set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_balance_health_start 125
+set g_balance_health_start 150
set g_balance_armor_start 0
set g_start_ammo_shells 15
set g_start_ammo_nails 0
set g_pickup_weapons_anyway 1
set g_pickup_shells 15
set g_pickup_shells_weapon 15
-set g_pickup_shells_max 100
-set g_pickup_nails 75
-set g_pickup_nails_weapon 75
-set g_pickup_nails_max 300
+set g_pickup_shells_max 90
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
set g_pickup_rockets 40
set g_pickup_rockets_weapon 40
set g_pickup_rockets_max 160
set g_pickup_cells 50
set g_pickup_cells_weapon 50
set g_pickup_cells_max 200
-set g_pickup_fuel 25
-set g_pickup_fuel_weapon 25
-set g_pickup_fuel_jetpack 50
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
set g_pickup_fuel_max 100
set g_pickup_armorsmall 10
set g_pickup_armorsmall_max 200
set g_pickup_armorlarge_max 200
set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 10
-set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_max 250
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_max 250
set g_pickup_healthmedium_anyway 1
set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 200
+set g_pickup_healthlarge_max 250
set g_pickup_healthlarge_anyway 1
set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
+set g_pickup_healthmega_max 250
set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_pickup_respawntime_long 30
set g_pickup_respawntime_powerup 120
-set g_pickup_respawntime_weapon 15
-set g_pickup_respawntime_ammo 15
+set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_ammo 10
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0
-set g_balance_health_rotlinear 5
+set g_balance_health_rotlinear 4
set g_balance_pause_health_rot 3
-set g_balance_pause_health_rot_spawn 1
+set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
+set g_balance_health_rotstable 150
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
set g_balance_armor_rot 0
-set g_balance_armor_rotlinear 3
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 1
+set g_balance_armor_rotlinear 2
+set g_balance_pause_armor_rot 3
+set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
set g_projectiles_newton_style_2_minfactor 0.8
set g_projectiles_newton_style_2_maxfactor 1.5
-set g_projectiles_spread_style 0
+set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1400
-set g_balance_falldamage_factor 0.15
-set g_balance_falldamage_maxdamage 25
+set g_balance_falldamage_minspeed 1000
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 15
// }}}
// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.2
+set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
// {{{ weapon properties
// {{{ laser
set g_balance_laser_primary_damage 25
-set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_edgedamage 12.5
set g_balance_laser_primary_force 175
set g_balance_laser_primary_radius 70
-set g_balance_laser_primary_speed 12000
+set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_refire 0.7
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
-set g_balance_laser_primary_delay 0.03
+set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
set g_balance_laser_primary_force_zscale 2 // 350 upforce
set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
-set g_balance_laser_secondary_edgedamage 10
+set g_balance_laser_secondary_edgedamage 12.5
set g_balance_laser_secondary_force 400
set g_balance_laser_secondary_radius 70
set g_balance_laser_secondary_speed 12000
set g_balance_laser_secondary_gauntlet 0
set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
+set g_balance_laser_secondary_force_other_scale 1
// }}}
// {{{ shotgun
-set g_balance_shotgun_primary_bullets 10
-set g_balance_shotgun_primary_damage 6
+set g_balance_shotgun_primary_bullets 12
+set g_balance_shotgun_primary_damage 5
set g_balance_shotgun_primary_force 15
set g_balance_shotgun_primary_spread 0.11
-set g_balance_shotgun_primary_refire 0.5
+set g_balance_shotgun_primary_refire 0.75
set g_balance_shotgun_primary_animtime 0.2
