]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Merge branch 'master' into mirceakitsune/hud_postprocessing
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index aa5d1c0c46c6e69a4170a38b29c5d9108a582764..a8719766f79c5a8ab4be1c324394283efd39b2ec 100644 (file)
@@ -7,13 +7,13 @@ set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provid
 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -26,26 +26,26 @@ set g_start_ammo_cells 0
 set g_start_ammo_fuel 0
 set g_warmup_start_health 100 "starting values when being in warmup-stage"
 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
 set g_lms_start_health 200
 set g_lms_start_armor 200
-set g_lms_start_ammo_shells 120
-set g_lms_start_ammo_nails 400
-set g_lms_start_ammo_rockets 120
-set g_lms_start_ammo_cells 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
 set g_lms_start_ammo_fuel 0
 set g_balance_nix_roundtime 25
 set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 120
-set g_balance_nix_ammo_nails 400
-set g_balance_nix_ammo_rockets 120
-set g_balance_nix_ammo_cells 200
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
 set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
 set g_balance_nix_ammoincr_nails 6
 set g_balance_nix_ammoincr_rockets 2
 set g_balance_nix_ammoincr_cells 2
@@ -84,16 +84,16 @@ set g_pickup_armorlarge 100
 set g_pickup_armorlarge_max 200
 set g_pickup_armorlarge_anyway 1
 set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 250
+set g_pickup_healthsmall_max 200
 set g_pickup_healthsmall_anyway 1
 set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 250
+set g_pickup_healthmedium_max 200
 set g_pickup_healthmedium_anyway 1
 set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 250
+set g_pickup_healthlarge_max 200
 set g_pickup_healthlarge_anyway 1
 set g_pickup_healthmega 100
-set g_pickup_healthmega_max 250
+set g_pickup_healthmega_max 200
 set g_pickup_healthmega_anyway 1
 set g_pickup_respawntime_short 15
 set g_pickup_respawntime_medium 20
@@ -110,21 +110,21 @@ set g_pickup_respawntimejitter_ammo 0
 // }}}
 
 // {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 5
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
 set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.05
-set g_balance_health_rotlinear 2
-set g_balance_pause_health_rot 0.5
+set g_balance_health_rot 0.04
+set g_balance_health_rotlinear 0.75
+set g_balance_pause_health_rot 1
 set g_balance_pause_health_rot_spawn 5
 set g_balance_health_regenstable 100
-set g_balance_health_rotstable 150
+set g_balance_health_rotstable 100
 set g_balance_health_limit 999
 set g_balance_armor_regen 0
 set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.05
-set g_balance_armor_rotlinear 2
+set g_balance_armor_rot 0.04
+set g_balance_armor_rotlinear 0.75
 set g_balance_pause_armor_rot 1
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
@@ -174,10 +174,11 @@ set g_projectiles_spread_style 7
 // 5: forward + circle with 1-r falloff
 // 6: forward + circle with 1-r^2 falloff
 // 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1000
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
 set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_maxdamage 40
+set g_balance_damagepush_speedfactor 2.5
 // }}}
 
 // {{{ powerups
@@ -214,7 +215,7 @@ set g_balance_grapplehook_health 130
 // {{{ laser
 set g_balance_laser_primary_damage 25
 set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 175
+set g_balance_laser_primary_force 250
 set g_balance_laser_primary_radius 70
 set g_balance_laser_primary_speed 6000
 set g_balance_laser_primary_spread 0
@@ -224,8 +225,8 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 2 // 350 upforce
-set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_zscale 1.5
+set g_balance_laser_primary_force_velocitybias 0
 set g_balance_laser_primary_force_other_scale 1
 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
 set g_balance_laser_secondary_damage 25
@@ -257,12 +258,13 @@ set g_balance_shotgun_primary_ammo 1
 set g_balance_shotgun_primary_speed 8000
 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
 set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
-set g_balance_shotgun_secondary_melee_range 85
+set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
+set g_balance_shotgun_secondary_melee_range 120
 set g_balance_shotgun_secondary_melee_swing 50
 set g_balance_shotgun_secondary_melee_time 0.1
-set g_balance_shotgun_secondary_damage 115
-set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_damage 110
+set g_balance_shotgun_secondary_force 200
 set g_balance_shotgun_secondary_refire 1.1
 set g_balance_shotgun_secondary_animtime 1
 set g_balance_shotgun_reload_ammo 0 //default: 5
@@ -284,14 +286,14 @@ set g_balance_uzi_burst_force 20
 set g_balance_uzi_burst_ammo 3
 
