]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - defaultXPM.cfg
allow translations of weapon names (NOTE: will only affect CSQC display, so do not...
[xonotic/xonotic-data.pk3dir.git] / defaultXPM.cfg
index f480e22215a7ee43a9480584136a1f1f5a6b929b..b8a5ce7a17658bd11f6a50107cde738c5d8aaaf7 100644 (file)
@@ -1,23 +1,31 @@
+// Xonotic ProMode
 exec defaultXonotic.cfg
 
-set g_weaponreplace_laser ""
-set g_weaponreplace_shotgun "uzi"
-set g_weaponreplace_uzi "shotgun"
-set g_weaponreplace_grenadelauncher ""
-set g_weaponreplace_electro ""
-set g_weaponreplace_crylink ""
-set g_weaponreplace_nex ""
-set g_weaponreplace_hagar ""
-set g_weaponreplace_rocketlauncher ""
-set g_weaponreplace_porto ""
-set g_weaponreplace_minstanex ""
-set g_weaponreplace_hook 0
-set g_weaponreplace_hlac 0
-set g_weaponreplace_campingrifle 0
-set g_weaponreplace_tuba ""
-set g_weaponreplace_fireball 0
-set g_weaponreplace_seeker 0
-set sv_q3acompat_machineshotgunswap 0
-
-exec physicsXPM.cfg
-exec balanceXPM.cfg
+//==============
+// pure changes
+//==============
+
+// players
+sv_fbskin_green // visible playermodel forced on everyone
+set teamplay_mode 2 // friendly fire and self damage
+
+//================
+// impure changes
+//================
+
+// players
+g_jump_grunt 1 // make enemies even easier to hear when they're jumping around
+
+// physics
+exec physicsXPM.cfg // XPM physics. Similar to vanilla Xonotic physics, with a different way to accelerate: through strafejumping
+
+// balance
+set g_balance_weaponswitchdelay 0 // no switch animation, this is standard in "pro modes" ;)
+set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
+
+// match rules
+set timelimit_overtimes 1 // overtimes on, draw matches are less interesting! :)
+set g_forced_respawn 1 // no delaying/cheating a match by not spawning
+
+// info
+set sv_fragmessage_information_stats 0 // don't reveal how much health/armor the attacker had