set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round"
set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games"
-set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts"
+set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games"
+set g_ca_warmup 10 "time players get to run around before the round starts"
set g_ca_damage2score_multiplier 0.01
set g_ca_round_timelimit 180 "round time limit in seconds"
set g_ca_teams_override 0
set g_domination_point_glow 0 "domination point glow (warning, slow)"
set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)"
set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode"
-set g_domination_round_timelimit 120
-set g_domination_warmup 5
+set g_domination_round_timelimit 120 "round time limit in seconds"
+set g_domination_warmup 5 "time players have to wait before the round starts"
//set g_domination_balance_team_points 1 "# of points received is based on team sizes"
// freezetag
// ===========
set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
-set g_freezetag_warmup 10 "Time players get to run around before the round starts"
+set g_freezetag_warmup 10 "time players get to run around before the round starts"
set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate"
set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_lms_leader_wp_lives 2 "show waypoints for players leading by this number of lives"
+set g_lms_leader_wp_max_relative 0.5 "show waypoints for leaders only if they are max this fraction of total players"
+set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time"
+set g_lms_leader_wp_time_repeat 30 "periodically show again waypoints for leaders after this amount of time"
+set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)"
+set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay"
+set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader"
+set g_lms_dynamic_vampire 1 "attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy"
+set g_lms_dynamic_vampire_factor_base 0.1 "base vampire factor"
+set g_lms_dynamic_vampire_factor_increase 0.1 "increase vampire factor by this fraction for each life less than the enemy"
+set g_lms_dynamic_vampire_factor_max 0.5 "max vampire factor"
+set g_lms_dynamic_vampire_min_lives_diff 2 "number of lives the attacker must have less than the enemy to receive the base fraction of health"
// =========
// ===========
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-set g_onslaught_warmup 5
-set g_onslaught_round_timelimit 500
+set g_onslaught_warmup 5 "time players have to wait before the round starts"
+set g_onslaught_round_timelimit 500 "round time limit in seconds"
set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another"
set g_onslaught_teleport_wait 5 "Time before player can teleport again"
set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"