]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
better tuba notes for accordeon
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index fda8de4dc609eccc36b6f1fcd09d0970a7cc7d26..86e36f8278992a71af6658a4b85624e0a400931b 100644 (file)
@@ -153,8 +153,15 @@ set g_weaponforcefactor 1 "weapon force multiplier"
 set g_weaponspreadfactor 1 "weapon spread multiplier"
 set g_balance_firetransfer_time 0.9
 set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.4
-set g_throughfloor_force 0.7
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage 2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
+// 0: only damage from contents (lava/slime) or exceptions 
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
 set g_projectiles_newton_style 2
 // possible values:
 // 0: absolute velocity projectiles (like Quake)
@@ -179,11 +186,13 @@ set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
 set g_balance_falldamage_maxdamage 40
 set g_balance_damagepush_speedfactor 2.5
-set g_balance_contents_damagerate 5
-set g_balance_contents_playerdamage_drowning 20
-set g_balance_contents_playerdamage_lava 50
-set g_balance_contents_playerdamage_slime 30
-set g_balance_contents_projectiledamage 100
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
 // }}}
 
 // {{{ powerups
@@ -213,14 +222,15 @@ set g_balance_grapplehook_force_rubber_overstretch 1000
 set g_balance_grapplehook_length_min 50
 set g_balance_grapplehook_stretch 50
 set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 30
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
 // }}}
 
 // {{{ weapon properties
 // {{{ laser
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 250
+set g_balance_laser_primary_force 300
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
@@ -230,7 +240,7 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.5
+set g_balance_laser_primary_force_zscale 1.25
 set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
@@ -301,7 +311,7 @@ set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
 
-set g_balance_uzi_sustained_damage 12
+set g_balance_uzi_sustained_damage 10 // 100 dps
 set g_balance_uzi_sustained_force 5
 set g_balance_uzi_sustained_spread 0.03
 set g_balance_uzi_sustained_refire 0.1
@@ -415,6 +425,7 @@ set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
+set g_balance_electro_secondary_damagedbycontents 1
 set g_balance_electro_secondary_count 3
 set g_balance_electro_secondary_bouncefactor 0.4
 set g_balance_electro_secondary_bouncestop 0.05
@@ -521,7 +532,7 @@ set g_balance_nex_charge_rate 0.4
 set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 1
 set g_balance_nex_charge_rot_rate 0
-set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
+set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
 set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
@@ -544,11 +555,11 @@ set g_balance_hagar_primary_edgedamage 12.5
 set g_balance_hagar_primary_force 100
 set g_balance_hagar_primary_health 15
 set g_balance_hagar_primary_damageforcescale 0
-set g_balance_hagar_primary_radius 60
+set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_spread 0.04
-set g_balance_hagar_primary_speed 2000
+set g_balance_hagar_primary_speed 2200
 set g_balance_hagar_primary_lifetime 5
-set g_balance_hagar_primary_refire 0.15
+set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
 set g_balance_hagar_secondary_load 1
@@ -556,10 +567,11 @@ set g_balance_hagar_secondary_load_speed 0.5
 set g_balance_hagar_secondary_load_spread 0.075
 set g_balance_hagar_secondary_load_spread_bias 0.5
 set g_balance_hagar_secondary_load_max 4
-set g_balance_hagar_secondary_load_hold 2.5
+set g_balance_hagar_secondary_load_hold 4
 set g_balance_hagar_secondary_load_releasedeath 0
 set g_balance_hagar_secondary_load_abort 1
 set g_balance_hagar_secondary_load_linkexplode 0
+set g_balance_hagar_secondary_load_animtime 0.2
 set g_balance_hagar_secondary_damage 40
 set g_balance_hagar_secondary_edgedamage 20
 set g_balance_hagar_secondary_force 75
@@ -605,7 +617,7 @@ set g_balance_rocketlauncher_reload_time 2
 // {{{ porto
 set g_balance_porto_primary_refire 1.5
 set g_balance_porto_primary_animtime 0.3
-set g_balance_porto_primary_speed 5000
+set g_balance_porto_primary_speed 1000
 set g_balance_porto_primary_lifetime 5
 set g_balance_portal_health 200 // these get recharged whenever the portal is used
 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
@@ -621,7 +633,7 @@ set g_balance_hook_secondary_damage 25 // not much
 set g_balance_hook_secondary_edgedamage 5 // not much
 set g_balance_hook_secondary_radius 500 // LOTS
 set g_balance_hook_secondary_force -2000 // LOTS
-set g_balance_hook_secondary_ammo 50 // a whole pack
+set g_balance_hook_secondary_ammo 30 // a whole pack
 set g_balance_hook_secondary_lifetime 5 // infinite
 set g_balance_hook_secondary_speed 0 // not much throwing
 set g_balance_hook_secondary_gravity 5 // fast falling
@@ -629,6 +641,8 @@ set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
 set g_balance_hook_secondary_power 3 // effect behaves like a square function
 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
+set g_balance_hook_secondary_health 15
+set g_balance_hook_secondary_damageforcescale 0 
 // }}}
 // {{{ hlac // TO BE REMOVED
 set g_balance_hlac_primary_spread_min 0.01