else
Sys_Printf( " texture colorspace: linear\n" );
+ colorsRGB = game->colorsRGB;
+ if(colorsRGB)
+ Sys_Printf( " _color colorspace: sRGB\n" );
+ else
+ Sys_Printf( " _color colorspace: linear\n" );
+
lightmapCompensate = game->lightmapCompensate;
Sys_Printf( " lightning compensation: %f\n", lightmapCompensate );
Sys_Printf( "Textures are linear\n" );
}
+ else if( !strcmp( argv[ i ], "-sRGBcolor" ) )
+ {
+ colorsRGB = qtrue;
+ Sys_Printf( "Colors are in sRGB\n" );
+ }
+
+ else if( !strcmp( argv[ i ], "-nosRGBcolor" ) )
+ {
+ colorsRGB = qfalse;
+ Sys_Printf( "Colors are linear\n" );
+ }
+
else if( !strcmp( argv[ i ], "-exposure" ) )
{
f = atof( argv[ i + 1 ] );