]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceFruit.cfg
sound!
[xonotic/xonotic-data.pk3dir.git] / balanceFruit.cfg
index 8c7b4b652d105dc35606475ae471e07d25ada92a..ff9567877a252bfd598ac2897d39e9442a4fbf28 100644 (file)
@@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide
 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 125
 set g_balance_armor_start 0
-set g_start_ammo_shells 20
+set g_start_ammo_shells 14
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
@@ -32,10 +32,10 @@ set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
 set g_lms_start_health 250
 set g_lms_start_armor 100
-set g_lms_start_ammo_shells 50
-set g_lms_start_ammo_nails 150
-set g_lms_start_ammo_rockets 50
-set g_lms_start_ammo_cells 50
+set g_lms_start_ammo_shells 30
+set g_lms_start_ammo_nails 300
+set g_lms_start_ammo_rockets 100
+set g_lms_start_ammo_cells 200
 set g_lms_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
@@ -54,12 +54,12 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-set g_pickup_shells 15
-set g_pickup_shells_max 100
-set g_pickup_nails 150
+set g_pickup_shells 10
+set g_pickup_shells_max 30
+set g_pickup_nails 120
 set g_pickup_nails_max 300
 set g_pickup_rockets 15
-set g_pickup_rockets_max 200
+set g_pickup_rockets_max 150
 set g_pickup_cells 25
 set g_pickup_cells_max 200
 set g_pickup_fuel 25
@@ -69,8 +69,8 @@ set g_pickup_armorsmall 5
 set g_pickup_armorsmall_max 200
 set g_pickup_armorsmall_anyway 1
 set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 1
+set g_pickup_armormedium_max 100
+set g_pickup_armormedium_anyway 0
 set g_pickup_armorbig 50
 set g_pickup_armorbig_max 200
 set g_pickup_armorbig_anyway 1
@@ -206,17 +206,17 @@ set g_balance_grapplehook_health 130
 
 // {{{ weapon properties
 // {{{ laser
-set g_balance_laser_primary_damage 35
-set g_balance_laser_primary_edgedamage 10
-set g_balance_laser_primary_force 400
+set g_balance_laser_primary_damage 30 // dps 50, hope that's not too high
+set g_balance_laser_primary_edgedamage 30
+set g_balance_laser_primary_force 235
 set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 9000
+set g_balance_laser_primary_speed 2000
 set g_balance_laser_primary_spread 0
-set g_balance_laser_primary_refire 0.7
-set g_balance_laser_primary_animtime 0.3
+set g_balance_laser_primary_refire 0.6
+set g_balance_laser_primary_animtime 0.6
 set g_balance_laser_primary_lifetime 30
 set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.03
+set g_balance_laser_primary_delay 0
 set g_balance_laser_gauntlet 0
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 35
@@ -241,25 +241,29 @@ set g_balance_shotgun_primary_animtime 0.4
 set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 12000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
-set g_balance_shotgun_secondary 0
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_melee 1
+set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
+set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_size 50
 set g_balance_shotgun_secondary_bullets 6 // one more per shot than 15/3 (primary bullets/amount of shots = 3)
-set g_balance_shotgun_secondary_damage 7
-set g_balance_shotgun_secondary_force 20
-set g_balance_shotgun_secondary_spread 0.20
-set g_balance_shotgun_secondary_refire 1.35
-set g_balance_shotgun_secondary_animtime 0.33
-set g_balance_shotgun_secondary_ammo 1
+set g_balance_shotgun_secondary_damage 90
+set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_spread 0
+set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_animtime 1
+set g_balance_shotgun_secondary_ammo 0
 set g_balance_shotgun_secondary_speed 12000
 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
 // }}}
 // {{{ uzi
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 18
+set g_balance_uzi_first_damage 17
 set g_balance_uzi_first_force 35
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 8
+set g_balance_uzi_sustained_damage 7
 set g_balance_uzi_sustained_force 7.5
 set g_balance_uzi_sustained_spread 0.1
 set g_balance_uzi_sustained_refire 0.075
@@ -292,7 +296,7 @@ set g_balance_grenadelauncher_secondary_speed 600
 set g_balance_grenadelauncher_secondary_speed_up 0
 set g_balance_grenadelauncher_secondary_speed_z 200
 set g_balance_grenadelauncher_secondary_spread 0
-set g_balance_grenadelauncher_secondary_lifetime 1.5
+set g_balance_grenadelauncher_secondary_lifetime 2
 set g_balance_grenadelauncher_secondary_refire 0.8
 set g_balance_grenadelauncher_secondary_animtime 0.2
 set g_balance_grenadelauncher_secondary_ammo 2
@@ -303,40 +307,39 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.075
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 120
+set g_balance_electro_primary_damage 100
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 780
-set g_balance_electro_primary_force_up 6000
+set g_balance_electro_primary_force 800
+set g_balance_electro_primary_force_up 125
 set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 0
+set g_balance_electro_primary_comboradius 80
 set g_balance_electro_primary_speed 0
 set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
-set g_balance_electro_primary_refire 0
-set g_balance_electro_primary_animtime 0
-set g_balance_electro_primary_ammo 40
+set g_balance_electro_primary_refire 0.03333333
+set g_balance_electro_primary_animtime 0.03333333
+set g_balance_electro_primary_ammo 6
 set g_balance_electro_primary_range 800
-set g_balance_electro_primary_velocityfactor 45
-set g_balance_electro_secondary_damage 50
-set g_balance_electro_secondary_spread 0.05
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 200
-set g_balance_electro_secondary_radius 150
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
-set g_balance_electro_secondary_speed_z 0
+set g_balance_electro_secondary_damage 45
 set g_balance_electro_secondary_spread 0
-set g_balance_electro_secondary_lifetime 5
-set g_balance_electro_secondary_refire 0.3
+set g_balance_electro_secondary_edgedamage 0
+set g_balance_electro_secondary_force 100
+set g_balance_electro_secondary_radius 100
+set g_balance_electro_secondary_speed 600
+set g_balance_electro_secondary_speed_up 0
+set g_balance_electro_secondary_speed_z 200
+set g_balance_electro_secondary_spread 0.08
+set g_balance_electro_secondary_lifetime 3.5
+set g_balance_electro_secondary_refire 0.7
 set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.3
+set g_balance_electro_secondary_animtime 0.7
 set g_balance_electro_secondary_ammo 2
-set g_balance_electro_secondary_health 5
+set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
-set g_balance_electro_combo_damage 80
+set g_balance_electro_secondary_count 3
+set g_balance_electro_combo_damage 45
 set g_balance_electro_combo_edgedamage 0
-set g_balance_electro_combo_force 200
+set g_balance_electro_combo_force 150
 set g_balance_electro_combo_radius 250
 set g_balance_electro_combo_comboradius 0
 set g_balance_electro_combo_speed 2000