seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
-seta crosshair_ring_size 3 "bullet counter ring size for Rifle, velocity ring for Nex"
+seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
seta crosshair_campingrifle_bulletcounter_alpha 0.15
seta crosshair_nexvelocity_alpha 0.15
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
set g_arena_respawn_waves 0
set g_ca_respawn_delay 0
set g_ca_respawn_waves 0
+set g_ca_damage2score_multiplier 0.01
+set g_ca_round_timelimit 180
set g_nexball_respawn_delay 0
set g_nexball_respawn_waves 0
set g_as_respawn_delay 0
set g_rc_respawn_waves 0
set g_rc_respawn_delay 0
set g_cts_respawn_waves 0
-set g_cts_respawn_delay 0
+set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
alias records "cmd records"
alias rankings "cmd rankings"
+alias ladder "cmd ladder"
// ballistics use physical units, but qu based
// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2
r_font_hinting 1
r_font_disable_freetype 0
r_font_size_snapping 2
+
+// uid2name
+seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"