel->brushq3.num_lightmaps))
-                       {
-                               loadmodel->brushq3.deluxemapping = false;
-                               break;
-                       }
-               }
-       }
-       Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
-
        i = 0;
        oldi = i;
        oldin = in;
@@ -4895,26 +4927,22 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        out->effect = NULL;
                else
                        out->effect = loadmodel->brushq3.data_effects + n;
+
+               out->lightmaptexture = NULL;
+               out->deluxemaptexture = r_texture_blanknormalmap;
                n = LittleLong(in->lightmapindex);
-               if (n >= loadmodel->brushq3.num_lightmaps)
+               if (n < 0)
+                       n = -1;
+               else if (n >= (loadmodel->brushq3.num_lightmaps << (loadmodel->brushq3.num_lightmapmergepower * 2)))
                {
                        Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
                        n = -1;
                }
-               else if (n < 0)
-                       n = -1;
-               if (n == -1)
-               {
-                       out->lightmaptexture = NULL;
-                       out->deluxemaptexture = r_texture_blanknormalmap;
-               }
                else
                {
-                       out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
+                       out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
                        if (loadmodel->brushq3.deluxemapping)
-                               out->deluxemaptexture = loadmodel->brushq3.data_lightmaps[n+1];
-                       else
-                               out->deluxemaptexture = r_texture_blanknormalmap;
+                               out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> (loadmodel->brushq3.num_lightmapmergepower * 2 + loadmodel->brushq3.deluxemapping)];
                }
 
                firstvertex = LittleLong(in->firstvertex);
@@ -5005,7 +5033,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                {
                case Q3FACETYPE_POLYGON:
                case Q3FACETYPE_MESH:
-                       // no processing necessary
+                       // no processing necessary, except for lightmap merging
                        for (j = 0;j < out->num_vertices;j++)
                        {
                                (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
@@ -5135,6 +5163,20 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                VectorClear(out->maxs);
                if (out->num_vertices)
                {
+                       int lightmapindex = LittleLong(in->lightmapindex);
+                       if (lightmapindex >= 0)
+                       {
+                               lightmapindex >>= loadmodel->brushq3.deluxemapping;
+                               lightmaptcscale = 1.0f / loadmodel->brushq3.num_lightmapmerge;
+                               lightmaptcbase[0] = ((lightmapindex                                             ) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale;
+                               lightmaptcbase[1] = ((lightmapindex >> loadmodel->brushq3.num_lightmapmergepower) & (loadmodel->brushq3.num_lightmapmerge - 1)) * lightmaptcscale;
+                               // modify the lightmap texcoords to match this region of the merged lightmap
+                               for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
+                               {
+                                       v[0] = v[0] * lightmaptcscale + lightmaptcbase[0];
+                                       v[1] = v[1] * lightmaptcscale + lightmaptcbase[1];
+                               }
+                       }
                        VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
                        VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
                        for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
@@ -5910,7 +5952,7 @@ void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
        Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
        Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
        Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
-       Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
+       Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
        Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
        Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
        Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
index d0406ff13cb0a9a01cb29e709a8d74d3f2800392..405d291c5a54c299ca80245a1a8d940f128912fb 100644 (file)
@@ -480,7 +480,10 @@ typedef struct model_brushq3_s
 
        // lightmap textures
        int num_lightmaps;
+       int num_lightmapmergepower;
+       int num_lightmapmerge;
        rtexture_t **data_lightmaps;
+       rtexture_t **data_deluxemaps;
 
        // voxel light data with directional shading
        int num_lightgrid;