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fix bad unicode path handling on Windows (fix issue #63)
[xonotic/darkplaces.git] / glquake.h
2016-11-29 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-11-29 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2016-09-10 havocFix MSVC++ 2015 warnings about variable scope and some...
2016-08-28 havocAdded r_shadow_bouncegrid_lightpathsize which is an...
2014-10-04 divverentImplement GPU-side corona fading
2014-10-04 divverentImplement GPU-side corona fading
2014-06-04 havocFixed a large number of WIN64 type conversion warnings.
2014-05-29 havocFixed a large number of WIN64 type conversion warnings.
2013-07-22 havocSteel Storm additions for mobile (EluanCM)
2013-07-17 havocSteel Storm additions for mobile (EluanCM)
2013-04-19 havocset vid_stereobuffer cvar based on whether GL_STEREO...
2013-04-17 havocset vid_stereobuffer cvar based on whether GL_STEREO...
2013-03-21 havocimplemented use of GL_ARB_uniform_buffer_object for...
2013-02-28 havocimplemented use of GL_ARB_uniform_buffer_object for...
2012-09-18 havocfix some compile errors and warnings with USE_GLES2
2012-08-01 havocfix some compile errors and warnings with USE_GLES2
2011-11-15 Rudolf Polzer::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef...
2011-11-02 havocsupport GL_ARB_framebuffer_object, with GL_EXT_framebuf...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-10-31 havocadded support for GL_EXT_packed_depth_stencil, this...
2011-08-14 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-05-09 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-05-08 vortexGL_ARB_multisampling defs (vid_multisampling) and alpha...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-03 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-31 havocadded r_viewfbo and r_viewscale cvars - the former...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-12 divverentfix offset/reliefmapping by using the proper miplevel...
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-03 havoceliminated color4ub vertex formats, now everything...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-06 havocremove a couple unused declarations
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-08-19 havocfix almost all g++ -pedantic warnings
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-01-26 havocremove support for GL_EXT_compiled_vertex_array extension
2010-01-24 havoc havoc@d7cf86... UNMERGE
2010-01-10 havocremove support for GL_EXT_compiled_vertex_array extension
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2009-12-30 havocimplemented support for caching compressed textures...
2009-12-23 blubAdding FreeType2 and UTF-8 Support.
2009-12-21 havocremove some gl functions that are not used
2009-12-17 havocimplemented deferred rendering (r_shadow_deferred cvar...
2009-12-09 havocremoved DOT3 lighting path (bumpmapped lighting on...
2009-12-08 havocremove a couple useless lines
2009-12-08 havocconverted all code using gl_support_* variables to...
2009-11-29 havocremoved 1D texture management code, not used by anything
2009-11-05 divverentsupport for "realtime world/dynamic darks". Just for...
2009-10-01 eihrulbetter VSDCT transform
2009-10-01 eihrulautomagically select best shadowmapping filter mode...
2009-09-30 eihruladded indirection cube map for shadowmapping and revise...
2009-09-22 havocimplemented omnidirectional shadowmapping using depth...
2009-09-13 havocadded detection of GL_EXT_framebuffer_object extension
2009-02-12 havocimplemented occlusion query support on corona rendering...
2008-06-01 divverentsome const fixes and type fixes found by gcc -combine
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-04-03 havocadded detection of VBO extension
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-11 havocimplemented detection of GL_EXT_blend_subtract
2006-12-19 havocsupport for GL_ARB_texture_non_power_of_two extension...
2006-11-30 havocfunky interlacing-like rendering feature from div0...
2006-10-18 havocadded vid_stereobuffer cvar based on patch from syschuc...
2006-08-03 havocfix memory alignment issue when saving odd-width screen...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-18 havocreset a bit more state each frame
2006-04-02 havocsome cleanup of the GLSL shader, no longer uses #ifdef...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-21 havocremoved detection of GL_NV_texture_shader extension...
2006-01-11 havocadded DrawQ_Line/DrawQ_Lines/DrawQ_LineWidth patch...
2005-11-17 havocmade gl_max_size cvar only affect TEXF_PICMIP textures...
2005-08-10 havocrenamed r_shadow_geforcefxlowquality to r_shadow_usehal...
2005-05-09 havocremove qwgl externs, as they are not used outside vid_wgl.c
2005-05-03 havocadded code for enabling GL_LINE_SMOOTH (antialiased...
2005-03-21 havocadded 1f and 4f glTexCoord/glMultiTexCoord function...
2004-10-27 havocgreatly improved video capture speed by generating...
2004-10-03 havocremove support for GL_NV_vertex_array_range as it's...
2004-08-23 havocmissed a uint that should be GLuint
2004-08-23 havocadded GL_ARB_shader_objects, GL_ARB_shading_language_10...
2004-07-26 havocadded gl_finish cvar, defaults to 0, this was a noticab...
2004-05-12 havocTomaz's patch to ask the driver for a gl_texture_anisot...
2004-03-22 havocuncommented a lot of GL functions
2004-03-10 havocnow supports GL_EXT_stencil_two_side extension (found...
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2003-11-05 havocadded R_Mesh_Draw_ShowTris function which draws a trian...
2003-10-21 havocremoved pragma that disabled signed/unsigned mismatch...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-07-13 havocGL_EXT_texture_filter_anisotropic support (thanks zinx!)
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