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1 /*\r
2 Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
3 For a list of contributors, see the accompanying CONTRIBUTORS file.\r
4 \r
5 This file is part of GtkRadiant.\r
6 \r
7 GtkRadiant is free software; you can redistribute it and/or modify\r
8 it under the terms of the GNU General Public License as published by\r
9 the Free Software Foundation; either version 2 of the License, or\r
10 (at your option) any later version.\r
11 \r
12 GtkRadiant is distributed in the hope that it will be useful,\r
13 but WITHOUT ANY WARRANTY; without even the implied warranty of\r
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
15 GNU General Public License for more details.\r
16 \r
17 You should have received a copy of the GNU General Public License\r
18 along with GtkRadiant; if not, write to the Free Software\r
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
20 \r
21 ----------------------------------------------------------------------------------\r
22 \r
23 Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com\r
24 \r
25 ------------------------------------------------------------------------------- */\r
26 \r
27 \r
28 \r
29 /* marker */\r
30 #ifndef GAME_WOLFET_H\r
31 #define GAME_WOLFET_H\r
32 \r
33 \r
34 \r
35 /* -------------------------------------------------------------------------------\r
36 \r
37 content and surface flags\r
38 \r
39 ------------------------------------------------------------------------------- */\r
40 \r
41 /* this file must be included *after* game_wolf.h because it shares defines! */\r
42 \r
43 #define W_SURF_SPLASH                           0x00000040      /* enemy territory water splash surface */\r
44 #define W_SURF_LANDMINE                         0x80000000      /* enemy territory 'landminable' surface */\r
45 \r
46 \r
47 \r
48 /* -------------------------------------------------------------------------------\r
49 \r
50 game_t struct\r
51 \r
52 ------------------------------------------------------------------------------- */\r
53 \r
54 {\r
55         "et",                           /* -game x */\r
56         "etmain",                       /* default base game data dir */\r
57         ".etwolf",                      /* unix home sub-dir */\r
58         "et",                           /* magic path word */\r
59         "scripts",                      /* shader directory */\r
60         qtrue,                          /* wolf lighting model? */\r
61         qfalse,                         /* flares */\r
62         "flareshader",          /* default flare shader */\r
63         "IBSP",                         /* bsp file prefix */\r
64         47,                                     /* bsp file version */\r
65         LoadIBSPFile,           /* bsp load function */\r
66         WriteIBSPFile,          /* bsp write function */\r
67         \r
68         {\r
69                 /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */\r
70                 \r
71                 /* default */\r
72                 { "default",            W_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },\r
73                 \r
74                 \r
75                 /* ydnar */\r
76                 { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },\r
77                 { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },\r
78                 { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },\r
79                 \r
80                 \r
81                 /* compiler */\r
82                 { "origin",                     W_CONT_ORIGIN,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },\r
83                 { "areaportal",         W_CONT_AREAPORTAL,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },\r
84                 { "trans",                      W_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },\r
85                 { "detail",                     W_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },\r
86                 { "structural",         W_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },\r
87                 { "hint",                       0,                                                      0,                                                      W_SURF_HINT,                            0,                                                      C_HINT,                                         0 },\r
88                 { "nodraw",                     0,                                                      0,                                                      W_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },\r
89                 \r
90                 { "alphashadow",        0,                                                      0,                                                      W_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },\r
91                 { "lightfilter",        0,                                                      0,                                                      W_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },\r
92                 { "nolightmap",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },\r
93                 { "pointlight",         0,                                                      0,                                                      W_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },\r
94                 \r
95                 \r
96                 /* game */\r
97                 { "nonsolid",           0,                                                      W_CONT_SOLID,                           W_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },\r
98                 \r
99                 { "trigger",            W_CONT_TRIGGER,                         W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
100                 \r
101                 { "water",                      W_CONT_WATER,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
102                 { "slag",                       W_CONT_SLIME,                           W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
103                 { "lava",                       W_CONT_LAVA,                            W_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
104                 \r
105                 { "playerclip",         W_CONT_PLAYERCLIP,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
106                 { "monsterclip",        W_CONT_MONSTERCLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
107                 { "clipmissile",        W_CONT_MISSILECLIP,                     W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
108                 { "clipshot",           W_CONT_CLIPSHOT,                        W_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
109                 { "nodrop",                     W_CONT_NODROP,                          W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
110                 \r
111                 { "clusterportal",      W_CONT_CLUSTERPORTAL,           W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
112                 { "donotenter",         W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
113                 { "nonotenterlarge",W_CONT_DONOTENTER_LARGE,    W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
114                 \r
115                 { "fog",                        W_CONT_FOG,                                     W_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },\r
116                 { "sky",                        0,                                                      0,                                                      W_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },\r
117                 \r
