set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)"
+set g_multijump 1 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
+set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
+set g_multijump_delay 0 "Delay between multiple jumps"
+set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+
// effects
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
+r_picmipworld 1
+gl_picmip_world 0
+gl_picmip_sprites 0
+gl_picmip_other 2 // so, picmip -2 is best possible quality
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
scr_conscroll3_y 0
scr_conscroll_x -0.1
scr_conscroll_y -0.3
+
+// DP cannot properly detect this, so rather turn off the detection
+r_texture_dds_load_dxt1_noalpha 1