qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
1.0f, /* lightmap gamma */
+ qfalse, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */
1.0f, /* lightgrid ambient scale */
- qtrue, /* light angle attenuation uses half-lambert curve */
+ qfalse, /* light angle attenuation uses half-lambert curve */
qtrue, /* disable shader lightstyles hack */
qtrue, /* keep light entities on bsp */
4, /* default patchMeta subdivisions tolerance */