118                 { "slick",                      0,                                                      0,                                                      W_SURF_SLICK,                           0,                                                      0,                                                      0 },\r
119                 \r
120                 { "noimpact",           0,                                                      0,                                                      W_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },\r
121                 { "nomarks",            0,                                                      0,                                                      W_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },\r
122                 { "ladder",                     0,                                                      0,                                                      W_SURF_LADDER,                          0,                                                      0,                                                      0 },\r
123                 { "nodamage",           0,                                                      0,                                                      W_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },\r
124                 { "nosteps",            0,                                                      0,                                                      W_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },\r
125                 { "nodlight",           0,                                                      0,                                                      W_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },\r
126                 \r
127                 /* wolf et landmine-able surface */\r
128                 { "landmine",           0,                                                      0,                                                      W_SURF_LANDMINE,                        0,                                                      0,                                                      0 },\r
129                 \r
130                 /* materials */\r
131                 { "metal",                      0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },\r
132                 { "metalsteps",         0,                                                      0,                                                      W_SURF_METAL,                           0,                                                      0,                                                      0 },\r
133                 { "glass",                      0,                                                      0,                                                      W_SURF_GLASS,                           0,                                                      0,                                                      0 },\r
134                 { "splash",                     0,                                                      0,                                                      W_SURF_SPLASH,                          0,                                                      0,                                                      0 },\r
135                 { "woodsteps",          0,                                                      0,                                                      W_SURF_WOOD,                            0,                                                      0,                                                      0 },\r
136                 { "grasssteps",         0,                                                      0,                                                      W_SURF_GRASS,                           0,                                                      0,                                                      0 },\r
137                 { "gravelsteps",        0,                                                      0,                                                      W_SURF_GRAVEL,                          0,                                                      0,                                                      0 },\r
138                 { "rubble",                     0,                                                      0,                                                      W_SURF_RUBBLE,                          0,                                                      0,                                                      0 },\r
139                 { "carpetsteps",        0,                                                      0,                                                      W_SURF_CARPET,                          0,                                                      0,                                                      0 },\r
140                 { "snowsteps",          0,                                                      0,                                                      W_SURF_SNOW,                            0,                                                      0,                                                      0 },\r
141                 { "roofsteps",          0,                                                      0,                                                      W_SURF_ROOF,                            0,                                                      0,                                                      0 },\r
142                 \r
143                 \r
144                 /* ai */\r
145                 { "ai_nosight",         W_CONT_AI_NOSIGHT,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
146                 \r
147                 /* ydnar: experimental until bits are confirmed! */\r
148                 { "ai_nopass",          W_CONT_DONOTENTER,                      W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
149                 { "ai_nopasslarge",     W_CONT_DONOTENTER_LARGE,        W_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
150                 \r
151                 \r
152                 /* sliding bodies */\r
153                 { "monsterslick",       0,                                                      0,                                                      W_SURF_MONSTERSLICK,            0,                                                      C_TRANSLUCENT,                          0 },\r
154                 { "monsterslicknorth",  0,                                              0,                                                      W_SURF_MONSLICK_N,                      0,                                                      C_TRANSLUCENT,                          0 },\r
155                 { "monsterslickeast",   0,                                              0,                                                      W_SURF_MONSLICK_E,                      0,                                                      C_TRANSLUCENT,                          0 },\r
156                 { "monsterslicksouth",  0,                                              0,                                                      W_SURF_MONSLICK_S,                      0,                                                      C_TRANSLUCENT,                          0 },\r
157                 { "monsterslickwest",   0,                                              0,                                                      W_SURF_MONSLICK_W,                      0,                                                      C_TRANSLUCENT,                          0 },\r
158                 \r
159                 \r
160                 /* null */\r
161                 { NULL, 0, 0, 0, 0, 0, 0 }\r
162         }\r
163 }\r
164 \r
165 \r
166 \r
167 /* end marker */\r
168 #endif\r
169 \r