]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
Do not execute the TrueAim code if the crosshair doesn't get drawn.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index ea257312ac85206139a4a19849e4d28111daf20e..0381845ffdd2366898185e85d0a6ac1344329d19 100644 (file)
@@ -698,6 +698,18 @@ void CSQC_UpdateView(float w, float h)
 
                // crosshair goes VERY LAST
                if(!scoreboard_active && !camera_active && intermission != 2) {
 
                // crosshair goes VERY LAST
                if(!scoreboard_active && !camera_active && intermission != 2) {
+                       string wcross_style;
+                       float wcross_alpha, wcross_resolution;
+                       wcross_style = cvar_string("crosshair");
+                       if (wcross_style == "0")
+                               return;
+                       wcross_resolution = cvar("crosshair_size");
+                       if (wcross_resolution == 0)
+                               return;
+                       wcross_alpha = cvar("crosshair_color_alpha");
+                       if (wcross_alpha == 0)
+                               return;
+
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
                        // TrueAim check
                        float shottype;
                        float bullets, ring_scale;
@@ -723,24 +735,26 @@ void CSQC_UpdateView(float w, float h)
                        else
                                shottype = SHOTTYPE_HITWORLD;
 
                        else
                                shottype = SHOTTYPE_HITWORLD;
 
-                       string wcross_style;
-                       wcross_style = cvar_string("crosshair");
-
                        if (wcross_style != "0") {
                                vector wcross_color, wcross_size;
                                string wcross_wep, wcross_name;
                        if (wcross_style != "0") {
                                vector wcross_color, wcross_size;
                                string wcross_wep, wcross_name;
-                               float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
+                               float wcross_scale, wcross_blur;
 
                                wcross_color_x = cvar("crosshair_color_red");
                                wcross_color_y = cvar("crosshair_color_green");
                                wcross_color_z = cvar("crosshair_color_blue");
 
                                wcross_color_x = cvar("crosshair_color_red");
                                wcross_color_y = cvar("crosshair_color_green");
                                wcross_color_z = cvar("crosshair_color_blue");
-                               wcross_alpha = cvar("crosshair_color_alpha");
-                               wcross_resolution = cvar("crosshair_size");
                                if (cvar("crosshair_per_weapon")) {
                                        e = get_weaponinfo(activeweapon);
                                        if (e && e.netname != "")
                                        {
                                                wcross_wep = e.netname;
                                if (cvar("crosshair_per_weapon")) {
                                        e = get_weaponinfo(activeweapon);
                                        if (e && e.netname != "")
                                        {
                                                wcross_wep = e.netname;
+                                               wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
+                                               if (wcross_resolution == 0)
+                                                       return;
+                                               wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
+                                               if (wcross_alpha == 0)
+                                                       return;
+
                                                wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
                                                if(wcross_style == "")
                                                        wcross_style = e.netname;
                                                wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
                                                if(wcross_style == "")
                                                        wcross_style = e.netname;
@@ -751,9 +765,6 @@ void CSQC_UpdateView(float w, float h)
                                                        wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
                                                        wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
                                                }
                                                        wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
                                                        wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
                                                }
-
-                                               wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
-                                               wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
                                        }
                                }
 
                                        }
                                }
 
@@ -771,7 +782,7 @@ void CSQC_UpdateView(float w, float h)
 
                                if(shottype == SHOTTYPE_HITENEMY)
                                        wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
 
                                if(shottype == SHOTTYPE_HITENEMY)
                                        wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
-                               if(shottype == SHOTTYPE_HITTEAM)
+                               else if(shottype == SHOTTYPE_HITTEAM)
                                        wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
 
                                f = cvar("crosshair_effect_speed");
                                        wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
 
                                f = cvar("crosshair_effect_speed");
@@ -825,7 +836,6 @@ void CSQC_UpdateView(float w, float h)
 
                                ring_scale = cvar("crosshair_ring_size");
 
 
                                ring_scale = cvar("crosshair_ring_size");
 
-                               float f, a;
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
                                float nex_charge;
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
                                float nex_charge;
@@ -950,11 +960,6 @@ void CSQC_UpdateView(float w, float h)
        // let's reset the view back to normal for the end
        R_SetView(VF_MIN, '0 0 0');
        R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
        // let's reset the view back to normal for the end
        R_SetView(VF_MIN, '0 0 0');
        R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
-
-       // be safe against triggerbots until everyone has the fixed engine
-       // this call is meant to overwrite the trace globals by something
-       // unsuspicious
-       traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
 #define spider_h "gfx/vehicles/hud_bg.tga"
 }
 
 #define spider_h "gfx/vehicles/hud_bg.tga"
@@ -1265,7 +1270,9 @@ void CSQC_common_hud(void)
                        if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
                        if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               acc_color_levels = cvar_string("hud_panel_weapons_accuracy_color_levels");
+                               if(acc_color_levels)
+                                       strunzone(acc_color_levels);
+                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
                                acc_levels = tokenize(acc_color_levels);
                                if (acc_levels > MAX_ACCURACY_LEVELS)
                                        acc_levels = MAX_ACCURACY_LEVELS;
                                acc_levels = tokenize(acc_color_levels);
                                if (acc_levels > MAX_ACCURACY_LEVELS)
                                        acc_levels = MAX_ACCURACY_LEVELS;