set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam"
seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)"
-set sv_qcweaponanimation 0
set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting"
set g_telefrags_teamplay 1 "never telefrag team mates"
set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
+set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)"
seta sv_precacheplayermodels 1
seta sv_precacheweapons 0
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set samelevel 0 "when 1, always play the same level over and over again"
-set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
set g_cloaked 0 "display all players mostly invisible"
set g_player_alpha 1
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
+set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
set g_dodging 0 "set to 1 to enable dodging in games"
set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
alias -userbind "_userbind_call userbind${1}_release"
// we must change its default from 1.0 to 1 to be consistent with menuqc
-seta slowmo 1
+set slowmo 1
seta menu_skin "luminos"
set menu_slowmo 1
// create this cvar in case the engine did not
set snd_soundradius 1200
+seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
+alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
+alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2
+alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu
+snd_attenuation_method_1
// declare the channels we use
seta snd_channel8volume 1 "QuakeC controlled background music volume"
seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
+// sound randomization
+snd_identicalsoundrandomization_time -0.1
+snd_identicalsoundrandomization_tics 1
+
// loading screen
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"