set g_balance_shotgun_primary_ammo 1
set g_balance_shotgun_primary_speed 8000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
-set g_balance_shotgun_secondary_melee_range 60
+set g_balance_shotgun_secondary_melee_range 85
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
set g_balance_shotgun_secondary_damage 115
set g_balance_shotgun_secondary_animtime 1
// }}}
// {{{ uzi
-set g_balance_uzi_mode 0 // Activates varible spread for sustained & burst mode secondary
+set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
-set g_balance_uzi_spread_max 0.6
+set g_balance_uzi_spread_max 0.1
set g_balance_uzi_spread_add 0.012
-set g_balance_uzi_burst 0 // # of bullets in a burst (if set to 2 or more)
-set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
+set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst_animtime 0.3
+set g_balance_uzi_burst_refire 0.06 // refire between burst bullets
set g_balance_uzi_burst_refire2 0.75 // refire after burst
-set g_balance_uzi_burst_spread 0.04
-set g_balance_uzi_burst_damage 18
-set g_balance_uzi_burst_force 50
+set g_balance_uzi_burst_spread 0.03
+set g_balance_uzi_burst_damage 25
+set g_balance_uzi_burst_force 20
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 10
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_damage 14
+set g_balance_uzi_sustained_force 20
+set g_balance_uzi_sustained_spread 0.04
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
// {{{ mortar
set g_balance_grenadelauncher_primary_type 0
set g_balance_grenadelauncher_primary_damage 50
-set g_balance_grenadelauncher_primary_edgedamage 38
-set g_balance_grenadelauncher_primary_force 400
+set g_balance_grenadelauncher_primary_edgedamage 25
+set g_balance_grenadelauncher_primary_force 300
set g_balance_grenadelauncher_primary_radius 140
set g_balance_grenadelauncher_primary_speed 2000
set g_balance_grenadelauncher_primary_speed_up 220
set g_balance_grenadelauncher_secondary_type 1
set g_balance_grenadelauncher_secondary_damage 60
-set g_balance_grenadelauncher_secondary_edgedamage 38
-set g_balance_grenadelauncher_secondary_force 400
+set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_force 300
set g_balance_grenadelauncher_secondary_radius 140
set g_balance_grenadelauncher_secondary_speed 1400
set g_balance_grenadelauncher_secondary_speed_up 150
set g_balance_grenadelauncher_bouncestop 0.075
// }}}
// {{{ minelayer
-set g_balance_minelayer_damage 35
-set g_balance_minelayer_edgedamage 30
+set g_balance_minelayer_damage 40
+set g_balance_minelayer_edgedamage 20
set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
set g_balance_minelayer_proximityradius 150
set g_balance_minelayer_remote_force 300
// }}}
// {{{ electro
-set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 90
-set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 425
-set g_balance_electro_primary_force_up 125
-set g_balance_electro_primary_radius 850
-set g_balance_electro_primary_comboradius 75
-set g_balance_electro_primary_speed 0
+set g_balance_electro_lightning 0
+set g_balance_electro_primary_damage 55
+set g_balance_electro_primary_edgedamage 27.5
+set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force_up 0
+set g_balance_electro_primary_radius 100
+set g_balance_electro_primary_comboradius 150
+set g_balance_electro_primary_speed 2500
set g_balance_electro_primary_spread 0
-set g_balance_electro_primary_lifetime 0
+set g_balance_electro_primary_lifetime 30
set g_balance_electro_primary_refire 0.6
-set g_balance_electro_primary_animtime 0.03
-set g_balance_electro_primary_ammo 7
-set g_balance_electro_primary_range 800
+set g_balance_electro_primary_animtime 0.1
+set g_balance_electro_primary_ammo 4
+set g_balance_electro_primary_range 0
set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
set g_balance_electro_primary_falloff_maxdist 850
set g_balance_electro_primary_falloff_halflifedist 425
-set g_balance_electro_secondary_damage 25
-set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
