// =================
// gamestart hooks
// =================
-seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to
+seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to
alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2"
alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}"
alias cl_hook_gamestart_all
set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time"
set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)"
set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base"
-set g_ctf_flag_return_damage_delay 0
+set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt"
set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt"
set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value"
set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification"
set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
set g_ctf_flag_damageforcescale 2
set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag"
-set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
+set g_ctf_reverse 0 "if enabled, you score by bringing your own flag to an enemy's flag in their base"
set g_ctf_flag_collect_delay 1
set g_ctf_flag_health 0
set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players"
set g_nexball_basketball_trail 1 "1 to leave a trail"
set g_nexball_football_trail 0 "1 to leave a trail"
set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)"
+set g_nexball_playerclip_collisions 1 "make the ball bounce off clips"
set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar"
seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)"
seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction"