]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balance25.cfg
Use the normal secondary spread cvar
[xonotic/xonotic-data.pk3dir.git] / balance25.cfg
index faf4fbfa166b352b8361bc744b2fd33e3ad9673d..d40ae54a665392a759faf64c05cb7761a0a57d15 100644 (file)
@@ -178,6 +178,7 @@ set g_balance_falldamage_deadminspeed 150
 set g_balance_falldamage_minspeed 1400
 set g_balance_falldamage_factor 0.15
 set g_balance_falldamage_maxdamage 25
+set g_balance_damagepush_speedfactor 0
 // }}}
 
 // {{{ powerups
@@ -243,6 +244,8 @@ set g_balance_laser_secondary_gauntlet 0
 set g_balance_laser_secondary_force_zscale 1
 set g_balance_laser_secondary_force_velocitybias 0
 set g_balance_laser_secondary_force_other_scale 1
+set g_balance_laser_reload_ammo 0 //default: 6
+set g_balance_laser_reload_time 2
 // }}}
 // {{{ shotgun
 set g_balance_shotgun_primary_bullets 6
@@ -263,32 +266,42 @@ set g_balance_shotgun_secondary_damage 115
 set g_balance_shotgun_secondary_force 150
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_reload_ammo 0 //default: 5
+set g_balance_shotgun_reload_time 2
 // }}}
 // {{{ uzi
 set g_balance_uzi_mode 0                               // Activates varible spread for sustained & burst mode secondary
 set g_balance_uzi_spread_min 0.02
 set g_balance_uzi_spread_max 0.6
 set g_balance_uzi_spread_add 0.012
+
 set g_balance_uzi_burst 0                              // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.75
 set g_balance_uzi_burst_refire 0.05            // refire between burst bullets
 set g_balance_uzi_burst_refire2 0.75   // refire after burst
 set g_balance_uzi_burst_spread 0.04
 set g_balance_uzi_burst_damage 18              
 set g_balance_uzi_burst_force 50
 set g_balance_uzi_burst_ammo 3
+
 set g_balance_uzi_first 1
 set g_balance_uzi_first_damage 30
 set g_balance_uzi_first_force 50
 set g_balance_uzi_first_spread 0.015
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
+
 set g_balance_uzi_sustained_damage 15
 set g_balance_uzi_sustained_force 27
 set g_balance_uzi_sustained_spread 0.05
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
+
 set g_balance_uzi_speed 18000
 set g_balance_uzi_bulletconstant 115 // 13.1qu
+
+set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_time 2
 // }}}
 // {{{ mortar
 set g_balance_grenadelauncher_primary_type 0
@@ -329,8 +342,11 @@ set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
 
 set g_balance_grenadelauncher_bouncefactor 0.5
 set g_balance_grenadelauncher_bouncestop 0.075
+
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
+set g_balance_grenadelauncher_reload_time 2
 // }}}
-// {{{ minelayer // TODO
+// {{{ minelayer
 set g_balance_minelayer_damage 35
 set g_balance_minelayer_edgedamage 30
 set g_balance_minelayer_force 250
@@ -338,6 +354,7 @@ set g_balance_minelayer_radius 175
 set g_balance_minelayer_proximityradius 150
 set g_balance_minelayer_speed 750
 set g_balance_minelayer_lifetime 60
+set g_balance_minelayer_lifetime_countdown 0
 set g_balance_minelayer_refire 1.5
 set g_balance_minelayer_animtime 0.4
 set g_balance_minelayer_ammo 5
@@ -351,6 +368,8 @@ set g_balance_minelayer_remote_damage 45
 set g_balance_minelayer_remote_edgedamage 40
 set g_balance_minelayer_remote_radius 200
 set g_balance_minelayer_remote_force 300
+set g_balance_minelayer_reload_ammo 0 //default: 15
+set g_balance_minelayer_reload_time 2
 // }}}
 // {{{ electro
 set g_balance_electro_lightning 0
@@ -394,6 +413,8 @@ set g_balance_electro_combo_force 200
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_reload_ammo 0 //default: 20
+set g_balance_electro_reload_time 2
 // }}}
 // {{{ crylink
 set g_balance_crylink_primary_damage 18
@@ -408,6 +429,7 @@ set g_balance_crylink_primary_refire 0.4
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 2
 set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joindelay 0
 set g_balance_crylink_primary_joinspread 0
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 0
@@ -435,6 +457,7 @@ set g_balance_crylink_secondary_refire 0.5
 set g_balance_crylink_secondary_animtime 0.3
 set g_balance_crylink_secondary_ammo 2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinspread 0
 set g_balance_crylink_secondary_jointime 0
 set g_balance_crylink_secondary_joinexplode 0                  
@@ -448,6 +471,9 @@ set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to
 set g_balance_crylink_secondary_middle_fadetime 5
 set g_balance_crylink_secondary_line_lifetime 2 // range: 35000 full, fades to 70000
 set g_balance_crylink_secondary_line_fadetime 2
+
+set g_balance_crylink_reload_ammo 0 //default: 10
+set g_balance_crylink_reload_time 2
 // }}}
 // {{{ nex
 set g_balance_nex_primary_damage 100
@@ -481,6 +507,7 @@ set g_balance_nex_charge 0
 set g_balance_nex_charge_mindmg 40
 set g_balance_nex_charge_start 0
 set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 0.5
 set g_balance_nex_charge_rot_rate 0
 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
@@ -488,11 +515,17 @@ set g_balance_nex_charge_shot_multiplier 0.5
 set g_balance_nex_charge_velocity_rate 0.2
 set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 1000
+
+set g_balance_nex_reload_ammo 0 //default: 25
+set g_balance_nex_reload_time 2
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
+set g_balance_minstanex_reload_time 2
 // }}}
 // {{{ hagar
 set g_balance_hagar_primary_damage 37
@@ -505,6 +538,9 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
+set g_balance_hagar_secondary_load 0
+set g_balance_hagar_secondary_load_maxload 4
+set g_balance_hagar_secondary_load_canhold 0
 set g_balance_hagar_secondary_damage 37
 set g_balance_hagar_secondary_edgedamage 15
 set g_balance_hagar_secondary_force 100
@@ -515,6 +551,8 @@ set g_balance_hagar_secondary_lifetime_min 30
 set g_balance_hagar_secondary_lifetime_rand 0
 set g_balance_hagar_secondary_refire 0.15
 set g_balance_hagar_secondary_ammo 1
+set g_balance_hagar_reload_ammo 0 //default: 25
+set g_balance_hagar_reload_time 2
 // }}}
 // {{{ rocketlauncher
 set g_balance_rocketlauncher_damage 105
@@ -540,6 +578,8 @@ set g_balance_rocketlauncher_remote_damage 105
 set g_balance_rocketlauncher_remote_edgedamage 40
 set g_balance_rocketlauncher_remote_radius 150
 set g_balance_rocketlauncher_remote_force 600
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
+set g_balance_rocketlauncher_reload_time 2
 // }}}
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
@@ -601,11 +641,11 @@ set g_balance_hlac_secondary_refire 1
 set g_balance_hlac_secondary_animtime 0.3
 set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
+
+set g_balance_hlac_reload_ammo 0 //default: 20
+set g_balance_hlac_reload_time 2
 // }}}
 // {{{ sniperrifle
-set g_balance_sniperrifle_magazinecapacity 8
-set g_balance_sniperrifle_reloadtime 2 // matches reload anim
-set g_balance_sniperrifle_auto_reload_on_switch 0
 set g_balance_sniperrifle_bursttime 0
 set g_balance_sniperrifle_primary_tracer 0
 set g_balance_sniperrifle_primary_damage 60
@@ -621,6 +661,7 @@ set g_balance_sniperrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_sniperrifle_primary_burstcost 0
 set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
 set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
 set g_balance_sniperrifle_secondary_tracer 0
 set g_balance_sniperrifle_secondary_damage 35
 set g_balance_sniperrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
@@ -634,6 +675,8 @@ set g_balance_sniperrifle_secondary_ammo 10
 set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
 set g_balance_sniperrifle_secondary_burstcost 0
 set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
+set g_balance_sniperrifle_reload_time 2
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -683,8 +726,11 @@ set g_balance_fireball_secondary_speed 900
 set g_balance_fireball_secondary_speed_up 100
 set g_balance_fireball_secondary_speed_z 0
 set g_balance_fireball_secondary_spread 0
+set g_balance_fireball_reload_ammo 0 //default: 60
+set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
+set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
 set g_balance_seeker_flac_ammo 0.5
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
@@ -733,4 +779,7 @@ set g_balance_seeker_tag_lifetime 15
 set g_balance_seeker_tag_refire 0.7
 set g_balance_seeker_tag_speed 9000
 set g_balance_seeker_tag_spread 0
+set g_balance_seeker_tag_tracker_lifetime 10
+set g_balance_seeker_reload_ammo 0 //default: 15
+set g_balance_seeker_reload_time 2
 // End new seeker