set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations"
+set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage"
+set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force"
+set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage"
+set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage"
+set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage"
+set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage"
+// note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used
+// for these numbers:
+// damage 25: 3
+// damage 60: 15
+// damage 80: 25
+// damage 200: 157
+// force 250: 10
+// force 300: 15
+// force 600: 57
+
// effects
r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
+mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
r_glsl_postprocess 0 // but note, hud_postprocessing enables this
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
seta cl_vehicle_spiderbot_cross_alpha 0.6
seta cl_vehicle_spiderbot_cross_size 1
+seta cl_vehicles_hudscale 0.5
+seta cl_vehicles_hudalpha 0.75
+seta cl_vehicles_hud_tactical 1
//cl_gunalign calculator
seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
set the_goggles "they do nothing" "but the googles, they do"
-set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
-set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
-
set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
seta cl_noantilag 0 "turn this on if you believe antilag is bad"
set g_weaponreplace_laser ""
set g_weaponreplace_shotgun ""
set g_weaponreplace_uzi ""
-set g_weaponreplace_minelayer ""
set g_weaponreplace_grenadelauncher ""
set g_weaponreplace_electro ""
set g_weaponreplace_crylink ""
set g_weaponreplace_porto ""
set g_weaponreplace_minstanex ""
set g_weaponreplace_hook ""
-set g_weaponreplace_hlac ""
-set g_weaponreplace_rifle ""
set g_weaponreplace_tuba ""
set g_weaponreplace_fireball ""
-set g_weaponreplace_seeker ""
set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)"
set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)"
scr_loadingscreen_scale_limit 2
// other config files
+exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg
set sv_join_notices ""
set sv_join_notices_time 15
+
+set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
+set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
+set sv_simple_items 1 "allow or forbid client use of simple items"
+set cl_simple_items 0 "enable simple items (if server allows)"
+set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
+set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
+set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"