// menu_conwidth, menu_conheight are set inside quake.rc
v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
+// we want to use sRGB for our maps!
+exec sRGB-disable.cfg
+
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
-r_bloom_blur 16
-r_bloom_brighten 2.5
-r_bloom_colorexponent 1
-r_bloom_colorscale 1
-r_bloom_colorsubtract 0.15
+r_bloom_blur 6
+r_bloom_brighten 1.5
+r_bloom_colorexponent 2
+r_bloom_colorscale 1.75
+r_bloom_colorsubtract 0.1
r_bloom_resolution 320
-r_hdr_range 4
seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
// This can have three possible settings:
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
-seta r_ambient 4
cl_decals_fadetime 5
cl_decals_time 2
seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
scr_loadingscreen_scale_base 1
scr_loadingscreen_scale_limit 2
-// sRGB configuration (EXPERIMENTAL, needs maps to be relit)
-alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart"
-alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart"
-
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg