seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
+seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
r_textbrightness 0.2
seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
-seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image or blur instead when hurt"
-seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
-seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
-seta hud_damage_image 1 "Enable the drawing of an image for damage. This allows you to disable the image if you want to only have damage blur"
+seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
seta hud_damage_color "1 0 0" "color of flash"
seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
-seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"
-seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be"
-seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be"
-
-seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler or blur when inside the liquid"
-seta hud_contents_blur 0 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
-seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
+seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"
seta hud_contents_factor 1 "factor at which to multiply the current faded value."
-seta hud_contents_fadetime 0.1 "factor of time for average alpha level to go to the actual content value"
+seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid"
+seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it"
seta hud_contents_lava_color "0.8 0.1 0"
seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it"
-seta hud_contents_slime_color "0 0.5 0.2"
+seta hud_contents_slime_color "0 0.4 0.1"
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"
-seta hud_contents_water_color "0 0.5 0.7"
+seta hud_contents_water_color "0.4 0.3 0.3"
// scoreboard
seta scoreboard_columns default