seta scoreboard_border_thickness 1 "scoreboard border thickness"
seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
-seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
-seta scoreboard_color_bg_r 0 "red color component of the HUD background"
-seta scoreboard_color_bg_g 0.4 "green color component of the HUD background"
-seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background"
-seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
+seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard"
+seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
+seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
+seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
+seta scoreboard_color_bg_team 0.5 "team color multiplier of the scoreboard background"
seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value"
seta scoreboard_offset_left 0.04 "how many pixels the scoreboard is offset from the left screen edge"
seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
+seta scoreboard_bg_scale 0.1 "scale for the tiled scoreboard background"
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
// hud: font size
seta hud_fontsize 11
-seta hud_fontsize_spec 16
seta scr_centersize 12
seta hud_width 560
// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set"