- // do some accuracy var caching
- float i;
- if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
- {
- if(autocvar_accuracy_color_levels != acc_color_levels)
- {
- if(acc_color_levels)
- strunzone(acc_color_levels);
- acc_color_levels = strzone(autocvar_accuracy_color_levels);
- acc_levels = tokenize_console(acc_color_levels);
- if (acc_levels > MAX_ACCURACY_LEVELS)
- acc_levels = MAX_ACCURACY_LEVELS;
-
- for (i = 0; i < acc_levels; ++i)
- acc_lev[i] = stof(argv(i)) / 100.0;
- }
- // let know that acc_col[] needs to be loaded
- acc_col[0] = '-1 0 0';
- }