+/**
+ * Displays duel title; updates it if the players in-game have changed.
+ */
+string prev_pl1_name;
+string prev_pl2_name;
+void Announcer_Duel()
+{
+ entity pl1 = players.sort_next;
+ entity pl2 = pl1.sort_next;
+ string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
+ string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
+
+ if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
+ return; // Players haven't changed, stop here
+
+ strcpy(prev_pl1_name, pl1_name);
+ strcpy(prev_pl2_name, pl2_name);
+
+ // There are new duelers, update title
+ float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
+ centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _(" vs "), pl2_name), offset / 2);
+}
+
+void Announcer_ClearTitle()
+{
+ strfree(prev_pl1_name);
+ strfree(prev_pl2_name);
+ centerprint_ClearTitle();
+}
+