_cl_playerskin 0
seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
-seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
-seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)"
+seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
fov 100
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
+seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
seta cl_eventchase_distance 140 "final camera distance"
seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim"
set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming"
set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons"
-set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser machinegun fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
-set bot_ai_custom_weapon_priority_mid "vaporizer rocketlauncher vortex fireball seeker grenadelauncher electro machinegun crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
-set bot_ai_custom_weapon_priority_close "vaporizer shotgun vortex machinegun hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
+set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority"
+set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority"
+set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority"
set bot_ai_weapon_combo 1 "Enable bots to do weapon combos"
set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack"
set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item"
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
cl_decals_fadetime 5
-cl_decals_time 2
+cl_decals_time 1
seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
seta cl_gibs_damageforcescale 3.5 "force to push around gibs"
-seta cl_gibs_lifetime 5 "average lifetime of gibs"
+seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
seta cl_gibs_velocity_scale 1 "gib throw velocity force scale"
seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale"
seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
seta cl_casings_bronze_time 10 "bullet casings lifetime"
seta cl_casings_ticrate 0.1 "ticrate for casings"
seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
-seta cl_projectiles_sloppy 0 "sloppy projectiles, may temporarily penetrate walls"
+seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
cl_particles_smoke 1
vid_gl20 1
seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote"
seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots"
+set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen"
+set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen"
+set sv_vote_gametype_options "dm ctf ca lms tdm ft"
+set sv_vote_gametype_timeout 20
+set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes"
+
set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding"
set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once"
set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines"
set con_completion_vmap map
set con_completion_vnextmap map
set con_completion_vdomap map
-set con_completion_playermodel models/player/*.iqm
+set con_completion_playermodel "models/player/*.iqm"
// helper
// these non-saved engine cvars shall be saved
set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?"
-seta cl_weaponpriority "minstanex vortex fireball grenadelauncher machinegun hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
+seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list"
seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives"
-seta cl_weaponpriority1 "minstanex vortex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
-seta cl_weaponpriority2 "minstanex vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
-seta cl_weaponpriority3 "minstanex vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
+seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy"
+seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact"
+seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all"
seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons"
seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving"
seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun"
set cl_loddistance1 1024
set cl_loddistance2 3072
-seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)"
+seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)"
set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars"
// set the cvars to "0" to totally disable a weapon
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
-set g_weaponreplace_machinegun ""
+set g_weaponreplace_uzi ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""
-set g_weaponreplace_vortex ""
+set g_weaponreplace_nex ""
set g_weaponreplace_hagar ""
set g_weaponreplace_rocketlauncher ""
set g_weaponreplace_porto ""
-set g_weaponreplace_vaporizer ""
+set g_weaponreplace_minstanex ""
set g_weaponreplace_hook ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
-set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)"
+set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
r_fakelight 1
r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
+r_water_refractdistort 0.019
// strength sound settings
set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
scr_loadingscreen_scale_limit 2
// other config files
-exec balance-xonotic.cfg
+exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
+exec balanceXonotic.cfg
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg