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d89df78)
value = ValueForKey( &entities[ 0 ], "_celshader" );
if( value[ 0 ] != '\0' )
{
value = ValueForKey( &entities[ 0 ], "_celshader" );
if( value[ 0 ] != '\0' )
{
- sprintf( shader, "textures/%s", value );
- celShader = ShaderInfoForShader( shader );
- Sys_Printf( "Entity %d (%s) has cel shader %s\n", mapEnt->mapEntityNum, classname, celShader->shader );
+ if(strcmp(value, "none"))
+ {
+ sprintf( shader, "textures/%s", value );
+ celShader = ShaderInfoForShader( shader );
+ Sys_Printf( "Entity %d (%s) has cel shader %s\n", mapEnt->mapEntityNum, classname, celShader->shader );
+ }
+ else
+ {
+ celShader = NULL;
+ }
- celShader = *globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL;
+ celShader = (*globalCelShader ? ShaderInfoForShader(globalCelShader) : NULL);
/* jal : entity based _shadeangle */
shadeAngle = 0.0f;
/* jal : entity based _shadeangle */
shadeAngle = 0.0f;