+set g_balance_electro_secondary_damage 45
+set g_balance_electro_secondary_edgedamage 22.5
+set g_balance_electro_secondary_force 200
+set g_balance_electro_secondary_radius 150
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
-set g_balance_electro_secondary_spread 0.08
-set g_balance_electro_secondary_lifetime 2.5
+set g_balance_electro_secondary_spread 0.05
+set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1
+set g_balance_electro_secondary_refire2 1.25
set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_count 3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
-set g_balance_electro_combo_damage 50
-set g_balance_electro_combo_edgedamage 0
+set g_balance_electro_combo_damage 40
+set g_balance_electro_combo_edgedamage 20
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
-set g_balance_electro_combo_speed 400
+set g_balance_electro_combo_speed 2000
// }}}
-// {{{ crylink
+// {{{ crylink
set g_balance_crylink_primary_damage 10
-set g_balance_crylink_primary_edgedamage 0
+set g_balance_crylink_primary_edgedamage 5
set g_balance_crylink_primary_force -55
-set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 3000
-set g_balance_crylink_primary_spread 0.05
-set g_balance_crylink_primary_shots 4
+set g_balance_crylink_primary_radius 80
+set g_balance_crylink_primary_speed 1800
+set g_balance_crylink_primary_spread 0.075
+set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.4
+set g_balance_crylink_primary_refire 0.5
set g_balance_crylink_primary_animtime 0.3
-set g_balance_crylink_primary_ammo 2
+set g_balance_crylink_primary_ammo 4
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0
+set g_balance_crylink_primary_joinspread 0.4
set g_balance_crylink_primary_jointime 0
-set g_balance_crylink_primary_joinexplode 0
+set g_balance_crylink_primary_joinexplode 1
set g_balance_crylink_primary_joinexplode_damage 0
set g_balance_crylink_primary_joinexplode_edgedamage 0
set g_balance_crylink_primary_joinexplode_radius 0
set g_balance_crylink_primary_other_fadetime 5
set g_balance_crylink_secondary 1
-set g_balance_crylink_secondary_damage 8
-set g_balance_crylink_secondary_edgedamage 0
+set g_balance_crylink_secondary_damage 5
+set g_balance_crylink_secondary_edgedamage 2.5
set g_balance_crylink_secondary_force -40
-set g_balance_crylink_secondary_radius 10
-set g_balance_crylink_secondary_speed 9000
+set g_balance_crylink_secondary_radius 30
+set g_balance_crylink_secondary_speed 1700
set g_balance_crylink_secondary_spread 0.03
set g_balance_crylink_secondary_shots 3
set g_balance_crylink_secondary_bounces 0
set g_balance_nex_charge 1
set g_balance_nex_charge_mindmg 40
set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.1
+set g_balance_nex_charge_rate 0.2
set g_balance_nex_charge_limit 0.5
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
set g_balance_nex_charge_shot_multiplier 0.25
-set g_balance_nex_charge_velocity_rate 0.2
+set g_balance_nex_charge_velocity_rate 0.3
set g_balance_nex_charge_minspeed 400
-set g_balance_nex_charge_maxspeed 1000
+set g_balance_nex_charge_maxspeed 800
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
// }}}
// {{{ hagar
set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 0
+set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 50
set g_balance_hagar_primary_radius 70
set g_balance_hagar_primary_spread 0.08
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 37
-set g_balance_hagar_secondary_edgedamage 15
+set g_balance_hagar_secondary_damage 35
+set g_balance_hagar_secondary_edgedamage 17.5
set g_balance_hagar_secondary_force 100
set g_balance_hagar_secondary_radius 65
set g_balance_hagar_secondary_spread 0.015
// {{{ rocketlauncher
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
-set g_balance_rocketlauncher_force 600
+set g_balance_rocketlauncher_force 400
set g_balance_rocketlauncher_radius 100
set g_balance_rocketlauncher_speed 1600
set g_balance_rocketlauncher_speedaccel 1600
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
