]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - balanceXonotic.cfg
Reorganize serverinfo window and improve it slightly
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
index e3c0ecff45b358bc23aa789f995e7878e6b1daea..d42284a3066230bdd0658a16e6cdc48eeb45e3a2 100644 (file)
@@ -100,12 +100,14 @@ set g_pickup_respawntime_medium 20
 set g_pickup_respawntime_long 30
 set g_pickup_respawntime_powerup 120
 set g_pickup_respawntime_weapon 10
+set g_pickup_respawntime_superweapon 120
 set g_pickup_respawntime_ammo 10
 set g_pickup_respawntimejitter_short 0
 set g_pickup_respawntimejitter_medium 0
 set g_pickup_respawntimejitter_long 0
 set g_pickup_respawntimejitter_powerup 30
 set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
 set g_pickup_respawntimejitter_ammo 0
 // }}}
 
@@ -203,6 +205,7 @@ set g_balance_powerup_strength_force 3
 set g_balance_powerup_strength_time 30
 set g_balance_powerup_strength_selfdamage 1.5
 set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
 // }}}
 
 // {{{ jetpack/hook
@@ -282,7 +285,7 @@ set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_melee_no_doubleslap 1
 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
 set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_damage 100
+set g_balance_shotgun_secondary_damage 80
 set g_balance_shotgun_secondary_force 200
 set g_balance_shotgun_secondary_refire 1.25
 set g_balance_shotgun_secondary_animtime 1
@@ -309,7 +312,7 @@ set g_balance_uzi_first_damage 14
 set g_balance_uzi_first_headshotaddeddamage 0
 set g_balance_uzi_first_force 5
 set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_refire 0.125
 set g_balance_uzi_first_ammo 1
 
 set g_balance_uzi_sustained_damage 10 // 100 dps
@@ -330,11 +333,11 @@ set g_balance_grenadelauncher_primary_type 0
 set g_balance_grenadelauncher_primary_damage 50
 set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 250
-set g_balance_grenadelauncher_primary_radius 130
+set g_balance_grenadelauncher_primary_radius 120
 set g_balance_grenadelauncher_primary_speed 1900
 set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
-set g_balance_grenadelauncher_primary_spread 0.02
+set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
 set g_balance_grenadelauncher_primary_lifetime2 1
 set g_balance_grenadelauncher_primary_refire 0.8
@@ -348,11 +351,11 @@ set g_balance_grenadelauncher_secondary_type 1
 set g_balance_grenadelauncher_secondary_damage 60
 set g_balance_grenadelauncher_secondary_edgedamage 30
 set g_balance_grenadelauncher_secondary_force 250
-set g_balance_grenadelauncher_secondary_radius 130
+set g_balance_grenadelauncher_secondary_radius 120
 set g_balance_grenadelauncher_secondary_speed 1400
 set g_balance_grenadelauncher_secondary_speed_up 150
 set g_balance_grenadelauncher_secondary_speed_z 0
-set g_balance_grenadelauncher_secondary_spread 0.02
+set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 5
 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
 set g_balance_grenadelauncher_secondary_lifetime_stick 0
@@ -437,6 +440,7 @@ set g_balance_electro_combo_force 120
 set g_balance_electro_combo_radius 175
 set g_balance_electro_combo_comboradius 275
 set g_balance_electro_combo_speed 2000
+set g_balance_electro_combo_safeammocheck 1
 set g_balance_electro_reload_ammo 0 //default: 20
 set g_balance_electro_reload_time 2
 // }}}
@@ -445,16 +449,16 @@ set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 5
 set g_balance_crylink_primary_force -55
 set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1800
-set g_balance_crylink_primary_spread 0.075
-set g_balance_crylink_primary_shots 7
+set g_balance_crylink_primary_speed 2000
+set g_balance_crylink_primary_spread 0.08
+set g_balance_crylink_primary_shots 6
 set g_balance_crylink_primary_bounces 1
 set g_balance_crylink_primary_refire 0.7
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
-set g_balance_crylink_primary_joindelay 0
-set g_balance_crylink_primary_joinspread 0.4
+set g_balance_crylink_primary_joindelay 0.1
+set g_balance_crylink_primary_joinspread 0.2
 set g_balance_crylink_primary_jointime 0
 set g_balance_crylink_primary_joinexplode 1
 set g_balance_crylink_primary_joinexplode_damage 0
@@ -503,7 +507,7 @@ set g_balance_crylink_reload_time 2
 set g_balance_nex_primary_damage 90
 set g_balance_nex_primary_force 400
 set g_balance_nex_primary_refire 1.5
-set g_balance_nex_primary_animtime 0.4
+set g_balance_nex_primary_animtime 0.45
 set g_balance_nex_primary_ammo 6
 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
@@ -548,6 +552,8 @@ set g_balance_minstanex_refire 1
 set g_balance_minstanex_animtime 0.3
 set g_balance_minstanex_ammo 10
 set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_laser_animtime 0.3
+set g_balance_minstanex_laser_refire 0.7
 set g_balance_minstanex_reload_ammo 0 //default: 50
 set g_balance_minstanex_reload_time 2
 // }}}
@@ -594,17 +600,17 @@ set g_balance_rocketlauncher_damage 80
 set g_balance_rocketlauncher_edgedamage 40
 set g_balance_rocketlauncher_force 400
 set g_balance_rocketlauncher_radius 110
-set g_balance_rocketlauncher_speed 1500
-set g_balance_rocketlauncher_speedaccel 1500
-set g_balance_rocketlauncher_speedstart 800
+set g_balance_rocketlauncher_speed 1300
+set g_balance_rocketlauncher_speedaccel 1300
+set g_balance_rocketlauncher_speedstart 1000
 set g_balance_rocketlauncher_lifetime 10
 set g_balance_rocketlauncher_refire 1.1
-set g_balance_rocketlauncher_animtime 0.3
+set g_balance_rocketlauncher_animtime 0.35
 set g_balance_rocketlauncher_ammo 4
 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
-set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 110 // max degrees per second
+set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_guiderate 90 // max degrees per second
 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in