set sv_dodging_air_dodging 0
set sv_dodging_wall_dodging 0 "allow dodging off walls"
-set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set sv_dodging_frozen_doubletap 0
+set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again"
// ===========
set g_overkill 0 "enable overkill"
set g_overkill_powerups_replace 1
+set g_overkill_itemwaypoints 1
set g_overkill_filter_healthmega 0
set g_overkill_filter_armormedium 0
set g_overkill_filter_armorbig 0
set g_nades_nade_edgedamage 90
set g_nades_nade_radius 300
set g_nades_nade_force 650
-set g_nades_nade_newton_style 0
+set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between"
set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"