2 Copyright (C) 2001-2006, William Joseph.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #if !defined( INCLUDED_NAMEDENTITY_H )
23 #define INCLUDED_NAMEDENTITY_H
25 #include "entitylib.h"
26 #include "eclasslib.h"
27 #include "generic/callback.h"
32 class NameCallbackSet {
33 typedef std::set<NameCallback> NameCallbacks;
34 NameCallbacks m_callbacks;
36 void insert(const NameCallback &callback)
38 m_callbacks.insert(callback);
41 void erase(const NameCallback &callback)
43 m_callbacks.erase(callback);
46 void changed(const char *name) const
48 for (NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i) {
54 class NamedEntity : public Nameable {
55 EntityKeyValues &m_entity;
56 NameCallbackSet m_changed;
59 NamedEntity(EntityKeyValues &entity) : m_entity(entity)
63 const char *name() const
65 if (string_empty(m_name.c_str())) {
66 return m_entity.getEntityClass().name();
68 return m_name.c_str();
71 void attach(const NameCallback &callback)
73 m_changed.insert(callback);
76 void detach(const NameCallback &callback)
78 m_changed.erase(callback);
81 void identifierChanged(const char *value)
83 if (string_empty(value)) {
84 m_changed.changed(m_entity.getEntityClass().name());
86 m_changed.changed(value);
91 typedef MemberCaller<NamedEntity, void(const char *), &NamedEntity::identifierChanged> IdentifierChangedCaller;
94 class RenderableNamedEntity : public OpenGLRenderable {
95 const NamedEntity &m_named;
96 const Vector3 &m_position;
98 RenderableNamedEntity(const NamedEntity &named, const Vector3 &position)
99 : m_named(named), m_position(position)
103 void render(RenderStateFlags state) const
105 glRasterPos3fv(vector3_to_array(m_position));
106 GlobalOpenGL().drawString(m_named.name());