]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - defaultXPM.cfg
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / defaultXPM.cfg
index e302e4e2dd2293cc1c7eb4007d129e3cfd40df81..38d74c7c990f1dd7ed047c427b108e4e7f83944c 100644 (file)
@@ -1,27 +1,31 @@
+// Xonotic ProMode
 exec defaultXonotic.cfg
 
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set g_weaponreplace_seeker 0
-set sv_q3acompat_machineshotgunswap 0
-
-g_jump_grunt 1
-g_footsteps 1
-g_shootfromcenter 1
-
-exec physicsXPM.cfg
-exec balanceXPM.cfg
+//==============
+// pure changes
+//==============
+
+// players
+sv_fbskin_green // visible playermodel forced on everyone
+set teamplay_mode 2 // friendly fire and self damage
+
+//================
+// impure changes
+//================
+
+// players
+g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
+
+// physics
+exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping
+
+// balance
+set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;)
+set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
+
+// match rules
+set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :)
+set g_forced_respawn 1 // no delaying/cheating a match by not spawning
+
+// info
+set sv_fraginfo_stats 0 // don't reveal how much health/armor the attacker had