mGameFile = GameFile;
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"quake2");
+ if (prop == NULL)
+ {
+ // default
+ quake2 = false;
+ }
+ else
+ {
+ quake2 = true;
+ xmlFree(prop);
+ }
+
prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
if (prop == NULL)
{
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
fprintf( fg, " gametools=\"%sgames\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
+ fprintf( fg, " prefix=\".q3a\"\n" );
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q3: {
Str source = g_strAppPath.GetBuffer();