set g_balance_rocketlauncher_remote_damage 70
-set g_balance_rocketlauncher_remote_edgedamage 30
+set g_balance_rocketlauncher_remote_edgedamage 35
set g_balance_rocketlauncher_remote_radius 100
-set g_balance_rocketlauncher_remote_force 500
+set g_balance_rocketlauncher_remote_force 400
// }}}
// {{{ porto
set g_balance_porto_primary_refire 1.5
set g_balance_hlac_primary_spread_add 0.0045
set g_balance_hlac_primary_spread_crouchmod 0.25
-set g_balance_hlac_primary_damage 23
+set g_balance_hlac_primary_damage 20
set g_balance_hlac_primary_edgedamage 10
set g_balance_hlac_primary_force 100
set g_balance_hlac_primary_radius 70
-set g_balance_hlac_primary_speed 9000
+set g_balance_hlac_primary_speed 12000
set g_balance_hlac_primary_lifetime 5
-set g_balance_hlac_primary_refire 0.1
+set g_balance_hlac_primary_refire 0.15
set g_balance_hlac_primary_animtime 0.4
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_secondary_spread 0.15
set g_balance_hlac_secondary_spread_crouchmod 0.5
-set g_balance_hlac_secondary_damage 23
+set g_balance_hlac_secondary_damage 20
set g_balance_hlac_secondary_edgedamage 10
set g_balance_hlac_secondary_force 100
set g_balance_hlac_secondary_radius 70
set g_balance_sniperrifle_auto_reload_on_switch 0
set g_balance_sniperrifle_bursttime 0
set g_balance_sniperrifle_primary_tracer 1
-set g_balance_sniperrifle_primary_damage 65
-set g_balance_sniperrifle_primary_headshotaddeddamage 75
+set g_balance_sniperrifle_primary_damage 50
+set g_balance_sniperrifle_primary_headshotaddeddamage 70
set g_balance_sniperrifle_primary_spread 0
-set g_balance_sniperrifle_primary_force 2
+set g_balance_sniperrifle_primary_force 100
set g_balance_sniperrifle_primary_speed 40000
set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 0.75
-set g_balance_sniperrifle_primary_animtime 0.3
+set g_balance_sniperrifle_primary_refire 1
+set g_balance_sniperrifle_primary_animtime 0.5
set g_balance_sniperrifle_primary_ammo 10
set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
set g_balance_sniperrifle_primary_burstcost 0
set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_sniperrifle_secondary 1
+set g_balance_sniperrifle_secondary_reload 0
set g_balance_sniperrifle_secondary_tracer 0
-set g_balance_sniperrifle_secondary_damage 50
-set g_balance_sniperrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
-set g_balance_sniperrifle_secondary_spread 0
-set g_balance_sniperrifle_secondary_force 2
+set g_balance_sniperrifle_secondary_damage 25
+set g_balance_sniperrifle_secondary_headshotaddeddamage 35
+set g_balance_sniperrifle_secondary_spread 0.01
+set g_balance_sniperrifle_secondary_force 50
set g_balance_sniperrifle_secondary_speed 20000
set g_balance_sniperrifle_secondary_lifetime 5
-set g_balance_sniperrifle_secondary_refire 0.1
-set g_balance_sniperrifle_secondary_animtime 0.1
+set g_balance_sniperrifle_secondary_refire 0.6
+set g_balance_sniperrifle_secondary_animtime 0.3
set g_balance_sniperrifle_secondary_ammo 10
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_fireball_secondary_spread 0
// }}}
// {{{ seeker
-set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_ammo 1
set g_balance_seeker_flac_animtime 0.1
-set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_damage 20
set g_balance_seeker_flac_edgedamage 10
set g_balance_seeker_flac_force 50
-set g_balance_seeker_flac_lifetime 0.1
-set g_balance_seeker_flac_lifetime_rand 0.05
-set g_balance_seeker_flac_radius 100
-set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_lifetime 30
+set g_balance_seeker_flac_lifetime_rand 0
+set g_balance_seeker_flac_radius 70
+set g_balance_seeker_flac_refire 0.2
set g_balance_seeker_flac_speed 3000
-set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_up 0
set g_balance_seeker_flac_speed_z 0
-set g_balance_seeker_flac_spread 0.4
+set g_balance_seeker_flac_spread 0.05
set g_balance_seeker_missile_accel 3000
set g_balance_seeker_missile_ammo 2
set g_balance_seeker_missile_animtime 0.3