 set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 18
-set g_balance_uzi_first_force 20
+set g_balance_uzi_first_damage 16
+set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
 set g_balance_uzi_first_refire 0.2
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 14
-set g_balance_uzi_sustained_force 20
+set g_balance_uzi_sustained_force 5
 set g_balance_uzi_sustained_spread 0.04
 set g_balance_uzi_sustained_refire 0.1
 set g_balance_uzi_sustained_ammo 1
@@ -404,13 +406,13 @@ set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 5
 set g_balance_electro_secondary_damageforcescale 4
 set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.5
-set g_balance_electro_secondary_bouncestop 0.075
+set g_balance_electro_secondary_bouncefactor 0.4
+set g_balance_electro_secondary_bouncestop 0.05
 set g_balance_electro_combo_damage 40
 set g_balance_electro_combo_edgedamage 20
 set g_balance_electro_combo_force 120
 set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 250
+set g_balance_electro_combo_comboradius 275
 set g_balance_electro_combo_speed 2000
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
@@ -504,13 +506,13 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0
 
 set g_balance_nex_charge 1
 set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.3
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.4
 set g_balance_nex_charge_animlimit 0.5
 set g_balance_nex_charge_limit 1
 set g_balance_nex_charge_rot_rate 0
 set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0.25
+set g_balance_nex_charge_shot_multiplier 0
 set g_balance_nex_charge_velocity_rate 0
 set g_balance_nex_charge_minspeed 400
 set g_balance_nex_charge_maxspeed 800
@@ -526,26 +528,32 @@ set g_balance_minstanex_laser_ammo 0
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}
-// {{{ hagar // TO BE REMOVED
+// {{{ hagar
 set g_balance_hagar_primary_damage 30
 set g_balance_hagar_primary_edgedamage 15
 set g_balance_hagar_primary_force 50
 set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.08
+set g_balance_hagar_primary_spread 0.05
 set g_balance_hagar_primary_speed 2000
 set g_balance_hagar_primary_lifetime 5
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 35
-set g_balance_hagar_secondary_edgedamage 17.5
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 1
+set g_balance_hagar_secondary_load_releasedeath 0
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_spread 0.05
 set g_balance_hagar_secondary_speed 2000
 set g_balance_hagar_secondary_lifetime_min 10
 set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_refire 0.5
 set g_balance_hagar_secondary_ammo 1
 set g_balance_hagar_reload_ammo 0 //default: 25
 set g_balance_hagar_reload_time 2
@@ -641,38 +649,40 @@ set g_balance_hlac_secondary_shots 6
 set g_balance_hlac_reload_ammo 0 //default: 20
 set g_balance_hlac_reload_time 2
 // }}}
-// {{{ sniperrifle
-set g_balance_sniperrifle_bursttime 0
-set g_balance_sniperrifle_primary_tracer 1
-set g_balance_sniperrifle_primary_damage 60
-set g_balance_sniperrifle_primary_headshotaddeddamage 50
-set g_balance_sniperrifle_primary_spread 0
-set g_balance_sniperrifle_primary_force 100
-set g_balance_sniperrifle_primary_speed 40000
-set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 1.5
-set g_balance_sniperrifle_primary_animtime 0.7
-set g_balance_sniperrifle_primary_ammo 10
-set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_sniperrifle_primary_burstcost 0
-set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay 
-set g_balance_sniperrifle_secondary_reload 0
-set g_balance_sniperrifle_secondary_tracer 0
-set g_balance_sniperrifle_secondary_damage 25
-set g_balance_sniperrifle_secondary_headshotaddeddamage 35
-set g_balance_sniperrifle_secondary_spread 0.01
-set g_balance_sniperrifle_secondary_force 50
-set g_balance_sniperrifle_secondary_speed 20000
-set g_balance_sniperrifle_secondary_lifetime 5
-set g_balance_sniperrifle_secondary_refire 0.6
-set g_balance_sniperrifle_secondary_animtime 0.3
-set g_balance_sniperrifle_secondary_ammo 10
-set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_sniperrifle_secondary_burstcost 0
-set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 80 //default: 80
-set g_balance_sniperrifle_reload_time 2
+// {{{ rifle
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_damage 30
+set g_balance_rifle_primary_headshotaddeddamage 30
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_speed 40000
+set g_balance_rifle_primary_lifetime 5
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_damage 10
+set g_balance_rifle_secondary_headshotaddeddamage 10
+set g_balance_rifle_secondary_spread 0.02
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_speed 20000
+set g_balance_rifle_secondary_lifetime 5
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_reload_ammo 80 //default: 80
+set g_balance_rifle_reload_time 2
 // }}}
 // {{{ tuba
 set g_balance_tuba_refire 0.05
@@ -726,6 +736,20 @@ set g_balance_fireball_reload_ammo 0 //default: 100
 set g_balance_fireball_reload_time 2
 // }}}
 // {{{ seeker
+set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
 set g_balance_seeker_tag_ammo 1
 set g_balance_seeker_tag_animtime 0.2
 set g_balance_seeker_tag_damageforcescale 0
@@ -761,7 +785,7 @@ set g_balance_seeker_missile_speed_up 0
 set g_balance_seeker_missile_speed_z 0
 set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
 set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.2
+set g_balance_seeker_missile_turnrate 0.15
 set g_balance_seeker_reload_ammo 0 //default: 15
 set g_balance_seeker_reload_time 2
 // End new seeker