void WaypointSprite_Load();
void CSQC_Init(void)
{
+ prvm_language = cvar_string("prvm_language");
+
#ifdef USE_FTE
#pragma target ID
__engine_check = checkextension("DP_SV_WRITEPICTURE");
}
#pragma target FTE
#endif
-
+
check_unacceptable_compiler_bugs();
#ifdef WATERMARK
WaypointSprite_Load();
// precaches
+ precache_sound("misc/hit.wav");
+ precache_sound("misc/typehit.wav");
Projectile_Precache();
Hook_Precache();
GibSplash_Precache();