lightmapGamma = game->lightmapGamma;
Sys_Printf( " lightning gamma: %f\n", lightmapGamma );
+ lightmapsRGB = game->lightmapsRGB;
+ if(lightmapsRGB)
+ Sys_Printf( " lightmap colorspace: sRGB\n" );
+ else
+ Sys_Printf( " lightmap colorspace: linear\n" );
+
lightmapCompensate = game->lightmapCompensate;
Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
i++;
}
+ else if( !strcmp( argv[ i ], "-sRGB" ) )
+ {
+ lightmapsRGB = qtrue;
+ Sys_Printf( "Lighting is in sRGB\n" );
+ i++;
+ }
+
else if( !strcmp( argv[ i ], "-exposure" ) )
{
f = atof( argv[ i + 1 ] );