This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog)
+11/09/2006
+namespace
+- Added sunplug (Mapcoordinator-plugin for ET) by Topsun
+ ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn
+ Tester: Shaderman
+- Added brushexport Plugin by namespace
+ Exports selected brushes as wavefront object.
+ Tester: Shaderman
+
+11/09/2006
+namespace
+- Fixed compile error on x86_64, see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1105
+ for details.
+
+09/09/2996
+namespace
+- Added strafing for the camerawindow while holding ctrl
+- Additional forward movement can be enabled by pressing shift during strafe
+
+22/08/2006
+SPoG
+- Added VFS support for locating the archive a file was loaded from.
+- Changed Doom3 entity definition parser to gracefully handle parse errors.
+- Fixed crash when loading entity definitions in quake4 1.3 point release.
+
+13/08/2006
+SPoG
+- Disabled 'detail' content flag checkbox in quake2 Surface Inspector.
+
22/07/2006
SPoG
- Fixed doom3 func_static with model not appearing to move when dragged.
+- Changed ASE model loader to parse material names the same way as DoomEdit.
+- Fixed title of wait-dialog when loading a model.
+- Fixed doom3 func_static with blank 'model' key being invisible.
+- Changed doom3 func_static model creation to replace selected models.
+- Added support for loading both .ent and .def files at the same time.
09/07/2006
Shaderman