same as quake3 currently
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@323
8a3a26a2-13c4-0310-b231-
cf6edde360e5
{
"quakelive", /* -game x */
{
"quakelive", /* -game x */
- "baseq3", /* default base game data dir (FIXME what does quake live really use?) */
- ".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */
- "quake", /* magic path word (FIXME where does quake live install to?) */
+ "baseq3", /* default base game data dir */
+ ".q3a", /* unix home sub-dir */
+ "quake", /* magic path word */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */
999, /* max surface verts */
"scripts", /* shader directory */
64, /* max lightmapped surface verts */
999, /* max surface verts */