//tournament mod
set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
-set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
+set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
-set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
+set g_warmup_allguns 1 "if set players start with all guns in warmup mode"
set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
set sv_vote_nospectators 0 "if set only players can call a vote (thus spectators and observers can't call a vote)"
set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
-set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo"
+set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_cts_respawn_delay 0
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
-set g_cts_weapon_stay 1
+set g_cts_weapon_stay 2
set g_freezetag_respawn_waves 0
set g_freezetag_respawn_delay 0
set g_freezetag_weapon_stay 0
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
-alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
+set _sv_init 0
+alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
alias sv_loadconfig "exec $serverconfig"
alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
+prvm_backtraceforwarnings 1
sv_allowdownloads_inarchive 1 // for csprogs.dat
sv_allowdownloads 0 // download protocol is evil
set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
+set g_bastet 0 "don't try"
+set g_loituma 0 "no, really"
+
+set _urllib_nextslot 0 "temp variable"
+set cl_warpzone_usetrace 1 "do not touch"
set cl_effects_lightningarc_simple 0
set cl_effects_lightningarc_segmentlength 64
set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
set the_goggles "they do nothing" "but the googles, they do"
-seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
-seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
+set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
+set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"